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My character:

Swipe, Halfling Rogue

Born to a well-to-do family of arms traders, the Generations War was very good for business. Swipe was the dealmaker of the family, establishing contacts and learning the ins and outs of the governments of both Messar and Ovamar. When the war ended, business had all but disappeared - but Swipe, being the resourceful halfling he is, quickly adapted and switched from arms trader to information broker. However, the growing winters and looming famine have brought rough times to all, and Swipe has been forced to take some jobs that have been, shall we say, less than savory...

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Attached is the character sheet; I used Hero Forge - VERY handy.
 
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Heres my character write up...
Code:
[SIZE=4]Aleran Gaener[/SIZE]

[i]Chaotic Neutral Sorcerer Level 1[/i]
[U]Ability Scores:[/U] Str 10, Dex 14, Con 12, Int 12, Wis 10, Cha 16.
HD 1d4; hp 5;
Init +3; Spd 30 ft;
[U]Armor Class[/U] 13, touch 12, flat-footed 10;
BAB +0; Grapple +0;
[U]Attacks:[/U] +0 melee (1d4, crit 20/X2, Dagger), +2 ranged (1d8 crit 19 - 20/x2, shortbow), 
+0 melee (1d6, crit 20/X2, quarterstaff);
[U]Saves:[/U] Fort +1, Ref +3, Will +2;
[U]Languages spoken:[/U] Common, Draconic
[U]Skills and Feats:[/U]

Appraise +1
Balance +2
Bluff +4 (+1 ranks)
Climb +1 (+2 rank cross class)
concentration +5 (+4 ranks)
diplomacy +3
disguse +3
escape artist +2
forgery +1
gather information +3
hide +2
intimidate +3
knowledge (arcane) +5 (+4 ranks)
move silent +2
ride +2
Search +1
Spell craft +4 (+3 ranks)
Swim +0 (+2 skill - cross class)
use rope +2

Weapon Proficiency (Simple)
Scribe Spell, toughness

[U]Possessions:[/U]

dagger (1 lb) 2gp
Light Crossbow (4 lb) 35 gp
   20 bolts (2 lb) 2 gp
Quarter Staff (4 lb) 0gp
Waterskin (4 lb) 1gp
Explorer's outfit (0 lb) 0
Whetstone (1 lb) 2 cp
2 Trail rations (2 lb) 1 gp
Flint and steel (0 lb) 1 gp
Bedroll (5 lb) 1sp
pouch (.5 lb) 1 gp
Spell component pouch (2 lb) 5gp

weight: 25.5 lbs
money remaining 51 gold 8 silver 8 copper

Deity: Aleksi
Eye Color: Right: Grey Left: Green.
Hair Color: Blond.
Height: 5'10"
Weight: 192 lbs.
Sex: Male
Age:19

[U]Spells[/U]
—— 0-Level Spells (Cantrips) ——
Acid Splash
Daze
Light
Ray of Frost
—— 1st-Level Spells ——
Color Spray
Mage Armor

Concept: Adventurer seeking wealth and power to better himself and his family

Description: Handsome, Aleran knows it and uses it to his best ablity whether to charm women into bed or getting the best deal he can, it doesn't really matter to him. His eyes are 2 different colors, his left is green and his right is grey

Bio: Raised on a farm in the frontier lands, Aleran was never directly effected by the war but was effected by the shortening summer days. His parents spotting his gifts early trained him and taught him to better himself, to become something more then a simple farmer... A lesson he learned well.
 
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Wtf?

I tried to attach an updated character sheet and now the attachment has disappeared altogether. Trying again...

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Okay, still not working. Trying in another format...
 

