A Guy in Finland has Eberron and...

NiTessine

Explorer
Another guy in Finland has Eberron. Namely, me. And I tell you, boys and girls and you three somethings in the back, that it is Good.

I've owned the book for about five hours now, so I haven't had an opportunity to give it a deep read, but one thing I tell you... Overall, it's got the best art in any WotC book I've thus far seen.

Edit: Well, isn't this weird...
 
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Ok, folks -- if someone wants to start an "I'm not impressed with Eberron" thread, then do so separately. Let's leave this one open for those who can scrounge up more scoops and informational tidbits. EDIT: I am going to go through right now and remove extraneous posts. If you have a comment about that start a thread in Meta. :)

Another Edit: Here's a thread for airing complaints, loathing, disgust, mild annoyance, etc.: http://www.enworld.org/forums/showthread.php?t=90134

Edit: wow, something funky with the timestamp put my post way up high. Oh well, so much the better.
 
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He's answering questions over on the Ebberon boards here:

http://boards1.wizards.com/showthread.php?s=&threadid=251170

Interesting stuff so far:

About Gnomes

"Gnomes harbor a thirst for knowledge that can only be described as lust..."

"...this love of knowledge makes gnomes suberb librarians, accountants, bards and alchemists, but this attitude has a sinister side as well. The same talents that make an accomplished bard can produce a skilled spy and gnome society is filled with webs of intrigue and blackmail..."

"...gnomes have mastered the art of elemental binding..."

Chapter Headings

Introduction
1. Character Races
2. Character Classes
3. Heroic Characters
4. Prestige Classes
5. Magic
6. Adventuring Equipment
7. Life in the World (this chapter includes geography and it's 98 pages)
8. Organizations
9. An Eberron Campaign
10. Magic Items
11. Monsters
12. The Forgotten Forge


Targets of worship:

The Silver Flame

The Sovereign Host
- Arawai
- Aureon
- Balinor
- Boldrei
- Dol Arrah
- Dol Dorn
- Kol Korran
- Olladra
- Onatar

The Dark Six
- The Devourer
- The Fury
- The Keeper
- The Mockery
- The Shadow
- The Traveler

The Blood of Vol (a major cult revering undead)
The Cults of the Dragon Below
The Path of Light
The Undying Court (ancestral worship... kinda )

Shifter Feats:

Beasthide Elite
Cliffwalk Elite
Extra Shifter Trait
Great Bite
Great Rend
Healing Factor
Longstride Elite
Shifter Defense
Greater Shifter Defense
Shifter Ferocity
Shifter Multiattack

Warforged Feats:

Adamantine Body
Improved Damage Reduction
Improved Fortification
Mithral Body
Mithral Fluidity

Prestige Classes
Dragonmark Heir
Eldeen Ranger
Exorcist of the Silver Flame
Extreme Explorer
Heir of Siberys
Master Inquisitive
Warforged Juggernaut
Weretouched Master

Prehistory/Age of Dragons:
"In the mythic past, the world was one and the progenitor wyrms, the first and greatest of dragonkind ruled all. The three most powerful - Siberys, Eberon and Khyber - discovered (or created) the Prophecy. A world shattering struggle followed, splitting the world into three parts and scattering the Prophecy across the width and breadth of existence. In the end, Siberys became the glowing ring that surrounds the world, Khyber was bound in the darkest depths and Eberon healed the world between by becoming one with it..."

Organisations
The Aurum
The Blood of Vol
The Chamber
Church of the Silver Flame
Cults of the Dragon Below
Dragonmarked Houses
- Cannith
- Deneith
- Ghallanda
- Jorasco
- Kundarak
- Lyrandar
- Medani
- Orien
- Phiarlan
- Sivis
- Tharashk
- Thuranni
- Vadalis
The Dreaming Dark
The Gatekeepers
The Library of Korranberg
The Lords of Dust
Morgrave University
Order of the Emerald Claw
The Royal Families
The Twelve
Wardens of the Wood
The Wayfinder Foundation

Action Points
1)
PCs get 5 action points at 1st level. Each time you gain a level you get (5 + 1/2 x character level) action points. Any action points you didn't spend at your previous level are lost.

2)
You can improve the result of:

- an attack roll
- a skill chek
- an ability check
- a level check
- a saving throw

The nuber you get to add varies according to your level and it's random. -->

Levels
1st - 7th: 1d6
8th - 14th: 2d6
15th - 20th: 3d6

3)
There are three special actions you can use with an action point instead of improving a roll:

- Spending 2 APs gives you an additional use of a class feature.
- By spending 1 AP an artificier can hasten infusion.
- By spending 1 AP you stabilize when dying.

Cheers
 
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Seems like a lot of actions points. :p

I am still unhappy about the question, What happens when a warforge meets a rust monster...answer: nothing, warforge are not affected by rust monster!
 

Must suppress urge to drool. I hope this hits stores a week earlier than it is expected. XPH and CD have arrived earlier than expected here is hoping Eberron follows that trend.
 

If you're coming into this thread only to complain or be negative, don't bother, please. Such comments will be axed so that people can talk about the new setting.

~ Piratecat


Sorry, PC. I was out of line.
 
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This bodes very well. At first I wasn't too thrilled with the setting, but just that little bit of info makes me more interested...
 


It looks good, but I don't wan't to buy it and be disapointed (like I've done before) because I realise its all well and cool, but I' m never going to use it.
 

At one time I was all over this but now I just have to look at it first, read some reviews and then decide. It brothered me about that warforged vs rust monster issue (I thought a good questions) and the response was unaffected because of the the metal that makes up the warforge is a composite material. I know, that sort of makes sense but wher is no other item made using the same composites? What about the saves for materials in the rust monster description? What about the endless spell effects? Maybe I am being an A$$ about it?

Maybe there is something more in the books, I will have to see.
 

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