erik_the_guy
First Post
Does anyone know why this was included in this edition? Random stats seem more realistic (some people are better than others) but less balanced (some people are better than others). Isn't this the opposite of the new D&D philosophy (which favors balance over realism)?
The problem is that some of the players in my campaign prefer rolling, and if I tell them 'no' they become sour and hateful (not good for a game that is supposed to be fun). However, the book states that their ability modifiers should still be in the +4 to +8 range. What they end up with is closer to +11 to +12.
Now I have to convince them to lower some stats for balance or they will be WAY stronger than the other party members. No one should have two 18s, one of them has 3...
Why was the optional rolling rule even included. It should have had a big disclaimer that said "always get DM's permission before rolling for abilities". Point buy is much more balanced.
The problem is that some of the players in my campaign prefer rolling, and if I tell them 'no' they become sour and hateful (not good for a game that is supposed to be fun). However, the book states that their ability modifiers should still be in the +4 to +8 range. What they end up with is closer to +11 to +12.
Now I have to convince them to lower some stats for balance or they will be WAY stronger than the other party members. No one should have two 18s, one of them has 3...
Why was the optional rolling rule even included. It should have had a big disclaimer that said "always get DM's permission before rolling for abilities". Point buy is much more balanced.