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Lorelai Nguyen
Smart Heroine 3
Academic[Computer Use, Decipher Script, Knowledge (technology)]


Age: 19
Gender: female
Height: 5'6"
Weight: 110 lbs
Eyes: dark brown
Hair: long black with brown/gold/red highlights
Skin: lightly tanned

Nationality: Vietnamese-American
Current Residence: Ithaca, NY
Current Work: Assistant Professor of Systems Engineering, Cornell University
Religion: Agnostic
Allegiance: Her motivations, Herself

STR: 14
DEX: 16
CON: 14
INT: 18
WIS: 14
CHA: 12

Experience Points: 4200
Experience to Next Level: 1800

Hit Dice: 3d6 + 6
HP: 21
Defense: 14
Initiative: +3
BAB: +1
- Melee: +3
- Ranged: +4
Speed: 30’

FORT: +3
REFL: +4
WILL: +4

REP: +1
AP: 10
Wealth: +2

Class Talents:
- Savant(Computer Use)
- Linguist


Feats:
1st Level
- Simple Weapons Proficiency
- Skill Emphasis (Computer Use)
- Proficiency (Personal Fire Arms Proficiency)

2nd Level
- Gearhead
3rd Level
- Combat Martial Arts


Skills:
Computer Use +20 / 6
Craft:
- chemical +7 / 2
- electronic +11 / 6
- mechanical +11 / 6
- pharmaceutical +6 / 1
Decipher Script +12 / 6
Demolitions +11 / 6
Disable Device +11 / 6
Investigate +6 / 1
Knowledge:
- Behavioral Sciences +6 / 1
- History +6 / 1
- Earth and Life Sciences +11 / 6
- Physical Sciences +11 / 6
- Technology +12 / 6
Profession (Professor) +3 / 1
Repair +11 / 6
Research +11 / 6
Read/Write Language 4 (Vietnamese, Arabic, Latin, German)
Speak Language 1 (Japanese)


Languages:
Spoken Languages
- English, Vietnamese, Latin, Arabic, German, Japanese
Written Languages
- English, Vietnamese, Latin, Arabic, German


Attacks-Weapons:
Taser +4, 1d4 + 1d6 rnds paralysis (FORT DC 15), 5’
Pepper Spray +4, 1d4 rnds blindness (FORT DC 15), 5’


Carrying Capacity:
- normally: up to 58 lbs, 59-116 lbs, 117-175 lbs
- with backpack: up to 66 lbs, 67-133 lbs, 134-200 lbs
- with mesh vest: up to 76 lbs, 77-153 lbs, 154-230 lbs
- with backpack/mesh vest: up to 86 lbs, 87-173 lbs, 174-260 lbs


Equipment
Leather Jacket, 4 lbs, DC 10
Mesh Vest, 7 lb, DC 8, max weight 40 lbs
- Flashlight, penlight 0.5 lbs, DC 3
- Pepper spray (2) 1 lbs (0.5 each), DC 5
- Cellular modem 1 lbs, DC 6
- Taser 2 lbs, DC 7
- Lockpick Set, 1 lb, DC 9
- Multipurpose tool, 0.5 lb, DC 9,
- Digital audio recorder, 1 lb, DC 10
- Digital camera 0.5 lbs, DC 14
- Cell phone – DC 9
Aluminum travel Case,, 5 lb, DC 10, max weight 10 lbs
- Computer, notebook (4 upgrades) 5 lbs, DC 31, +4 to computer use
- Printer, 3 lbs, DC 12
- Scanner, 3 lbs, DC 12
Backpack, 3lbs, DC 10, max weight 60 lbs
- First Aid Kit, 3 lbs, DC 5

Current Weight: ?


Character Introduction

The chalk made her sneeze.

Buildings full of technology, first-rate engineering students participating in cutting-edge experiments all over the engineering quad, high-tech gadgets such as the smart-boards, the soccer robot...and they stick her in a classroom with huge chalkboards, fat chalk pieces and erasers that sorely needed to be dusted off.

Lorelai twitched her nose but it was no use. The sound echoed, a high-pitched squeaky reverberation that interrupted her lecture right at the best part. Dangling her students in the middle of an explanation on quarks and the flavors there of, how could they not stay to hear the rest? The sound of books slamming shut, snoring ceasing its echo, and students rustling impatiently informed her that it was time to let them go. The muons would have to wait until Wednesday.

It took her the better part of ten minutes to make her way back to her office, a little closet situated in the coldest part of Upson. The door creaked as she shoved it open and let it slam behind her. Dumping her bag and mail onto her desk, she sunk herself into her favorite old leather desk chair to sift through everything that had dropped her in her in the two hours she had been teaching class.

That was when the knock came.

Ugh, not another student…

“Come in!” she called out with a tired sigh and tried to put an upbeat smile on her face. The expression quickly changed to something else when instead of grungy college student, a sharply dressed Air Force officer stepped through. Almost immediately Loreli regretted not trying to make herself even more presentable this morning.

The man was cute.

“Lorelai Nguyen?” he spoke, eyeing the young woman who looked more like a college student than a professor sitting behind the desk.

“Yes, um…did you…did you need something?” she answered, slightly flustered as she self-consciously brushed back her hair and patted down her clothes. Her brows arched slightly when he placed an envelope into her hands. “What’s this? I mean…I know it’s a letter,” she amended, blushing slightly as she started to tear it open. “But oh…nevermind.”

A strange way to deliver an envelope (not that she was going to complain), and even stranger letter inside. What the hell? Can it possibly be more cryptic? Her expert eyes analyzed the text, the paper, the envelope. Whoever had sent it certainly knew what they were doing. The wording though…something about it tickled her curiosity.

