Kerrick
First Post
I played around this idea back when I first started working on PP, but I couldn't come to a satisfactory solution and dropped it. Pathfinder's working on the combat section now, and the issue has come back up. People are trotting out the usual arguments - too much die rolling, the lowest attacks are a waste of time since they almost always miss, etc. - but they are valid, so I thought I'd revisit this one.
I was thinking that instead of getting a new attack at +5, +10, etc., it would be +6, +12, and +18 - the most you get is 3 attacks. This has several effects:
a) Fighters (who still advance faster than everyone else) would get to enjoy some time with their extra attack, instead of gaining the 4th one at L20, where most groups end the campaign.
b) Obviously, there's less die rolling, which makes for quicker combats.
c) Fewer attacks with TWF.
Now, you might say that mid-BAB classes would never get a 3rd attack. And you'd be right... except I came up with a fix for the EAB issue. See, I figured out that if you don't roll over to EAB until you hit +20, everything balances out - a Ftr 20/Wiz 20 and a Wiz 20/Ftr 20 have the same BAB. Thus, everyone will eventually get 3 attacks.
I'm also considering giving monks a high BAB (whether or not I go with this rule). They're effectively unarmed fighters, and reducing the iterative scale would hurt them. Giving them a high BAB would mitigate the ever-popular "flurry of misses", making them more effective combatants.
Thoughts?
I was thinking that instead of getting a new attack at +5, +10, etc., it would be +6, +12, and +18 - the most you get is 3 attacks. This has several effects:
a) Fighters (who still advance faster than everyone else) would get to enjoy some time with their extra attack, instead of gaining the 4th one at L20, where most groups end the campaign.
b) Obviously, there's less die rolling, which makes for quicker combats.
c) Fewer attacks with TWF.
Now, you might say that mid-BAB classes would never get a 3rd attack. And you'd be right... except I came up with a fix for the EAB issue. See, I figured out that if you don't roll over to EAB until you hit +20, everything balances out - a Ftr 20/Wiz 20 and a Wiz 20/Ftr 20 have the same BAB. Thus, everyone will eventually get 3 attacks.
I'm also considering giving monks a high BAB (whether or not I go with this rule). They're effectively unarmed fighters, and reducing the iterative scale would hurt them. Giving them a high BAB would mitigate the ever-popular "flurry of misses", making them more effective combatants.
Thoughts?