d20 Future -- the sample settings revealed!

JPL

Adventurer
According to the WOTC board...

1) Bughunters
- The old Amazing Engine setting --- Marine clones vs. Aliens

(2) Dimension X
- Maybe some old Tangents material>

(3) From the Dark Heart of Space
- I dunno...something Lovecraftian?

(4) Genetech
- From Polyhedron

(5) Mecha Crusade
- Also from Polyhedron

(6) Star*Drive
- Space opera Alternity

(7) Star Law
- Beats me. Maybe a campy Space Rangers thing?

(8) The Wasteland
- Could be cyberpunk...could be Omega World.
 

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JPL said:
(7) Star Law
- Beats me. Maybe a campy Space Rangers thing?

Wow!!!!

*Ahem*, excuse my enthusiasm, but...

That's Star Frontiers. After thousands of years, the Sathar return from the fringes of known space, threatening humans, dralasites, yazirians and [little help] alike. That's pretty cool that they included it as a setting. Star Law was the organization to which the PCs may have belonged, if you felt like it. Great game...too bad Jim Holloway didn't contribute a picture for the D20 Future book.

Thanks for the scoop, JPL!
 

Tom Cashel said:
Wow!!!!

*Ahem*, excuse my enthusiasm, but...

That's Star Frontiers. After thousands of years, the Sathar return from the fringes of known space, threatening humans, dralasites, yazirians and [little help] alike. That's pretty cool that they included it as a setting. Star Law was the organization to which the PCs may have belonged, if you felt like it. Great game...too bad Jim Holloway didn't contribute a picture for the D20 Future book.

Thanks for the scoop, JPL!

You're welcome. I listed them over on the WotC Boards where I suspect that he got them from.
 

Yep, that's where I yoinked it.

Star Frontiers, by any name, is a good thing and will make people happy.

Buddha, I'd take as much info as you care to type.

One question in particular --- what sort of different spins are put on Star Law vs. Star*Drive? Do they present the former as more...I dunno...old-school space opera, and the latter as more of a hard science campaign? Cause I could see that working.

My thanks in advance.
 


I hope "Star Law" is "Star Frontiers". It should be, since in the original SF, you generally played "Star Law Rangers'" or somesuch. If not, it's a horrible tease.

I always thought SF was something of a "hard" Sci-F setting. The technology was definitely low-tech. The spaceships didn't even have artificial gravity.
 
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Meanwhile, I always found Star Frontiers to be firmly entrenched in space opera. (Although a lot of people on the Star Frontiers mailing list disagreed with me).

I can't find the articles in question now, but the space combat system resulted in ships that could pull hundreds of G's of thrust in space combat, and that was for the capital ships...

Anyways, it's a game where there is a giant, single-celled life form. There is no way a Dralasite would be able to exist without suffocating his internal workings due to lack of surface area on the cell for osmosis. But then again, that's just hard science slapping Star Frontiers in the face.

I LOVE the game, and the setting, and can't wait to run a game of it once I have it in my hands.
 

Star Law (Summary, p 51): Star Law Officers ensure galactic peace by tracking, capturing, and bringing to justice the worst of all intergalactic criminals.

As for Cybernetics (Chapter 11), there 8 pages devoted to them. They cover the usual rules for installing, removing, and damaging a cybernetic device. Devices are list with a PL rating so GM's can decide what parts are available in their campaigns.
 

Tom Cashel said:
That's Star Frontiers. After thousands of years, the Sathar return from the fringes of known space, threatening humans, dralasites, yazirians and [little help] alike.

vrusk
 

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