PHB and MM races and their place in the setting


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Graf

Explorer
Took a while but I dug it up.

People voted (effectively) against almost everything. Including free stuff.
(It didn't help really that playtest stuff like the artificer was lumped in with stuff like the warforged...)

But that's the vote for now (to my understanding anyway)
 

garyh

First Post
It was a very, very close discussion. And it seems to me we went with "PHB+MM for now" to basically punt the trickier stuff until later. I guess now I just want to address "how much later" and "what will be the formal process." Does someone who wants to use a resource nominate it for judge review, or what? We've had a lot of discussion, but I don't think we really came to a decision beyond tentatively going with a time frame of 6 months in general, but maybe quicker for core sequels or free stuff.
 

Graf

Explorer
I think we've agreed to revisit the whole thing in 3 months.

Obviously people who want to add more want to revisit it sooner, and people who don't want to do it later.

But given that we haven't finished this massive list of stuff...

I think we can not worry about it for now.

I mean... just dealing with OOC points and setting is going to take us a week, maybe two. And then we're into September (and I have tests etc).

And there's the charter, the gods, etc.

And approving characters.
And approving adventures.

Personally, I think that it's just a more reasonable decision to focus on key stuff, dig into getting the "low hanging fruit" done and worry about more controversial stuff later.

In my idea world we'd have genasi pirates in Bacarte and a college for sword mages along with a temple for drow and just put it front and center and live with it... but we haven't don't so we make the setting modular and "snap" pieces in later.
 



garyh

First Post
In my idea world we'd have genasi pirates in Bacarte and a college for sword mages along with a temple for drow and just put it front and center and live with it... but we haven't don't so we make the setting modular and "snap" pieces in later.

I totally agree with you here. I think I'm just a little itchy to make it happen sooner, even though, as we had all agreed, there's plenty of reason to take the simple PHB+MM approach and deal with the rest later.

I'll curtail my eagerness and leave the issue be until we get up and running.
 



Graf

Explorer
Thanks for the input and corrections!
(Particularly fixing the hideousness that is my writing).

I have two questions... how are their savage tribes of humanoids living in land in daunton... what do they do? how do they do it? How have they resisted civilization? Do they raid daunton regularly?

I guess I'd imagined Daunton as being well defended, peaceable and not being subject to regular monstrous attacks (i.e. the threats are more hidden things...).

Personally I'd prefer to keep the monsters off a bit further. Just have shifters on the island maybe?

Ditto the Eladrin. If they skip and frolic amongst the trees of the fey isle (which has a massive rift in it leading to the shadowfell...) how do they interact with the Eladrin who immigrated from Allaria to Daunton.
Eladrin won't be rare at all in that case... they'd be one of the more common races...

People generally like their special happy magical elves to also be rare children of a magical land.... no?

I kind of prefer the fey/shadowfell isle to be more.... spooky. Gnomes live around the edges, hiding from dangerous forces; only brave adventurers dare to plumb its depths... etc. Making it a shiny happy elvin land where everyone lives carefree lives of fun would make it a great vacation spot and an unattractive place to adventure....

Shifters and gnomes as original inhabitants is interesting...
 

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