Attachments


*** moved by me***

Name: Woden
Class: Druid
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral
Deity: Earth Mother

Str: 10 +0 Level: 1 XP: 0
Dex: 14 +2 BAB: +0 HP: 10
Con: 14 +2 Grapple: +0 Dmg Red: -/-
Int: 12 +1 Speed: 20' Spell Res: -
Wis: 14 +2 Init: +2 Spell Save: -
Cha: 12 +1 ACP: 0 Spell Fail: 0%

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +2 +2 +0 +0 +0 +0 14
Touch: 12 Flatfooted: 10

Base Mod Misc Total
Fort: 2 +2 +4
Ref: 0 +2 +2
Will: 2 +2 +4

Armor Bonus Dex ACP Weight Cost
Leather armor +2 6 0 15lb 10gp

Weapon Attack Damage Critical Range Weight Cost
Sling +2 1d4 x2/Bld 50' 0 lb
- Bullets (20) 10 lb 2sp
Spear +0 1d8 x3/Pie - 9 lb 5gp

Languages: Common, Druidic, Sylvan

Abilities: Animal Companion, Nature Sense, Wild empathy

Feats: Scribe Scroll,

Skill Points: - 24 Max Ranks: 4
Skills Abil Ranks Mod Misc Total
Concentration Con 2 +2 +4
Climb Str 2 +0 +2
Handle Animal Cha 4 +1 +5
Heal Wis 2 +2 +4
Knowledge (Nature) Int 2 +2 +4 +6
Ride Dex 2 +2 +4
Spellcraft Int 2 +2 +4
Survival Int 4 +2 +2 +8
Swim Str 2 +0 +2

Spells:
0 level (3) - Flare, Cure Minor Wounds, Detect Magic
1 level (2) - Entangle, Summon Nature's Ally I

Equipment: Cost Weight
Backpack 2gp 2lb
Traveler's Outfit 1gp 5lb
Rations (4 days) 2gp 2lb
Waterskin 1gp 4lb
Winter Blanket 5sp 3lb

Total Weight: Money:

Lgt Med Hvy Lift
Max Weight:

Age: 18 years
Height: 6'2"
Weight: 200 lbs
Eyes: Brown
Hair: Black with white streaks
Skin: Brown

Companion
Skaris, Wolf
Hit Dice: 2d8+4 (13 hp), Initiative: +2, Speed: 50 ft., Armor Class: 14 (+2 Dex, +2
natural), touch 12, flat-footed 12, Base Attack/Grapple: +1/+2, Attack: Bite +3 melee
(1d6+1), Full Attack: Bite +3 melee (1d6+1), Space/Reach: 5 ft./5 ft., Special Attacks: Trip, Special Qualities: Low-light vision, scent, Saves: Fort +5, Ref +5, Will +1, Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6, Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1, Feats: Track, Weapon Focus (bite)

Woden has lived in the wild most of his life, realising he had the powers to control nature at an early age. He befriended a company of wolves and wandered the forests with them. However, he was defeated and cast out by the alpha male wolf in the group, but his friend Skaris accompanied him as he rejoined the realms of man.

Woden is unwashed and unclean, with only basic knowledge of human etiquette and custom. He behaves in almost wolf-like manners, snarling when he sees someone he does not like. He wears deerskin and looks like a mangy dog, smelling of blood and raw nature. While he cares little for treasure, he understand it's importance in commerce and his integration back into human civilization.
 

*** Moved ***

Aleran Gaener

Chaotic Neutral Sorcerer Level 1
Ability Scores: Str 10, Dex 14, Con 12, Int 12, Wis 10, Cha 16.
HD 1d4; hp 5;
Init +3; Spd 30 ft;
Armor Class 13, touch 12, flat-footed 10;
BAB +0; Grapple +0;
Attacks: +0 melee (1d4, crit 20/X2, Dagger), +2 ranged (1d8 crit 19 - 20/x2, shortbow),
+0 melee (1d6, crit 20/X2, quarterstaff);
Saves: Fort +1, Ref +3, Will +2;
Languages spoken: Common, Draconic
Skills and Feats:

Appraise +1
Balance +2
Bluff +4 (+1 ranks)
Climb +1 (+2 rank cross class)
concentration +5 (+4 ranks)
diplomacy +3
disguse +3
escape artist +2
forgery +1
gather information +3
hide +2
intimidate +3
knowledge (arcane) +5 (+4 ranks)
move silent +2
ride +2
Search +1
Spell craft +4 (+3 ranks)
Swim +0 (+2 skill - cross class)
use rope +2

