Moving posts on Underwater Adventuring, the "Bends", nitrogen narcosis, sea life, etc., to this thread... From this one... http://www.enworld.org/forums/showthread.php?t=65404
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MEG Hal said:We have rules for almost everything including what your -'s are for fighting in the surf, so with most of the book being information and new rules, items, creatures etc...I believe we cover most of your needs, how each spell deals with being UW I do not think so but dealing with magics UW is covered as well as magical and non magical items to enhance play. It even has a great mini-adventure in the back to let you "jump right in".
Hope you are willing to give The Deep a chance.
Steverooo said:Frankly, I pretty much LOATHE the typical underwater adventuring books... They don't deal with nitrogen narcosis, the bends, the fact that no core 3.xe spell deals with the pressure differential, etc., etc., ad nauseum... Is this book "just another of the same", or does it deal with the real obstacles, and provide ways around them (even if they're magical)?
Aeolius said:Granted, it's been 15 years since I went scuba diving (The Atlantic off of NC is cold and silty), but aren't those conditions, especially the bends, the result of breathing pressurized air from scuba tanks (the bends for coming up too quickly, nitrogen narcosis for descending too deeply)? Nitrogen narcosis might make for an interesting spell effect.
Steverooo said:You might want to consider throwing in the Tables of Contents on such things, in the future...
What I saw wasn't a turn-off, though... which is saying quite a bit, as my usual reaction to such products in loathing!
Mystic Eye said:Actually Steveroo, there is a chapter that deals with this stuff and actually details rules for everything aboce youy mention plus lots more. Imagine, this is a 256 page book dedicated to undersea adventures and presents it in great detail. If you are looking for rules on the above you will not be let down.
I don't have the book in front of me right now but I'm pretty sure the (Legends & Lairs) "Seafarers Handbook" deals with underwater pressure. There is even a feat "Pressure Survivor" I think, and a section on taking damage (on a failed save) for every minute below 100' you are (or something to that effect anyway).Steverooo said:Frankly, I pretty much LOATHE the typical underwater adventuring books... They don't deal with nitrogen narcosis, the bends, the fact that no core 3.xe spell deals with the pressure differential, etc., etc., ad nauseum... Is this book "just another of the same", or does it deal with the real obstacles, and provide ways around them (even if they're magical)?
Aeolius said:Out of curiosity, what other elements need be present, in an undersea supplement or adventure, to prevent an outbreak of your "loathing"?