Wisdom Penalty
First Post
While the tone leaves something to be desired, Rounser, I don't disagree with your points. Count me as another guy who would have preferred the cosmology adhere more to the same in previous editions, and would have liked half-orcs, gnomes, monks, and barbarians over warlords, eladrin, tieflings, and warlocks.
You understand, of course, this is simply personal preference. Because you and I feel that way doesn't mean WotC has to as well. It certainly doesn't make our way "right". For every guy you find who prefers half-orcs to eladrin, you'll find one who prefers eladrin to half-orcs. Based upon the popularity of the game, you and I are in the minority.
One of the singular benefits of D&D (as it stands now) is that the rules behind the flavor are mechanically sound (at least, thus far it appears that way to me). You (or your DM) can easily change flavor. I know; I've done it. What you can't do (as easily) is change the fundamental mechanics of the game (see Pathfinder) without running into issues. Many of them.
To reiterate: The mechanics are the skeleton of the game (facts), and the flavor is fleshy goop layered atop it (opinions). Much easier to change the latter to fit your style than the former.
So while I want my cake (flavor) and eat it too (mechanics), if I had to pick one that WotC established as a foundation in the current version, you can bet your bottom copper it'd be the mechanical aspect.
WP
You understand, of course, this is simply personal preference. Because you and I feel that way doesn't mean WotC has to as well. It certainly doesn't make our way "right". For every guy you find who prefers half-orcs to eladrin, you'll find one who prefers eladrin to half-orcs. Based upon the popularity of the game, you and I are in the minority.
One of the singular benefits of D&D (as it stands now) is that the rules behind the flavor are mechanically sound (at least, thus far it appears that way to me). You (or your DM) can easily change flavor. I know; I've done it. What you can't do (as easily) is change the fundamental mechanics of the game (see Pathfinder) without running into issues. Many of them.
To reiterate: The mechanics are the skeleton of the game (facts), and the flavor is fleshy goop layered atop it (opinions). Much easier to change the latter to fit your style than the former.
So while I want my cake (flavor) and eat it too (mechanics), if I had to pick one that WotC established as a foundation in the current version, you can bet your bottom copper it'd be the mechanical aspect.
WP