Star Wars: The Silent Trinity (OOC)

DralonXitz

First Post
Hey Guys, this shall be Our new OOC Thread for TST.

IC Thread
http://www.enworld.org/forums/showthread.php?t=92190

RG
http://www.enworld.org/forums/showthread.php?t=92009

Players:
Kluurz
Thanee
wizardneedsfood(AWAY)

BTW EnWorld Members, our game The Silent Trinity is looking for a replacement for wizardneedsfood. We would like someone who has played in a SW D20 Game before preferably, stats for creation are as follows:

Character Level 6
Basic should be Soldier, but anything after that is ok I.E. Scout/Soldier, Soldier/Tech Specialist etc.(No Force Users)

4d6 For Stats, Remove Lowest Number(You Roll Stats)

10,000 Starting Credits

Here is our Game's Background

The Galaxy is at war with itself. On one side is the mighty Galactic Empire, ruthless and never ending in it’s might, lead by the dark and mysterious Emporer. On the other side is the fair Rebel Alliance, a group of organized soldiers united against the tyranny of the Empire and devoted to restoring the galaxy to it’s former, democratic self.

Far away from the never ending trammel and hustle of Coruscant, the galactic hub of government, trade, and glamour, is the quiet planet of Clak’Dor VII. Known primarily as a stop on the Rimma Trade Route, it is a place where the Empire takes little interest. But the dense farmlands and hills hide a darker power than is revealed, a secret organization of Bounty Hunter’s known as the Silent Trinity. Their origin, like almost all aspects of their members, is completely unknown. The one thing that is agreed upon though by those who know of them is that they are among the most ruthless, and invisible killers available for hire.

Formed by a small group of Mandalorian Soldier’s after the Mandalorian Wars over 4,000 years ago, they have sworn themselves to protecting the sacred traditions passed down by their ancestors, Strength, Honor, and most importantly, Loyalty to the Clan. They take on Bounties in the hope that one day, with enough amassed Arms and ships, they will be able to reestablish the ancient state of Mandalore once more on Clak’dor VII.

After 4,000 years of murder and secrecy, they are finally nearing their goal. Just one Bounty stands in their way, just one Murder. Assigned to their top Hunter, a mysterious force has hired him to execute the fair Mon Mothma, and deal a critical wound to the Rebel Alliance forever…

Theme would be ex rebel soldiers, kicked out for extremely violent methods(I.E. executing civilians, mass building damage, fighting with rebels) who get word of the Assassination and track down the Hunter over multiple planets, in the hope of redeeming themselves to the Rebels. Level would be 6ish, as enemies would range from Mandalorian Bounty Hunter's to Attack Droids and High Level Stormtrooper raids on Rebel establishments.

Also, we're currently on page 15, here is our IC Thread
http://www.enworld.org/forums/showthread.php?t=92190

And our RG
http://www.enworld.org/forums/showthread.php?t=92009

If you decide to join, please post interest here and post character at the RG. Thanks.
 

log in or register to remove this ad

I'm interested. I haven't played Star Wars before, but I seem to remember hearing about a movie or something :P

For simplicity and continuity's sake, I would just take Derrich as is. He seems fairly straight forward.

So if the aformentioned wrinkle is not a problem, I'll get onto reading the ic thread.

the head of the dog.
 


Got it.

Read the first half dozen ic pages. I must say I'm not really a fan of the whole fly boy thing, but at this point I'm thinking that Derrich's 9 ranks in pilot and Skill focus are an *excellent* investment.

DralonXitz said:
As the ramp inside closes, Derrich quickly runs to the cockpit. As he enters, he sees a 2 seated control area, all computers off and no lights glowing anywhere. From the looks of it, it may take a little while to get the ship powered up, but with some fancy work, the process can possibly be shortened (49 Seconds Remaining)

Will check back in again tonight.
 

I'm generally not much of a fan for taking over existing characters, but I have no real objections (other maybe that Derrich's original player *might* come back eventually, but I guess you can work something out then).

Bye
Thanee
 

Im not normally a fan of it either Than, but he makes a good point. Statisticlly, Derrick fits in perfect conjunction with the other two party members. If wizardneedsfood comes back, then doghead, you'll have to make a new character. Sound good?
 

I'm kewl with doghead joining in, I've had the pleasure of playing a couple of games with him before and having him aboard could only be a bonus. :)

As to the matter of using a character already in play, using Derrich until wizard's return to the game then throwing together a new one seems fine by me.
 

I understand what you mean. If wizardneedsfood comes back I will stand down for him. As for new characters, we can cross that bridge if we come to it.

I've pick up a couple of abandoned shells recently. As a GM, I hated seeing characters disappear for the story. It has been a way of stretching my own role-plays legs so to speak. I was finding the characters I was coming up with all seemed to be just variations on the theme. It has been fun.

It also cuts down on the prep-time and questions (particularly if you don't have the books). I should be ready to roll by tomorrow.

the head of the dog.
 

Updated Character Record.

Added:
* Armor DR 4
* ACP -3, modified Hide/Mv Silently Skill Check bonuses.
* Weapon Stun DC's
* Max Weights (guestimates)
* Weights for some of the equipment.

Notes to self:
* Get encrypted Commlink, possibly a slightly more discrete blaster.

