[E&E] Goblin's Lair - character sheets & OOC discussion

Jack Daniel

Legend
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Game Thread: >Link<

Current Roster
Code:
Player           Character          Alignment   Class   Sign-In
===============================================================
Queenie          Morgana Teleri     Neutral     Fay      [x]
Willette         --                 --          --       [.]
Frozen Messiah   Biggums S. Niper   Neutral     Expert   [x]
rangerjohn       Reginald           Lawful      Scholar  [x]
Fenris           Thalion Elensail   Neutral     Elf      [x]
Deuce Traveler   Fenn McDabbler     Neutral     Tech     [x]
Tailspinner      Zephyrus           Neutral     Sylph    [x]

Queenie

Code:
Morgana Teleri: Lv1 Neutral Fay
=======================================
Abilities     Stats     Skills
=======================================
Str 13 (+1)   HP 4/4    Ath 1  Med 1
Dex 13 (+1)   AT +1     Cra 1  Out 1
Vit 12 (±0)   DF 14     Civ 1  Per 2
Int  9 (±0)   RS 7      Dip 3  Pil 1
Wis 12 (±0)   MV 120'   Ent 1  Ste 2
Cha 15 (+1)   AP 0/10   Kno 1  Tra 1
=======================================
Special: Infravision 60', Diplomacy +1, Glamer, Arcane Spells (CL1, SP -1)
Spell Book Lv1: Hold Portal, Read Magic, Shield
Memorized Spells Lv1: [.]
=======================================
Equipment: Leather Armor, Rapier, Percussion Pistol, 30 Bullets, Spell Book, 10 gil.
Encumbrance: 2 stone - unencumbered (Enc 5 st - Max 16 st)
=======================================
Character Details: Morgana's father, a famed scholar, could not resist the
temptation of her wild and free fay mother, whom she takes after in every
way. Morgana's father tried to pass his knowledge onto her, but her fay 
blood always kept her distracted with more social pursuits. She is stunningly
beautiful, fun, flirty, charming, good at reading people's intentions, 
mischievous, persuasive, stubborn and spoiled.

Frozen Messiah:

Code:
Biggums Solomon Nipper: Lv1 Neutral Expert
=======================================
Abilities     Stats     Skills
=======================================
Str 12 (±0)   HP 7/7    Ath 2  Med 1
Dex 17 (+2)   AT +1     Cra 1  Out 2
Vit 13 (+1)   DF 15     Civ 1  Per 2
Int  6 (-1)   RS 7      Dip 1  Pil 1
Wis 10 (±0)   MV 120'   Ent 1  Ste 2
Cha 12 (±0)   AP 0/8    Kno 1  Tra 2
=======================================
Special: Lucky Shot (19-20)
=======================================
Equipment: Leather Armor, Dagger, Percussion Pistol, 30 Bullets, 
   Burglars' Tools, Percussion Rifle, 10 gil.
Encumbrance: 2 stone - unencumbered (Enc 6 st - Max 15 st)
=======================================
Character Details: Biggums is the eldest brother in a family well-
known for their hunting (be it animal or human) capabilities and 
their prowess with firearms. Biggums has left home to hone his 
skills and find a challenge, because back home he already was the 
best shot. He had little schooling because his family thought it 
got in the way of the training to become a hunter.

rangerjohn:

Code:
Reginald: Lv1 Lawful Scholar
=======================================
Abilities     Stats     Skills
=======================================
Str 17 (+2)   HP 5/5    Ath 2  Med 1
Dex 13 (+1)   AT +1     Cra 1  Out 2
Vit  7 (-1)   DF 14     Civ 1  Per 1
Int 12 (±0)   RS 8      Dip 1  Pil 1
Wis 13 (+1)   MV 120'   Ent 1  Ste 1
Cha 14 (+1)   AP 0/8    Kno 2  Tra 1
=======================================
Special: Turn Undead
=======================================
Equipment: Leather Armor, Broad Sword, Short Bow, 30 Arrows, Holy Symbol, 
   Percussion Pistol, 10 gil.
Encumbrance: 1.75 stone - unencumbered (Enc 4 st - Max 17 st)
=======================================
Character Details: Reginald is a mystic and warrior associated with the famed
order known as the Knights of Zandretti.  He has traveled into the wilder
parts of the northland on a mysterious errand in the name of good and Law.