If this was for real…it was certainly going to be something amazing. Everything about it sounded quite mysterious…it was definitely something unexpected…perhaps a black project? But it was an odd way to ask.

Glancing up, she realized the officer was still standing there patiently. “Oh…um…you can go now…you know, dismissed and all that.” Unless you’re single and want to go out with me…you are just so cute…geez, Lorelai, you need to get out more often.

“Ma’am, I am ordered to await your response…your final response.”

“Final…?”

“Final.”

Was he serious? Oh god, he was. Final response? Based on just this piece of paper and a cute officer standing in front of her?

Tapping the edge of the letter against her lips, her mind began to whirl with the possibilities, weighing and analyzing the letter’s text. Could she just step away on some wild goose-chase just at the brink of tenure?

What the hell…interesting things never happened to people who didn’t take a risk or two.

“Tell whoever sent you, Lorelai Nguyen is on her way.”

Pause.

“Would you like some tea or something? I know this great café just down the road…”
 

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Here is a pic of Jeremiah Grayson

Here is a pic of Jeremiah Grayson
 

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Leonard Campbell
Charismatic Hero 2 / Dedicated Hero 3
Military [Drive, Survival, Personal Firearms Proficiency]


Age: 29
Gender: male
Height: 6'2''
Weight: 143 lbs
Eyes: brown
Hair: blond, short
Skin: tanned

Nationality: American (Irish immigrant)
Current Residence: New York City, NY
Current Work: liaison officer, Staf Sergeant in the U.S. Army
Religion: Christian upbringing, but generally non-practicing
Allegiances: people placed in his care, knowledge of cultures

STR: 12
DEX: 14
CON: 12
INT: 14
WIS: 14
CHA: 17

Hit Dice: 5d6 + 6
hp: 29
Defense: 15
Initiative: +2
BAB: +3;
- Melee: +4
- Ranged: +5
Speed: 30'

FORT: +5
REFL: +2
WILL: +4

REP: +3
AP: 19
WEALTH:

Class Talents:
- Charm (male)
- Empathy
- Intuition


Feats:
1st level
- Simple Weapons Proficiency
- Personal Firearms Proficiency
- Armor Proficiency (Light)
- Educated (Tactics, Behavioural Science)

3rd level
- Point Blank Shot
- Alertness

4th level
- Trustworthy


Skills:
Bluff +9 / 6
Craft (visual art) +4 / 2
Diplomacy +13 / 8
Drive +4 / 2
Gather Information +11 / 6
Intimidate +5 / 2
Knowledge:
- Behavioural sciences +12 / 8
- Business +4 / 2
- History +4 / 2
- Streetwise +4 / 2
- Tactics +6 / 2
Listen +5 / 1
Read/Write Languages 1 (Arabic)
Sense Motive +10 / 8
Spot +7 / 3
Survival +4 / 2
Speak Languages 3 (Spanish, Serbo-Kroation, Arabic)
Treat Injury +3 / 1


Languages:
Spoken Languages
- English, French, Spanish, Serbo-Kroatian, Arabic
Written Languages
- English, French, Arabic


Equipment:
Fatigues (green), combat boots, cap
Tactical deployment vest
- Beretta 92F, 3 lb, DC 18 (ammo 15)
-- 9 mm ammunition, 2 clips, - lb, DC 5
- Swiss army knife (MC +1), 0.5 lb, DC 8+3
- Survival knife, 1 lb, DC 7
- Binoculars (Standard), 2 lbs, DC 7
- Flashlight (Standard), 1 lb, DC 4
- Glow sticks (5)
- Tactical radio
- Magnetic compass
- Canteen
Undercover vest, 3 lbs, DC 14
Wedding ring, - lb, DC -
Concealing leg holster, 0.5 lb, DC 5
- Pathfinder .22 revolver, 1 lb, DC 14 (ammo 6)
Weatherproof seabag
- Fatigues (desert, urban)
- Digital camera, 0.5 lb, DC 14
- .22 ammunition (44), - lb, DC 4
- Binoculars (Standard), 2 lbs, DC 7
- Digital camera, 0.5 lb, DC 14
- Drawing/notebook and pencils, 0.5 lbs, DC -
- Climbing kit
- Survival kit
- MRE's (5 days)
- 100 ft. rope


Left at base:
Uniform, 2 lbs, DC 9
Fatigue Jacket, 2 lbs, DC 7
Clothing (Business outfit) , 3 lbs, DC 12
Range Pack, 2 lbs, DC 7, max weight 12 lbs.
Contractor's Field Bag, 2 lbs, DC 6, max weight 10 lbs.
- Notebook, 5 lbs, DC 23
- Beretta 92F , 3 lb, DC 18 (ammo 14)
- Knife, 1 lb. DC 7


Introduction

Leonard Campbell is a liaison officer for the U.S. Army, currently ranked Staf Sergeant. He’s bit of a cynic, but he loves doing his job and is fiercely devoted to it. His position is the result of a compromise between him and his father, General Campbell. From early age, it was imprinted upon Leonard by his father that he too should join the army to serve his country. Leonard didn’t really fancy a carrier of fighting, being much more interested in exploration and in foreign cultures. His father allowed him to study Cultural Anthropology under the condition that Leonard would take the position of liaison officer after completing his study. Not being prepared to face his father and pay for his own education, Leonard accepted.

After completing his study, Leonard went through boot camp and was quickly given rank. Since then, he has been away from the country on numerous missions. In most cases, he was responsible for keeping contact with the local populace. He has also had the position of quartermaster on several mission, mostly due to his good relationship with the local populace and authorities, and his knack for getting things arranged. His longest missions have been in the former Yugoslavia and in Afghanistan, during which his knack for languages and expertise in foreign cultures have helped him a lot.