Weapon Proficiency (Simple)
Scribe Spell, toughness

Possessions:

dagger (1 lb) 2gp
Light Crossbow (4 lb) 35 gp
20 bolts (2 lb) 2 gp
Quarter Staff (4 lb) 0gp
Waterskin (4 lb) 1gp
Explorer's outfit (0 lb) 0
Whetstone (1 lb) 2 cp
2 Trail rations (2 lb) 1 gp
Flint and steel (0 lb) 1 gp
Bedroll (5 lb) 1sp
pouch (.5 lb) 1 gp
Spell component pouch (2 lb) 5gp

weight: 25.5 lbs
money remaining 51 gold 8 silver 8 copper

Deity: Aleksi
Eye Color: Right: Grey Left: Green.
Hair Color: Blond.
Height: 5'10"
Weight: 192 lbs.
Sex: Male
Age:19

Spells
—— 0-Level Spells (Cantrips) ——
Acid Splash
Daze
Light
Ray of Frost
—— 1st-Level Spells ——
Color Spray
Mage Armor

Concept: Adventurer seeking wealth and power to better himself and his family

Description: Handsome, Aleran knows it and uses it to his best ablity whether to charm women into bed or getting the best deal he can, it doesn't really matter to him. His eyes are 2 different colors, his left is green and his right is grey

Bio: Raised on a farm in the frontier lands, Aleran was never directly effected by the war but was effected by the shortening summer days. His parents spotting his gifts early trained him and taught him to better himself, to become something more then a simple farmer... A lesson he learned well.
 

*** Moved ***

Name: Uri Vlagislav
Class: Ranger
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Deity: The Four Winds

Str: 14 +2 Level: 1 XP: 0
Dex: 16 +3 BAB: +1 HP: 12
Con: 14 +2 Grapple: +3 Dmg Red: -/-
Int: 10 +0 Speed: 30' Spell Res: -
Wis: 12 +1 Init: +3 Spell Save: -
Cha: 8 -1 ACP: -1 Spell Fail: 0%

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +3 +0 +3 +0 +0 +0 16
Touch: 13 Flatfooted: 13

Base Mod Misc Total
Fort: 2 2 +4
Ref: 0 3 +3
Will: 0 1 +1

Armor Bonus Dex ACP Weight Cost
Studded Leather armor +2 5 -1 20lb 25gp

Weapon Attack Damage Critical Range Weight Cost
Longbow +4 1d8 x3/Prc 100' 3 lb 75gp
- Arrows (20) 3 lb 1gp
Short Sword x2 +4 1d6+2 19-20x2/Prc - 3 lb 10gp
Throwing Axe +4 1d6+2 x2/Sla 10' 4 lb 8gp

Languages: Common

Abilities: Track, Ambidexterity, Two-Weapon Fighting(no hvy. armor)

Feats: Weapon Finesse- Short Sword, Point Blank Shot

Skill Points: - 24 Max Ranks: 4
Skills Abil Ranks Mod Misc Total
Climb Str 2 +2 +4
Craft (Leather) Wis 1 +1 +2
Handle Animal Cha 1 -1 +0
Heal Wis 1 +1 +2
Hide Dex 2 +3 +5
Intuit Direction Wis 1 +1 +2
Jump Str 2 +2 +4
Knowledge (Nature) Int 1 +0 +1
Listen Wis 1 +1 +2
Move Silently Dex 2 +3 +5
Search Int 1 +0 +1
Spot Wis 1 +1 +2
Wilderness Lore Wis 4 +1 +5



Equipment: Cost Weight
Backpack 2gp 2lb
Traveler's Outfit 1gp 5lb
Rations (4 days) 2gp 2lb
Waterskin 1gp 4lb
Winter Blanket 5sp 3lb
50' Rope 1gp 10lb
Flint & Steel 1gp
10 Torches 1sp 10lb

Total Weight: Money:

Lgt Med Hvy Lift
Max Weight:

Age: 33 years
Height: 5'9"
Weight: 145 lbs
Eyes: Brown
Hair: Greasy Black
Skin: Pale


Uri never led a soft life. In the north, the winters were always harsh, now they are even harsher. Since he was a child, he had to fight for scraps of food, for fire, and even for his very life. He learned quickly how to hunt for food, and for fur. Recently, his skills have been in greater demand, and his furs fetch higher prices.