Fenris:

Code:
Thalion Elensail: Lv1 Neutral Elf
=======================================
Abilities     Stats     Skills
=======================================
Str 10 (±0)   HP 6/6    Ath 1  Med 2
Dex 17 (+2)   AT +1     Cra 1  Out 2
Vit 12 (±0)   DF 14     Civ 1  Per 3
Int 13 (+1)   RS 9      Dip 1  Pil 1
Wis 16 (+2)   MV 120'   Ent 1  Ste 1
Cha 13 (+1)   AP 0/10   Kno 2  Tra 1
=======================================
Special: Infravision 60', Missile Attack +1, Perception +1,
   Light of Elvenkind (Turns Undead)
=======================================
Equipment: Leather Armor, Short Sword, Long Bow, 30 Arrows, 10 gil.
Encumbrance: 1.5 stone - unencumbered (Enc 5 st - Max 15 st)
=======================================
Character Details: Thalion grew to adult hood in the wild forests. 
He ran, he hunted, he learned to shoot and to fence as all elves 
did. But he was always curious and asked many questions about the 
world around him, the plants and animals he saw. This questioning 
led to an exhaustive search of the library as Thalion's thirst for 
knowledge grew. He proved an apt student at healing and studies it 
extensively. This quest for knowledge led him to track down another 
noted scholar in a faraway city. There he knew he could learn even 
more. The only problem of course, is that the Master Scholar has a 
fay daughter, beautiful, bratty and vexing.


Deuce Traveler:

Code:
Fenn McDabbler: Lv1 Neutral Tech
=======================================
Abilities     Stats     Skills
=======================================
Str 15 (+1)   HP 4/4    Ath 1  Med 2
Dex  9 (±0)   AT +1     Cra 2  Out 1
Vit  9 (±0)   DF 13     Civ 1  Per 1
Int 16 (+2)   RS 7      Dip 1  Pil 2
Wis 12 (±0)   MV 120'   Ent 1  Ste 1
Cha  9 (±0)   AP 0/8    Kno 2  Tra 2
=======================================
Special: Build Devices (1 per day; DP -2)
Technical Degrees: Chemistry 1st (Opaque Smoke)
Devices Built: smoke bomb x1
=======================================
Equipment: Leather Armor, Dagger, Percussion Pistol, 30 Bullets, Chemistry
   Set, 10 gil.
Encumbrance: 2.25 stone - unencumbered (Enc 5 st - Max 16 st)
=======================================
Character Details: Fenn was always a curious child, spending 
much of his time experimenting with various chemicals and 
measuring their effects on different kinds of metals and such. 
It was a strange fantasy of his to imagine that he might one 
day figure the secret of the philosopher's stone and turn lead 
into gold. Most of the time, however, the freckled and red-
headed boy conducted his experiments for the meer joy of 
applying his increasing knowledge and hands to his work. He 
has become quite good with chemicals, except for that one 
unfortunate time that he blew off the roof of his uncle's barn. 
Fenn was caught in the explosion, which resulted in his 
shortness of breath as his lungs were damaged, his slight limp, 
and the scar along his neck and right cheek that took away some 
of his boyish looks. Fenn healed up well enough, though he 
seeks to apply his knowledge to something practical so he might 
soon pay back his kind uncle for the damage he caused.

Tailspinner:

Code:
Zephyrus: Lv1 Neutral Sylph
=======================================
Abilities     Stats     Skills
=======================================
Str 15 (+1)   HP 10/10  Ath 2  Med 1
Dex 16 (+2)   AT +1     Cra 1  Out 2
Vit 16 (+2)   DF 16     Civ 1  Per 1
Int  9 (±0)   RS 7      Dip 1  Pil 2
Wis  9 (±0)   MV 150'   Ent 1  Ste 1
Cha  9 (±0)   AP 0/10   Kno 1  Tra 1
=======================================
Special: Infravision 60', Speak with Birds, Wings (glide, leap)
=======================================
Equipment: Leather Armor, Shield, Spear, Short Bow, 30 Arrows, 10 gil.
Encumbrance: 2 stone - unencumbered (Enc 7 st - Max 16 st)
=======================================
Character Details: Little is known about this enigmatic individual.
 
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oh and thank you queenie for the exp point :D

You're quite welcome - that entertained me! ;)

JD - Fenris said it was assumed that we had adventuring "stuff" but I just want to make sure. I've assumed that Morgana was trained by her father with guns and also possibly a rapier (as upper class people might do). Should that stuff be on my character sheet?
 


Queenie - yes, stuff is assumed. I'm even ignoring its encumbrance value. It's assumed that you just have all the survival gear that you might need to live in the wilds for a week or two. Backpack, bedroll, clothes, torches, rations, waterskins, rope, spikes, etc. All that stuff. If it's mundane camping/dungeoneering gear, your characters have it.

Duly noted regarding the equipment; I'll change that over.
 




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