After returning early from his latest mission, Leonard came home to see his wife in intimate contact with another man. He had met Jennifer in college, and the two had known they were destined for each other ever since. He was often away on missions, but she also had an active carrier in archeology. They didn’t see each other much, but they did have an understanding, or so Leonard thought... He exploded at seeing her with another and nearly assaulted him. Confused and hurt, he left the house to take some time to think. A few days later, he went back, but found that Jennifer had left. He tried to come in contact with her, but it seemed like she had vanished from the face or the earth, and didn’t want to be found.

Leonard wanted to forget her as soon as possible, and concentrated fully on his work. He tried to escape by signing up for even more missions, hoping that the multitude of different cultures would make him forget his home in the U.S., where he once lived with Jennifer. He does't have anything that binds him anymore, and he’s more then happy to leave it all behind, especially if it means going into countries and societies where he hasn't previously been.


Leonard was a bit suspicious at the officer who came to see him. Something told him that this wasn’t about an ordinary mission, and these hunches of him were usually correct. He looked at the man, but the blank look on his face didn’t tell Leonard anything. The man simply handed Leonard an envelope.

Leonard took it, and noticed the "Eyes only".
So this is indeed something out of the ordinary. Interesting... Well, let’s see what they've got planned.

Leonard greedily opened the envelope, pulling out the paper inside, along with a plane ticket. At seeing this, he was pretty anxious to read what was in store for him.

Hmm, a 'secret' mission, he? Great, not knowing what I’m getting myself into. Well, at least they give me a chance to say no. He made a wry smile at this thought. He already knew he was a sucker and that he’d accept. His superiors should know that too, by now, he thought...

So, not much information, but let’s focus on what is in there. It seems like they need me because of my expertise and knowledge. Well, that probably means that we are getting in a sticky situation. Would this be the same that the others were called for? It must be really big then. "...could greatly benefit from someone with your specific expertise", seems like it could be of interest -- China maybe? Ah, who cares. It’s big, it's away from here, and they want me.

Leonard looks at the officer across from him, and holds up the still unopened plane ticket. "So, this is a one-way ticket, right?" His voice shows that he didn't really expect an answer, and neither cares particularly for it. He puts the letter back in the envelope, but leaves the plane ticket out. He stands up and hands the envelope to the officer, putting the ticket in his jacket.

"Yeah, I'm in. I assume we're leaving right now...?"
 

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Craig Russell Durant
Pointman 2 / Soldier 4 / Officer 1

Lt. Commander [Navy Macro/ SEALs Micro]

Age: 36
Gender: Male
Height: 6'0"
Weight: 210 lbs
Eyes: Blue
Hair: Sandy Brown
Skin: White

Nationality: American
Current Residence: Washington, DC
Current Work: Naval Special Operations, Lieutenant Commander
Religion: Some
Allegiance: Belief, country.

Action Dice: 4 (d6)
Inspiration: 7 [1 Wis + 6 Level]
Education: 7 [1 Wis + 6 Level]
Experience: 21,000 xps [Need 28,000 for 8th]

STR: 14 +2
DEX: 16 +3
CON: 14 +2
INT: 12 +1
WIS: 12 +1
CHA: 13 +1

Hit Dice: 12 + 4d12 + 1d10 + 12
Vitality: 76 Wounds: 14
Defense (Armor): 14 [11 + 3 Dex + 0 Armor]
Defense (Class): 20 [11 + 3 Dex + 6 Class]
Initiative: +9 [3 Dex + 6 Class]
BAB: +5
Melee: +6
Ranged: +7
Speed: 30’

FORT: +8 [6 Base + 2 Con]
REFL: +8 [5 Base + 3 Dex]
WILL: +12 [11 Base + 1 Wis]

Save Conditionals: none.

Attacks-Weapons:
Sig Sauer P228 +7, 1dX (20)
FN P90 +7, 1dX (20)
Unarmed +6, 1d6 (20)


Attack conditionals: +1 Att/+1 Dmg w/in one range increment. Unarmed attacks do not take -4 to do real damage (M. Arts).

Class / Specialty Abilities:
Navy Macro: +1 Class Bonus +1/4 lvls to Prof (Military) and Swim.
Navy SEALs Micro: +1 Class Bonus +1/4 lvls to Demolitions and Move Silently.
Generous (Pointman Core): May spend an Action Die to affect another’s result within line of sight.
Versatile (Pointman): 6 cross class skills become class skills when added Pointman class levels only (Escape Artist, Gather Information, Hide, Listen, Move Silently, Search).
Encouragement (Officer core): Increase Action Die results by 1/3 Officer level or +1 minimum.
Damage Reduction (Soldier 2nd): Gains DR 1/-.
Armor Use (Soldier 4th): +1 Defense bonus when wearing Armor and –1 ACP.
Tactics (Officer 1st): +2 Morale bonus to all skill checks for Cha mod (1) ally to accomplish a task.


Feats:
Armor Proficiency (light, medium, heavy)
Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle, Tactical)
Athletic (Navy SEAL feat): +2 to Climb, Sport and Swim checks and critical range for those skills is now 19-20.
Persuasive: (Character 1st) +2 to Bluff, Diplomacy and Intimidate checks and critical range for those skills is now 19-20.
Point Blank Shot: (Soldier 1st) +1 to attack and damage within one range increment.
Hard Core: (Character 3rd) +1 to Charisma checks for NPCs neutral or worse and increased Critical to 18-20 on disposition checks.
Martial Arts: (Soldier 3rd) Damage of 1d6 on unarmed, no -4 to do real damage w/unarmed, and critical threat of 20 on unarmed attacks.
Dodging Basics: (Character 6th) Once per round Deflect Attack:Reflex save vs. Hurled, Melee, Exotic Weapon to deflect, and Flying Back Flip: Opponent’s melee miss allows character to make immediate 5’ adjustment away from foe.
Assistance (1/2 Time): (Pointman 2) Reduces one teammates' class or skill time to 1/2 standard (rounded up).


Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Bluff +4 [1 rank + 2 feat] (Crit 19-20)
Bureaucracy +5 [4 ranks]
Climb +6 [2 ranks + 2 feat] (Crit 19-20)
Computer Use +2 [1 rank]
Demolitions +4 [1 rank + 2 feat]
Diplomacy +12 [9 ranks + 2 feat] (Crit 19-20)
First Aid +2 [1 rank]
Gather Information +5 [4 ranks]
Hide +6 [3 ranks]
Intimidate +7 [4 ranks + 2 feat] (Crit 19-20)
Knowledge:
- History +3 [2 ranks]
- Tactics +3 [2 ranks]
Language +2 [1 ranks]
Listen +6 [5 ranks]
Move Silently +8 [3 ranks + 2 class]
Profession (military) +7 [4 ranks + 2 class]
Search +12 [8 ranks]
Sense Motive +7 [6 ranks]
Spot +6 [5 Ranks]
Swim +7 [1 rank + 2 class + 2 feat]
Tumble +4 [1 rank]


Languages: English (Native), Russian (Native) + Farsi (Fluent)

Equipment:
Oversized Range Pack
Fatigues
Dress Uniform
Fatigue Jacket
Duct Tape
Hand Cuffs/Zip-Ties
Lockpick
Chem. Light Sticks (10)
Compass
Mesh Vest
Bolt Cutters
Leather Jacket
Casual Clothes
Photojournalist Vest
Cell Phone
Multipurpose Tool
Flashlight/Penlight
K-Bar knife [MASTERWORK +1]
Holster/Hip
Holster/Concealed Carry

Sig Sauer P228
- [Damage 2d6, Critical 20, Type Ballistic, Range 30, Rate S, Size Small, Restriction Lic+1, Caliber 9mm, Length 7 in, Weight 2lb, Magazine 13 Rounds, Also grants a +1 circumstance bonus to Sleight of Hand checks to conceal the weapon]
- 1 additional [13 round) magazines

Stargate Standard Bundle:
Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag.

Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife






STARGATE COMMAND
TO: GENERAL GEORGE S. HAMMOND II
RECRUITMENT PROFILE: LIEUTENANT COMMANDER CRAIG RUSSELL DURANT, USN
ATTACHMENTS: FILE PHOTO (1)

As per your request, this office entered into an investigation of Lieutenant Commander Durant as a possible Stargate team leader. To begin with, the Secretary of the Navy was embarrassed to release his files to us. After reviewing the files and conducting interviews with some of Durant’s past commanders, it is highly understandable why.

It is hard to comprehend how Durant ever got his own command, much less how he was able to build one of the nation’s top anti-terrorist units. The man is one disaster after the next. He has a long history of getting his way by using physical force on his fellow soldiers and even his superiors! There are documented cases of Durant assaulting officers of the Navy, on four occasions. There have been several charges of theft, fraud and insubordination. The Navy Investigative Service has attempted to have Durant court-martialed, more than once. These proceedings have always been halted under mysterious circumstances, that no one seems able to explain.
Durant appears to view military protocol and chain of command as an option. He has a regular habit of disregarding direct orders, simply because he chooses to. He has even ran his own missions without any authorization but his own.

Off the record, we have learned Durant has a possible alcohol problem. He has become rowdy and uncontrollable at several diplomatic functions due to his lack of control. There is also an unwritten order, within the Navy, that Durant no longer be granted access to any of the special operations teams he has been a part of in the past. His reckless demeanor will no longer be tolerated by that community and they do not want him to set any kinds of examples with the younger men in the ranks.

Overall, it is the opinion of this office that bringing Lt. Commander Durant into this program would be a monumental mistake. Politically alone, being associated with him could destroy everything. Lt. Commander Craig R. Durant should not be considered for ANY position within this organization.

REQUEST DENIED



General Hammond,
Don't let this guy pass us by. This is the best man for the job.
Colonel O'Neill





It was a clear, crisp morning as Lt. Commander Craig Durant stepped from the doorway of his cargo plane. He stopped to stretch his legs after the long plane flight from Europe. I can’t believe it has been a year since I have been back in the states, thought Durant to himself. He looked out across the field of planes and troops, all busy with their assignments. “I won’t have to deal with that anymore,” he laughed. No, Craig Durant knew he was at the end of his career. This little trip overseas had only prolonged that. Great Britain and Israel had put together a joint anti-terrorist unit and both insisted that the United States should send Durant to aid them. Of course it didn’t hurt that the founders of the new unit and Durant had been friends since the beginnings of their careers in special forces. It is good to have friends. But Durant knew he had worn out his welcome in the Navy. They didn’t care how much he had done for them, they wanted nothing more to do with his actions.

As Durant began his climb down the stairs he noticed an Air Force Lieutenant, standing beside a staff car, a few feet from the stairs. He briefly wondered if he could convince the officer he was a photo journalist and pass by. He certainly looked much more the part than Navy Commander. Dressed in a turtleneck sweater, tactical vest, khaki cargo pants, brown boots, past the shoulder hair and a scraggly goatee, he looked anything but military. Can’t look like a soldier when you are hunting bad guys in their own back yard. “Nah, might as well get this over with,” he sighed. As he ended his descent, setting his duffel bags on the ground, he greeted the officer. “Morning, L-T. What can I do for the Air Farce today.” He tried not to let his smirk grow into a smile.

