RSKennan
Explorer
Ok, It's time for the third Morningstar Give-away! Only two more after this one!
Here are the first two threads:
http://www.enworld.org/forums/showthread.php?t=66367
http://www.enworld.org/forums/showthread.php?t=66446
Congratulations to Argent Silvermage and Cthulhu's Librarian, for winning copies of the book.
If you haven't seen this yet, the full rules are here:
http://www.enworld.org/forums/showthread.php?p=1170770
It's not complicated though-in a nutshell, the rules are as follows:
I post a question, you answer it any way you like, in at least one sentence. If your post corresponds to a number I've rolled on a d20, you win a signed copy of the Morningstar campaign setting. Morrus has offered to verify the winning numbers in the case of a dispute. So let's get started... The only change to the rules is that instead of waiting until Monday to find out if you've won, I'll announce the winner after the thread is done. Remember, one entry per person (only the first post counts, but feel free to post followups), and my posts don't count towards the total.
So let's get going...
One of the unique elements of the world are area spectrums; places of power where beings who embody a given type of magic thrive, often while hindering their enemies. Spectrums consist of two terms, a signature which represents magics that are enhanced within an area, and a countersignature which describes the forces that are hindered. these can be combined to create areas of infinte variety. Spectrums can arise naturally, or because of the influence of specific types of creatures.
Just as a spectrum's promoting creatures affect the land, an area with a spectrum can affect it's inhabitants; changing them to fit that area.
These signatures are quite variable in the way that they manifest.
For example wasteful killers and undead promote 'Necrotic' signatures, while Dwarves and earth-based monsters promote 'Terran' ones. A Necrotic area could be a dismal swamp, a haunted crypt, the lair of a creature like Grendel, or even a sterile plain. Terran regions might include a gem-studded cavern, a raging volcano, a rocky desert, or an earthen pit- swarming with earth elementals. There are enough signature descriptions to customize just about any type of place of power you can imagine.
The strength of this system is that it can be used to create a theme or mood for adventures, or even campaigns. With this and other tools in the book, your Mornignstar campaign can take on a truly mythic resonance.
Therefore, today's question is: "What are some places of power from myth, film, or literature that might be fun to include in a game?"
Here are the first two threads:
http://www.enworld.org/forums/showthread.php?t=66367
http://www.enworld.org/forums/showthread.php?t=66446
Congratulations to Argent Silvermage and Cthulhu's Librarian, for winning copies of the book.
If you haven't seen this yet, the full rules are here:
http://www.enworld.org/forums/showthread.php?p=1170770
It's not complicated though-in a nutshell, the rules are as follows:
I post a question, you answer it any way you like, in at least one sentence. If your post corresponds to a number I've rolled on a d20, you win a signed copy of the Morningstar campaign setting. Morrus has offered to verify the winning numbers in the case of a dispute. So let's get started... The only change to the rules is that instead of waiting until Monday to find out if you've won, I'll announce the winner after the thread is done. Remember, one entry per person (only the first post counts, but feel free to post followups), and my posts don't count towards the total.
So let's get going...
One of the unique elements of the world are area spectrums; places of power where beings who embody a given type of magic thrive, often while hindering their enemies. Spectrums consist of two terms, a signature which represents magics that are enhanced within an area, and a countersignature which describes the forces that are hindered. these can be combined to create areas of infinte variety. Spectrums can arise naturally, or because of the influence of specific types of creatures.
Just as a spectrum's promoting creatures affect the land, an area with a spectrum can affect it's inhabitants; changing them to fit that area.
These signatures are quite variable in the way that they manifest.
For example wasteful killers and undead promote 'Necrotic' signatures, while Dwarves and earth-based monsters promote 'Terran' ones. A Necrotic area could be a dismal swamp, a haunted crypt, the lair of a creature like Grendel, or even a sterile plain. Terran regions might include a gem-studded cavern, a raging volcano, a rocky desert, or an earthen pit- swarming with earth elementals. There are enough signature descriptions to customize just about any type of place of power you can imagine.
The strength of this system is that it can be used to create a theme or mood for adventures, or even campaigns. With this and other tools in the book, your Mornignstar campaign can take on a truly mythic resonance.
Therefore, today's question is: "What are some places of power from myth, film, or literature that might be fun to include in a game?"
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