Uri is a human scar. His face has scars from animal claws, blades, fire, and even some that the source isn't recognizable. He is a dour man indeed. His furs hang slung over his shoulder, his hair is long and greasy. The only thing that looks to be in good repair is his bow. Even his swords look ragged, but they seem to work well enough.
 

Submitted so far:

Swipe : Halfling Rogue -intelligentsia
Aleran : Human Sorcerer -Manipulator
Woden : Human Druid -Wolf Kin
Uri : Human Ranger -Battlescarred Northerner​

have I missed anybody?
 

*** Moved ***
Tyler Grieves
Male Human Paladin 1
Lawful Good

Str 14 +2 (6 pts)
Dex 10 +0 (2 pts)
Con 12 +1 (4 pts)
Int 12 +1 (4 pts)
Wis 14 +2 (6 pts)
Cha 14 +2 (6 pts)

Hit Points 11 (1d10+1)
AC 14 [10, +4 armor, +2 shield], Touch 10, Flat 14
Init +4
BAB +1
Speed 30 (base 30, load 0/33, light)
Fort +3 [+2 base, +1 Con]
Ref +0 [+0 base, +0 Dex]
Will +2 [+0 base, +2 Wis]

Longsword +4 melee (1d8+2, 19-20/x2, slashing)
Heavy Lance +3 melee (1d8+2, 20/x3, piercing)
Dagger +3 melee (1d4+2, 19-20/x2, piercing)
Shortbow +1 ranged (1d6, 20/x3, 60 ft., piercing)

Medium humanoid, 6’ tall, 200 wt, 17 yrs old
Gray/white hair, sunken blue eyes, pale skin

Speaks: Common and Gnome

Skills (16 skill points)
Knowledge religion: +5 (4 ranks +1 int.)
Diplomacy: +6 (4 ranks +2 Cha)
Heal: +6 (4 ranks +2 Wis)
Sense Motive: +6 (4 ranks +2 Wis)

Feats
-Improved Initiative (level 1)
-Weapon focus Longsword (human)

Human Traits
-Bonus Feat
-4 sp at 1st level, +1 sp per additional level

Paladin Abilities
-Detect Evil
-Aura of Good
-Smite Evil 1/day (+2 to hit +1 damage)

Chain Shirt (worn, 25wt, 100gp)
Heavy Wooden Shield (worn, 10wt, 7gp)
Explorers Outfit (worn, 8wt, -gp)

Longsword (belt left, 4wt, 15gp)
Dagger (boot right, 1wt, 2gp)
Heavy Lance (right shoulder, 10wt, 10gp)
Shortbow (left shoulder, 2wt, 30gp)
Quiver and 20 arrows (right shoulder, 3wt, 1gp)

Backpack (center back, 2wt, 2gp)
Bedroll (below backpack, 5wt, 1sp)

Waterskin- water (backpack, 4wt, 1gp)
Hooded Lantern (backpack, 2wt, 7gp)
Flask of Oil, 1 (backpack, 1wt, 1sp)
Flint & Steel (backpack, -wt, 1gp)
Trail Rations- 1 day (backpack, 1wt, 5sp)
Sacks, 4 (backpack, 2wt, 4sp)
Manacles (backpack, 2wt, 15gp)
Soap (backpack, 1wt, 5sp)
Whetstone (backpack, 1wt, 2cp)

Mule (8gp)
Pack Saddle (worn, 15wt, 15gp)
Silk Rope, 50 ft. (pack saddle, 5wt, 10gp)
Grappling Hook (pack saddle, 4wt, 1gp)
Spade (pack saddle, 8wt, 2gp)
Trail Rations- 5 days (pack saddle, 5wt, 2gp 5sp)
Waterskin- water (pack saddle, 4wt, 1gp)
Flask of Oil, 3 (pack saddle, 3wt, 3sp)
Winter Blanket (pack saddle, 3wt, 5sp)

Coins- 5gp, 20sp, 8cp (pouch, ??wt)

Basic Background: He was a tavern boy washing dishes and cleaning tables when he was attacked by a lesser vampire. He was saved by a wandering knight and became his squire for a year and a day. at the end of that time he was able to aquire the equipment he now carries (I stole your equipment list Ferrix. I hope you don't mind. I just don't have the time to "shop" for characters right now.) and has been instructed to find and destroy evil.
 