The Lieutenant simply replied with, “Lt. Commander Durant.” And handed him a folder with a “Top Secret” color tab and “Eyes Only” stamped across it. That certainly got his attention. “Well at least he’s not here to arrest me,” he thought. “At least I don’t think so.” With that Craig Durant read the enclosed letter. Then read it again.

“This is different,” he muttered. He had heard rumors of a secret Air Force Project in Colorado, but never anything solid. He had always figured it was some no-big-deal experimental plane thing like at Area 51 and Wright Patterson. Hell, some people even said Colonel Jack O’Neil was running it, but Jack was supposed to have killed himself after his boy died. How do these rumors ever get started. But why did the Air Force want him. Was this some trap to try and set him up as a spy from the Navy to the Air Force? Seemed pretty elaborate. Well it wasn’t like anyone else was knocking down his door to work with him. Might as well see what the Air Force is trying to hide out there, he thought. And that kind of paycheck was worth it alone.

“Alright, Lieutenant. Looks like my plane trips aren’t over for the day.” With that said, Craig Durant climbed into the car to begin another adventure. “And don’t forget to get my bags, too.”
 

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Andreev Josef Ilianov
Scientist 3 / Pointman 2 / Field Analyst 1
Non-Comm [Russian Air Force Macro/ Air Force officer Micro]


Age: 41
Gender: Male
Height: 6'0"
Weight: 190
Eyes: Blue
Hair: Gray
Skin: White

Nationality: Russian (American citizen)
Current Residence: Orlando, Florida
Current Work: NASA Consultant, Independant Contractor
Religion: Atheist
Allegiance: Specifically, whatever organization provides him with work. In a broader sense, whatever he does is for the sake of science and discovery - for the advancement and betterment of mankind.

Action Dice: 3 (d4)
Inspiration: 6 [1 Wis + 5 Level]
Education: 6 [1 Wis + 5 Level]
Experience: 15,000 xps [Need 21,000 for 7th]

STR: 10 +0
DEX: 16 +3
CON: 14 +2
INT: 18 +4
WIS: 13 +1
CHA: 10 +0

Hit Dice: 10 + 3d8 + 2d10 + 10 + 1d10 + 2
Vitality: 55 Wounds: 14
Defense (Armor): 14 [11 + 3 Dex + 0 Armor]
Defense (Class): 19 [11 + 3 Dex + 5 Class]
Initiative: +8 [3 Dex + 5 Class]
BAB: +2
Melee: +4
Ranged: +5
Speed: 30'

FORT: +5 [3 Base + 2 Con]
REFL: +8 [5 Base + 3 Dex]
WILL: +7 [6 Base + 1 Wis]

Save Conditionals: none.

Attacks-Weapons:
Beretta +5, 1dX (20)
Ruger Servics Six Revolver +5 1dX (20)
FN P90 +5 1dX (20)
Unarmed +2, 1dX (20)


Attack conditionals: +1 Att/+1 Dmg w/in one range increment.

Class / Specialty Abilities:
Air Force Macro: 2 Cross class skills +1/4 lvls are considered class skills.
Air Force Officer Micro: Pilot is always a class skill.
Air Force Officer Micro: +1 Class Bonus +1/4 lvls to Bureaucracy and Pilot.
Professor (Scientist Core): As a free action, spend an action die to grant the benefits of any skill feat to each member of the team.
Learned (Scientist): +1 skill point per Scientist class level for Knowledge skills only.
Phd (Scientist): One intelligence based skill’s maximum skill ranks are 10 + character level, no feats can increase this maximum further.
Improvise (Scientist): +2 Competence bonus to all repair skills checks (in Computer, Electronics, Mechanics).
Versatile (Pointman): 6 cross class skills become class skills when added Pointman class levels only (6 more skills).
Assistance (Pointman): Reduce time to complete a task of another by one half the standard time.
Eye for Detail (Field Analyst Core): Spend 1 action die to increase Spot or Listen checks, add to skill cap.
Field Analysis / Analyst (Field Analyst 1st): +2 skill points to Gather Information, Search and Surveillance and critical range for those skills is now 19 to 20.


Feats:
Armor Proficiency (light, medium)
Weapon Group Proficiency (Melee, Handgun, Rifle)
Charmer (AFO bonus style feat): +1 to Charisma based checks against non-player characters who are neutral or better in reaction and threat range is increased to 18-20.
Scholarly: (Scientist feat) +2 to Concentrate and Knowledge checks and critical range for those skills is now 19-20.
Speed Demon: (Character 1st) +2 to Boating, Drive and Pilot checks and critical range for those skills is now 19-20.
Alertness: (Character 3rd) +2 to all Listen, Search and Spot checks.


Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Boating +5 [0 ranks + 2 feat] (Crit 19-20)
Bureaucracy +6 [4 ranks + 2 class]
Computer Use +9 [5 ranks]
Concentration +5 [1 rank +2 feat] (Crit 19-20)
Demolitions +6 [2 ranks]
Diplomacy +3 [3 ranks]
Drive +14 [9 ranks +2 feat] (Crit 19-20)
Electronics +12 [8 ranks]
Escape Artist +5 [2 ranks]
Gather Information +10 [8 ranks + 2 feat] (Crit 19-20)
Hide +5 [2 ranks]
Knowledge:
- Physical Sciences +10 [4 ranks + 2 feat] (Crit 19-20)
- Streetwise +7 [1 rank + 2 feat] (Crit 19-20)
- Technology +10 [4 ranks + 2 feat] (Crit 19-20)
Language +5 [1 ranks]
Listen +6 [3 ranks + 2 feat]
Mechanics (Phd) +19 [15 ranks]
Move Silently +5 [2 ranks]
Pilot +14 [9 ranks + 2 feat + 2 class] (Crit 19-20)
Search +12 [4 ranks + 2 feat + 2 feat] (Crit 19-20)
Sense Motive +3 [2 ranks]
Spot +10 [7 Ranks + 2 feat]
Surveillance +12 [9 ranks + 2 feat] (Crit 19-20)


