One of the things I quite liked about the previews to 4e was how criticals were meant to be less swingy: you just did maximum damage and that was that.
Only, in actual play, it seems that there are ways of adding to that maximum, some fairly significant. High Crit weapons and magical weapons being the main ones I can think of at the moment.
It's probably still a lot less problematic than the orc with greataxe of 3e, but I was wondering what other people's impressions of 4e criticals were.
(Oh, and it's odd seeing how minions and criticals interact...)
Cheers!
Only, in actual play, it seems that there are ways of adding to that maximum, some fairly significant. High Crit weapons and magical weapons being the main ones I can think of at the moment.
It's probably still a lot less problematic than the orc with greataxe of 3e, but I was wondering what other people's impressions of 4e criticals were.
(Oh, and it's odd seeing how minions and criticals interact...)
Cheers!