BEN DERRICH

Human Male Soldier 6
XP: 15,000

ABILITIES: Str 16, Dex 18, Con 16, Int 16, Wis 15, Cha 12

BAB/GRAPPLE: +6/+9
WP/VP: 16/61 [6d10+18] * CURRENT WP/VP: 16/61
SPEED: 10m
INITIATIVE +4 [+4 dex]
FORCE POINTS: 5
REPUTATION: +2
DEFENSE: 19 [b10, +4 dex, +5 class]
* TOUCH: 19 * FLATFOOTED: 15 *
ARMOUR DAMAGE REDUCTION: 4
ARMOUR CHECK PENALTY: -3
SAVES: Fort +8 [b5], Ref +6 [b2], Will +2 [b2]

ATTACKS
+2 E-11 Blaster Rifle (+10/+5, 3d8+3, x2, 45m, StunDC 19)
* Rapid Shot (+8/+8/+5) * Multifire (+4/+4/+4/-1) *
+1 DL-44 Blaster Pistol (+10/+5, 3d8+1, x2, 12m, StunDC 15)
* Rapid Shot (+8/+8/+5) * Multifire (+4/+4/+4/-1) *
Unarmed (+9/+4, 1d4+3, x2)

LANGUAGES
Speak: Basic, Bith, Huttese, Sullustese.
Read/Write: Basic, Bith, Huttese.

FACTION SYMPATHIES: XX

QUALTIES: Human Traits.

FEATS: WGP (Simple Weapons), WGP (Blaster Pistols), WGP (Blaster Rifles), WGP (Vibro Weapons), WGP (Heavy Weapons), AP (Light), Martial Arts, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Skill Emphasis (pilot), Starship Operation (starfighter), Starship Operation (space transport)

SKILLS
Computer Use +10 ............ [7 ranks, +3 int]
Demolitions +8 .............. [5 ramks, +3 int]
Diplomacy +4 ................ [3 ranks, +1 cha]
Entertainment (base vee) +4 . [3 ranks, +1 cha]
Hide +4 ..................... [3 ranks, +4 dex, -3 armour]
Know (Imperial Military) +9 . [6 ranks, +3 int]
Move Silently +4 ............ [3 ranks, +4 dex, -3 armour]
Pilot +16 ................... [9 ranks, +4 dex, +3 feat]
Prof (Military Officer) +10 . [6 ranks, +2 wis]
Repair +10 .................. [7 ranks, +3 int]
Treat Injury +8 ............. [6 ranks, +2 wis]
Read/Write (Huttese)
Speak (Huttese)

EQUIPMENT
mc +2 E-11 Blaster Rifle ............ 04.5 kg
mc +1 DL-44 Hvy Blaster Pistol ...... 01.3 kg
Combat Jumpsuit ..................... 08.0 kg
Field Kit ........................... XX.X kg
Commlink ............................ 00.1 kg
Liquid Cable Dispenser .............. XX.X kg
Medipacs x2 ......................... 02.4 kg
Medikits x4 ......................... 04.0 kg
Recording Rod ....................... XX.X kg
Bass Vee ............................ XX.X kg
Power Packs x10 ..................... 01.0 kg

* Total Weight: ..................... 37.1 kg

MAX WEIGHT: Lgt 40, Med 80, Hvy 120, Lift XXX, Push XXX
* guestimate *

MONEY: 125cr

APPEARANCE
Age: 23 * Height: 1'78" * Weight: 83lb
Eyes: Grey * Hair: Shaved * Skin: Fair

Derrich is a fairly average looking human male. His features aren't horrible but again his appearance is nothing especially memorable. He has an athlete's build, broad shoulders with a narrow waist and lean but defined musculature. His head and face are completely shaved to avoid the chance of entanglement in anything. His eyes are a piercing dark grey. He has a few scars on his lower back from a knife fight in his Academy days and a 119th Imperial TIE Wing insignia tattooed on the right side of his upper back. He keeps the tattoo in remembrance of where he came from. His short stature is good for a fighter pilot, being able to fit in the cramped cockpits of whatever he's currently flying.

When expecting combat he wears his subdued combat jumpsuit modeled after the sneak suits worn by the Spec Force Infiltrators. Normally however he has a wide wardrobe of various and sundry outfits, usually consisting of loose pants and a variety of shirts. When necessary, he also has a suit or two for formal occasions.

BACKGROUND

Born to a minor merchant family, Derrich spent much of his youth traveling around the Core in various transports. From a young age he showed a natural inclination for space flight, spending hours a day honing his skills in simulators of all kinds. This training paid off as he was accepted to the Imperial Pilot Academy. He graduated with honors and served shortly as an officer in a TIE squadron before the racist and heinous actions of the Empire became clear to him. Deserting as soon as he could, Derrich bounced around the Rim for a few months before making contact and joining the Rebels. He wanted to serve in the fighter ranks, but his higher ups ended up assigning him to an Infiltrator unit where he served as both pilot and the walking database on Imperial procedures.

His unit was very successful for several missions until a sabotage run on an Imperial space station went bad. Three members of the squad had been compromised and turned traitor to the Imperial side, leaving Derrich and his Sullusten commander to fight for their lives an in attempt to escape the station. The commander died in the running firefight but Derrich managed to make it back to the ship they'd come in and using his piloting skills was able to escape.

Upon returning to the Alliance though, the Rebel Intelligence didn't buy his story of being betrayed and arrested him on charges of betraying his team. Luckily, he was believed by a few other Rebels who managed to smuggle him out before he could be executed. Once again Derrich found himself alone on the Rim, working as a freelance mercenary and pilot, holding only that whatever work he did had to be detrimental to the Empire. For the past few months he has been waging his own private war, and recently finished up a smuggling job taking medical supplies to a Rebel cell. His employers dropped him off on Clak'Dor VII as he awaits his next move.
 
Last edited:


Remove ads

Top