Languages: Russian (Native), English (Native), German (Native), Latin (Native) and Arabic (Native) + one more (Fluent)

Equipment:
Bottles (3) of Russian Vodka
Compass .5lbs Binoculars 2lbs
Casual Clothes 2lbs
Pocket Knife 1lbs
Contractor's Field Bag 2lbs
Flashlight/Penlight .5lbs
Cell Phone
Fatigues (NASA Jumpsuit) 3lbs
Overcoat 3lbs
Digital Camera .5lbs
PDA (loaded w/ Starcharts and Files) .5lbs
Ruger Servics Six Revolver 2lbs

Stargate Standard Bundle:
Standard fatigues (jungle, desert and urban camo), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag.

Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife, standard side arm (Berretta 92F)


Description
Ever since his birth, Andreev Ilianov has dreamed of the stars. Born in 1962, he was 7 years old when he witnessed the U.S land on the moon. Stars in his eyes, he enlisted into the Russian Air Force at age 18, where he excelled in piloting, aeronautics and mechanics. Being stationed at many bases across Russia and Western Europe, Andreev not only learned, but became fluent in Latin, Arabic, German and English, supplementing his native Russian. After four years of exemplary service, the Russian government had taken notice of Andreev, and he was invited to attend the Russian Cosmonaut Training Center, where he studied Aeronautical and Astronautical Engineering as well as Aerospace Technology. During this time, he worked very closely with the Russian Space Administration and Russian Military. Upon graduation in 1990, he began his service with the Russian Space Administration, but with the collapse of the Soviet Union in 1991, the RSA began to lose funding. Despite the dwindling program, Andreev managed to continue working with the RSA and Russian Military, and finally realized his dreams of going to the stars! He piloted a Russian Launch in 1993, and then again in 1995 to spearhead the reconfiguration of the MIR Space Station to dock U.S. Space Shuttles. Unfortunately, due to the Russian Government’s gradual halting of the MIR Station’s funding, Andreev officially left the RSA at the end of 1995. He took residence in the U.S., attaining his citizenship and establishing himself as a consultant with NASA. In addition, he has freelanced as an independent contractor, and has worked on several joint projects with the USAF, RSA, and the British Ministry of Space.

The Letter
After a long day at the Kennedy Space Center, Andreev walks to his car to head back to his apartment to get, he hopes, a decent night’s sleep for a change. He realizes, however, at the sight of a USAF Lieutenant standing by his car, that it is going to be an even longer night than he expected. The Lieutenant hands him a packet with the labels “Top Secret” and “Eyes Only,” detailing a “chance to pursue your lifetime goals in a unique opportunity.” Andreev had heard rumors around NASA of a top-secret American project, and in fact, several of his colleagues had been selected for it. He had even had dinner with an old colleague, and although she was reluctant to give any details, she maintained that it was the opportunity of a lifetime, and that she hoped that someday Andreev himself would be summoned. Andreev very much doubted this, due to his nationality and the prejudices held to this very day, but here he was, looking at this letter inviting him to pursue his lifetime goals. Included with the letter was a note from a Commander Craig Russell Durant, instructing Andreev to meet with him prior to his flight to Colorado.
Andreev remembered his run-in with Durant back in 1987, while he was attending a military conference in Moscow concerning joint NASA and RSA efforts in space exploration. Durant and his team had been assigned to anti-terrorist detail, as the U.S. military was still wary of the Soviet Union, and wanted nothing happening to their astronauts and scientists. Durant looked bored out of his skull. In the evening of the second day at the conference, he saw Durant at a local bar, and he bought him a drink. It was then that they discovered their mutual love for good Russian Vodka and they spent the rest of the night drinking and trading tales of their early military careers during the Cold War.

Andreev, nervous and excited about the possibilities indicated by the letter, hurried home to contact Commander Durant. As he was changing for his meeting, he made a mental note to remember a bottle of his best Vodka from his private stash to take to the meeting…
 

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Lucas Fisher
Scout 5

Non-Comm [NID Macro/ Marine Recruit Micro]

Age: 26
Gender: Male
Height: 6'1"
Weight: 145 lbs
Eyes: Brown
Hair: Brown
Skin: Tanned

Nationality: American
Current Residence: Boston, Mass.
Current Work: Survival Consultant
Religion: Agnostic
Allegiance: Environmental conservation, United States

Action Dice: 3 (d4)
Inspiration: 9 [4 Wis + 5 Level]
Education: 9 [4 Wis + 5 Level]
Experience: 10,000 xps [Need 15,000 for 5th]

STR: 14 +2
DEX: 14 +2
CON: 16 +3
INT: 14 +2
WIS: 19 +4 [includes +1 for 4th]
CHA: 10 +0

Hit Dice: 13 + 4d10 + 8 + 12
Vitality: 63 Wounds: 16
Defense (Armor): 18 [10 + 3 Dex + 2 Specialty + 2 Natural + 1 Dodge (Tumble 5 ranks) + 0 Armor]
Defense (Class): 24 [10 + 3 Dex + 2 Specialty + 2 Natural + 1 Dodge (Tumble 5 ranks) + 6 Class]
Initiative: +7 [3 Dex + 4 Class]
BAB: +3
Melee: +5
Ranged: +6
Speed: 30’

FORT: +7 [4 Base + 3 Con]
REFL: +5 [3 Base + 2 Dex]
WILL: +7 [1 Base + 4 Wis + 2 Feat]

Save Conditionals: +2 to environmental saves.

