HolyMan
Thy wounds are healed!
Sorry it has takin a little while to set this up but I haven't been idle about it. There is just so much you can do with a swashbuckling game that I had to get some ideals down first.
Ok let's start with: HI, I am planning on running a swashbuckling adventure here in EnWorld and before I can I need your help in determining what type of game you really want. So we need to discuss the 3 S's (System, Setting, and Style).
System:
First I want to list the systems easiest for me to use and they are:
AD&D 2e
D&D 3.5
D&D 4e (not great with this but if game is low-lvl shouldn't be a problem)
Pathfinder
Dragon Age Roleplaying
This is what I have on hand but if the group consensus is for something else I will look into it. I will give all things consideration.
Setting:
Now this I think needs looked into carefully do we play...
Fantasy - with monsters and magic abound
Semi Real - kind of an Indian Jones or Pirates of the Caribean magic in the world but very low, unknow to the common people
Real - No magic casting PC classes and even lower magic than in a Semi Real game (but some)
In all of the above there will be flintlocks, canons, and muskets
Style:
Besides the obivious humorous, serious, action based, mystery based type things to determine, there are others.
Treasure hunting
World saving
Ship only based
Ship and coastal only based
All pirates
All pirate hunters
New world expolers (could be just islands)
In the royal navy
Want out of the royal navy
musketeerish (is that a real word?)
and the list goes on, you all as a group should decide what it is you wish the style to be along with a level of play (are you new pirates or old sea dogs?) and I will provide the adventure.
After we get through the 3 S's we can look into character gene I have some grand ideals if we play in the Real world setting.
ok will be pm those of you who showed an interest before (now that I have a link to give you LOL)
HM
Ok let's start with: HI, I am planning on running a swashbuckling adventure here in EnWorld and before I can I need your help in determining what type of game you really want. So we need to discuss the 3 S's (System, Setting, and Style).
System:
First I want to list the systems easiest for me to use and they are:
AD&D 2e
D&D 3.5
D&D 4e (not great with this but if game is low-lvl shouldn't be a problem)
Pathfinder
Dragon Age Roleplaying
This is what I have on hand but if the group consensus is for something else I will look into it. I will give all things consideration.
Setting:
Now this I think needs looked into carefully do we play...
Fantasy - with monsters and magic abound
Semi Real - kind of an Indian Jones or Pirates of the Caribean magic in the world but very low, unknow to the common people
Real - No magic casting PC classes and even lower magic than in a Semi Real game (but some)
In all of the above there will be flintlocks, canons, and muskets

Style:
Besides the obivious humorous, serious, action based, mystery based type things to determine, there are others.
Treasure hunting
World saving
Ship only based
Ship and coastal only based
All pirates
All pirate hunters
New world expolers (could be just islands)
In the royal navy
Want out of the royal navy
musketeerish (is that a real word?)
and the list goes on, you all as a group should decide what it is you wish the style to be along with a level of play (are you new pirates or old sea dogs?) and I will provide the adventure.
After we get through the 3 S's we can look into character gene I have some grand ideals if we play in the Real world setting.
ok will be pm those of you who showed an interest before (now that I have a link to give you LOL)
HM
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