(Closed) Morningstar Give-away #3- Winner=Conaill!

RSKennan

Explorer
Ok, It's time for the third Morningstar Give-away! Only two more after this one!

Here are the first two threads:
http://www.enworld.org/forums/showthread.php?t=66367
http://www.enworld.org/forums/showthread.php?t=66446

Congratulations to Argent Silvermage and Cthulhu's Librarian, for winning copies of the book.

If you haven't seen this yet, the full rules are here:

http://www.enworld.org/forums/showthread.php?p=1170770

It's not complicated though-in a nutshell, the rules are as follows:

I post a question, you answer it any way you like, in at least one sentence. If your post corresponds to a number I've rolled on a d20, you win a signed copy of the Morningstar campaign setting. Morrus has offered to verify the winning numbers in the case of a dispute. So let's get started... The only change to the rules is that instead of waiting until Monday to find out if you've won, I'll announce the winner after the thread is done. Remember, one entry per person (only the first post counts, but feel free to post followups), and my posts don't count towards the total.
So let's get going...

One of the unique elements of the world are area spectrums; places of power where beings who embody a given type of magic thrive, often while hindering their enemies. Spectrums consist of two terms, a signature which represents magics that are enhanced within an area, and a countersignature which describes the forces that are hindered. these can be combined to create areas of infinte variety. Spectrums can arise naturally, or because of the influence of specific types of creatures.

Just as a spectrum's promoting creatures affect the land, an area with a spectrum can affect it's inhabitants; changing them to fit that area.

These signatures are quite variable in the way that they manifest.
For example wasteful killers and undead promote 'Necrotic' signatures, while Dwarves and earth-based monsters promote 'Terran' ones. A Necrotic area could be a dismal swamp, a haunted crypt, the lair of a creature like Grendel, or even a sterile plain. Terran regions might include a gem-studded cavern, a raging volcano, a rocky desert, or an earthen pit- swarming with earth elementals. There are enough signature descriptions to customize just about any type of place of power you can imagine.

The strength of this system is that it can be used to create a theme or mood for adventures, or even campaigns. With this and other tools in the book, your Mornignstar campaign can take on a truly mythic resonance.

Therefore, today's question is: "What are some places of power from myth, film, or literature that might be fun to include in a game?"
 
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#1

Clearly standing stones are excellent places of power. I've used several such circles in games to great effect.
 
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#2

Ley lines provide a "plausible" explanation for tapping into the source of energy called magic. Perhaps they actually still function today in this age of industry and disbelief?
 
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jaldaen said:
"What are some places of power from myth, film, or literature that might be fun to include in a game?"

It would be fun to adventure in Wonderland with a +5 holy avenger and cut the deck, so to speak.


Wonderland proper could easily be a combination of a powerful 'Deranged' signature with a Deceptive (illusory or contrary to logic) signature, and maybe a little 'Ordered' (lawful) thrown in for fun.
 

Originally posted by RSKennan:
Therefore, today's question is: "What are some places of power from myth, film, or literature that might be fun to include in a game?"
Who hasn't wanted to visit the places mentioned in Tolkien's Middle-Earth books? Their lure is powerful to get two publishers to put them into print: Lorien, Moria, Helm's Deep, Minas Morgul, Minas Arnor, Orthanc, Mount Doom in Mordor, Rivendell, The Kingdom Under the Mountain and so many more. Tolkien knew how to make a place magical and timeless.

It's obvious, I know, but few things grip me like Middle-Earth does.
 
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Hjorimir said:
#6

Camelot as it represents the pinnacle of heroic idealism.

The land that suffers when the nobility becomes corrupt can easily be simulated with Spectrum Mechanics. Conversely, noble inhabitants help to bring about prosperity, since they promote those energies.
 
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