Attacks-Weapons:
Winchester 94 +6, 1dX (20)
Beretta 92F +6, 1d10+1 (Error 1-2, Crit 20)


Attack conditionals: +1d6 sneak attack within one range increment.

Class / Specialty Abilities:
NID Macro: +1 Specialty Bonus +1/4 lvls to Defense.
Marine Recruit Micro: +4 Specialty Bonus +1/lvl to Vitality.
Trailblazer (Scout Core): May spend an Action Die to give all teammates the benefits or any one terrain feat the scout possesses for the scene.
Stalker (Scout): +1 skill point per Scout lvl for Survival only.
Rough Living (Scout): +2 Natural Armor bonus to AC (+4 at 11th), +2 to environmental saves.
Sneak Attack (Scout): +1d6 sneak attack within one range increment (same conditions as PHB)


Feats:
Armor Proficiency (light, medium, heavy)
Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle)
Iron Will (Marine Recruit feat): +2 Willpower saves.
Outdoorsman: (Scout Bonus feat) +2 to Survival and Handle Animal checks and critical range for those skills is now 19-20.
Track: (Scout feat - terrain) As PHB
Forest Training: (Scout feat - terrain) +2 with all forest terrain checks and Move Silently checks, more.
Mountain Training: (Character 1st -terrain) +2 with all mountain terrain checks and Climb checks, -1/lvl falling damage, more.
Alertness: (Character 3rd) +2 to Listen, Search and Spot checks and critical range for those skills is now 19-20.


Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Balance +4 [2 rank]
Climb +12 [8 ranks + 2 feat] (Crit 19-20)
First Aid +12 [8 ranks]
Handle Animal +6 [4 ranks + 2 feat] (Crit 19-20)
Hide +5 [3 ranks]
Jump +4 [2 ranks]
Listen +14 [8 ranks + 2 feat] (Crit 19-20)
Move Silently +7 [3 ranks, +2 Class]
Search +8 [4 ranks + 2 feat] (Crit 19-20)
Spot +14 [8 ranks + 2 feat] (Crit 19-20)
Survival +14 [8 ranks +2 Class] (Crit 19-20)
- Mountains +15 [7 ranks +2 Class +2 Feat] (Crit 19-20)
- Forest +5 [1 rank +2 Class +2 Feat] (Crit 19-20)
Swim +8 [6 ranks]
Tumble +7 [5 ranks]


Languages: English (Native), Russian (Native) + Farsi (Fluent)

Equipment:
Backpack
- Climbing gear
- Compass
- Flashlight (standard)
- Portable stove
- Rope (150')
- Sleeping bag
- Tent (2-person dome)
- Trail rations (12)
Worn/Carried
- Casual clothes
- Winchester 94
- 40 .444 rounds

Stargate Standard Bundle:
Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and Beretta 92F with a side holster and 45 rounds of ammo, and a weatherproof seabag.

Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife



**********


Description: Standing tall at over 6 foot, Lucas looks like the outdoors type. He's tanned and fit, with wrinkles on his forehead caused not by age or worry, but rather from squinting in bright sunlight. His curly brown hair is cut short, and his eyes are a deeper brown. He favours tough, practical clothing, in colours that don't show mud and dust.


History: Lucas Fisher, survival expert. He's always been keen on the great outdoors, going camping and fishing trips with his father since he was able to walk. During his youth he was something of a loner, as the majority of the kids attending his schools just weren't interested in spending time away from their TVs and CD players. He's been making a living from his wilderness skills since leaving college, both teaching classes and having made two instructional videos. He's now one of the better known experts in the field, and does consultancy work for the Army from time to time.

Lucas wants to be the best at what he does. He's not reckless (you don't survive for long like that), but he's always pleased to be given a new challenge. He tends to be uncomfortable with large groups of people, and doesn't make friends quickly. Knowing how often your life can be dependant on the actions of your companions, he's slow to trust new people.


Character Initiation

"Mr Fisher?" Lucas looks up from his notebook to see a man in Air Force uniform walking down the hallway towards him.

"Yes lieutenant, what can I do for you?" Lucas asks, mildly curious. The Army had used his skills from time to time, but this is the first occasion he's been contacted by the Air Force.

"I have a package for you, sir." The lieutenant passes Lucas a folder. Lucas arches an eyebrow in surprise at the words "Eyes Only" in red on the front cover. "So you want me to read this now?" He asks. The lieutenant nods. "Yes sir. I'm responsible for this package, and I'll need to retrieve it once you have finished reading."

Opening the folder, Lucas leafs through the papers inside. What do they mean, a unique opportunity? It's not like they're going to take me any place I haven't been already. Still, the pay's pretty good... He thinks, pleased by the number in front of him. Colorado? What the hell am I going to do in Colorado?

"This seems a little vague, lieutenant. I don't suppose you can give me any more details can you?"

"No sir."

Helpful answer, as always. Lucas flicks back through the folder. But you know you're going to take it.

"I'll take the job. When do I leave?"

"You're booked on flight out tonight, sir." The lieutenant passes over a plane ticket to Lucas as he takes back the folder, placing it back into his briefcase.

"Short notice. If this is going to be a long term assignment, I'll need someone to pick up some of my belongings for me. But I expect you've got that covered as well?"

"Yes sir."

Lucas watches the lieutenant walk away, mulling over his new employment. Damn, if that isn't the weirdest job offer I've ever had. I just hope I've not made a big mistakes...
 