*** moved ***

Gerard Verita
Male Human Fighter 1
Chaotic Good

Str 15 +2 (8 pts)
Dex 14 +2 (6 pts)
Con 14 +2 (6 pts)
Int 10 -- (2 pts)
Wis 14 +2 (6 pts)
Cha 8 -1 (0 pts)

Hit Points 12 (1d10+2)
AC 18 [10, +4 armor, +2 shield, +2 dex], Touch 12, Flat 16
Init +6
BAB +1
Speed 30 (base 30, load 0/33, light)
Fort +4 [+2 base, +2 Con]
Refl +2 [+0 base, +2 Dex]
Will +2 [+0 base, +2 Wis]

Heavy Lance +3 melee (1d8+2, 20/x3, piercing)
Longsword +3 melee (1d8+2, 19-20/x2, slashing)
Dagger +3 melee (1d4+2, 19-20/x2, piercing)
Shortbow +3 ranged (1d6, 20/x3, 60 ft., piercing)

Medium humanoid, 5'6" tall, 165 wt, 27 yrs old
Black hair, gray blue eyes, tanned skin

Speaks common.

Skills (12 skill points)
+1 Intimidate 2cc rank, -1 Cha]
+6 Jump [4 ranks, +2 Str]
+4 Tumble [2cc rank, +2 Dex]

Feats
-Improved Initiative (level 1)
-Combat Reflexes (human)
-Quick Draw (fighter 1)

Human Traits
-Bonus Feat
-4 sp at 1st level, +1 sp per additional level

Fighter Abilities
-Bonus Feats

Chain Shirt (worn, 25wt, 100gp)
Heavy Wooden Shield (worn, 10wt, 7gp)
Explorers Outfit (worn, 8wt, -gp)

Longsword (belt left, 4wt, 15gp)
Dagger (boot right, 1wt, 2gp)
Heavy Lance (right shoulder, 10wt, 10gp)
Shortbow (left shoulder, 2wt, 30gp)
Quiver and 20 arrows (right shoulder, 3wt, 1gp)

Backpack (center back, 2wt, 2gp)
Bedroll (below backpack, 5wt, 1sp)

Waterskin- water (backpack, 4wt, 1gp)
Hooded Lantern (backpack, 2wt, 7gp)
Flask of Oil, 1 (backpack, 1wt, 1sp)
Flint & Steel (backpack, -wt, 1gp)
Trail Rations- 1 day (backpack, 1wt, 5sp)
Sacks, 4 (backpack, 2wt, 4sp)
Manacles (backpack, 2wt, 15gp)
Soap (backpack, 1wt, 5sp)
Whetstone (backpack, 1wt, 2cp)

Mule (8gp)
Pack Saddle (worn, 15wt, 15gp)
Silk Rope, 50 ft. (pack saddle, 5wt, 10gp)
Grappling Hook (pack saddle, 4wt, 1gp)
Spade (pack saddle, 8wt, 2gp)
Trail Rations- 5 days (pack saddle, 5wt, 2gp 5sp)
Waterskin- water (pack saddle, 4wt, 1gp)
Flask of Oil, 3 (pack saddle, 3wt, 3sp)
Winter Blanket (pack saddle, 3wt, 5sp)

Coins- 5gp, 20sp, 8cp (pouch, ??wt)

Personality: Hardened by the war, Gerard has a sharp edge to him. He is disillusioned, having been a soldier for a good deal of time has divorced him from others. He is a cynic and a hard man to sway from his sharp criticism.

Appearance: With broad shoulders and a short stout frame, many would mistake Gerard for a less agile man than he actually is. Only in the heat of a battle does his quickness come out. His skin is heavily tanned, possessing an almost leathery roughness, marred by the lighter twisting and winding of many scars. His black hair is cropped short, probably by his own dagger, and his gray blue eyes give many a chill.
 

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