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Sgt. Ricardo Montoya, Scout/Demolitions, USMC
3rd Level Hero (Smart 1, Fast 1, Strong 1)
Military [Class skills: Demolitions(+1), Move silently. Feat: Personal Firearms Proficiency]


Age: 21
Gender: Male
Height: 5'8"
Weight: 160 lbs
Eyes: Dark brown
Hair: Black, cut high and tight
Skin: Deeply tanned

Nationality: Filipino/Spanish
Current Residence: At the pleasure of the USMC
Current Work: Lead scout & demolitions specialist
Religion: Catholic
Allegiance: God, Country, Corps

STR: 14
DEX: 16
CON: 14
INT: 18
WIS: 14
CHA: 12

Hit Dice: 1d6 + 2d8 + 6
HP: 24
Defense: 17
Initiative: +3
BAB: +1
- Melee: +3
- Ranged: +4
Speed: 30'

FORT: +3
REFL: +4
WILL: +3

REP: +1
AP: 10
Wealth: +8

Class Talents:
Smart - Savant (Disable Device)
Fast - Evasion
Strong - Melee Smash


Feats:
1st Level
- Personal Firearms Proficiency
- Stealthy
- Far Shot

3rd Level
- Combat Martial Arts


Skills:
Computer Use +8 / 4
Craft (Chemical) +8 / 4
Demolitions +11 / 6
Disable Device +9 / 4
Hide +10 / 5 (cost 7)
Knowledge (Tactics) +9 / 5
Listen +5 / 3 (cost 6)
Move Silently +11 / 6
Navigate +6 / 2
Profession (Military) +8 / 6
Repair +9 / 5
Search +8 / 4
Spot +5 / 3 (cost 6)
Tumble +5 / 2 (cost 3)


Languages:
Spoken Languages
- English, Spanish, Pinoy
Written Languages
- English, Spanish, Pinoy


Equipment: (Total wt=64.5 lb Light encumbrance)

Worn (47.5 lb)/Carried (17 lb)

- Uniform 2 lb, DC 9
- Holster, concealed carry .5 lb, DC 5
--- Glock 20 10mm 3 lb, DC 18
----- Laser sight .5 lb, DC 15
- Backpack 3 lb, DC 10 (holding 38.5 lb)
--- Concealed carry license 0 lb, DC 10
--- Demolitions license 0 lb, DC 10
--- Demolitions Kit 5lb, DC 13
----- Blasting caps (15) 7.5lb, DC 4 each
----- Detonators, Radio controlled (5) 2.5 lb, DC 10 each
----- Detonators, timed (5) 2.5 lb, DC 7 each
----- Detonators, Wired (5) 5 lb, DC 6 each
--- Compass 0.5 lb, DC 5
--- Flashlight (penlight w/colored filters) .5 lb, DC 4
--- K-Bar Knife (MC+1) 1 lb, DC 10
--- Multipurpose tool (leatherman) .5 lb, DC 9
--- Binocs, std 2 lb, DC 7
--- Chemlights (10) 2 lb, DC 2 per 5
--- 3 box magazines 1.5 lb, DC 4 each
----- 10mm rounds (50) 1 lb?, DC 5 per 50
--- Duct tape (2) 2 lb, DC 4 each
--- Trail rations (12) 1 lb, DC 5 per 12
--- Sleeping bag 4 lb, DC 9
- Range pack (Oversized) 3 lb, DC 9 (holding 14 lb)
--- Fatigues (desert camo) 3 lb, DC 9
--- Ghillie suit 5 lb, DC 6
--- Parka (desert camo) 3 lb, DC 9
--- Undercover vest 3 lb, DC 14


Issued Gear:
- 3 sets fatigues (green, desert and urban camo)
- combat boots
- cap
- load bearing harness
- magnetic compass
- flashlight
- MRE's (5 days worth)
- tactical deployment vest
- tactical radio
- survival gear (climbing kit w/ tools, survival kit, binoculars, 100 ft rope, 5 glowsticks, survival knife)
- weatherproof bag

Personal Gear:


Firearms:
- FN P90 standard sling & 50 rounds of ammo


Character Initiation

Sgt. Ricardo Montoya, is the lead scout for a Marine recon unit, currently stationed in Iraq. He joined the Marines after a couple years of college, feeling burned out in the academic sector. Due to his high initial test scores, he got his choice of initial training and assignments. He chose recon and quickly learned the skills of a forward scout. During the second Iraqi War, he and his unit distinguished themselves by blazing a path for the Marines through the intial Iraqi defenses around Baghdad.

Now that the bulk of the fighting is through, his unit has been rotated out of the combat sector and back to Kuwait. Lying on his cot in his newly assigned quarters, he is hailed by the Marine on mail duty today, "Hey, sergeant Montoya! Aren't you the special one? Getting a letter from the commandant himself!" PFC Hicks tosses Montoya a bulky letter and continues on to the next tent without waiting for a reply. Montoya looks at the letter curiously, trying to imagine what could be inside. he slits the envelope with his K-Bar and pulls out the contents, the heading catching his attention. "Hmmmph, orders..." he mutters, his eyes scanning the letter. "Fort Collins... ASAP??? What the #*@& is in Colorado for recon to do? Must be some sort of new training post. Transportation waiting at company headquarters... Just take with you your personal gear and what you're wearing, leave everything else, it will be returned to the quartermaster for you. You will be provided with everything you need once you arrive." The sound of a humvee's horn interrupts his reading and he glances out of the tent and sees the vehicle idling beside the headquarters tent. "Damn, this is almost spooky..." He quickly gathers his personal belongings and stuffs them in his seabag and heads over to the headquarters tent and the humvee, waiting to deliver him to his destiny.

V
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edit:fixed colors from previous version of board and added std equipment from SGC. work in progress
 
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