[Sblock=Ashnar's spells prepared and so on]
Wand of scorching ray, CL 3 (37/50)
Spells prepared (Save DC 16 + spell level, or 17+ spell level for Evo/Nec spells; 4+1/6+1/5+1/4+1/3+1):
Link to Ashnar's custom spells
0 - Acid splash, detect magic, flare*|x3;
1st - Ashnar's markx2, Ashnar's sparkstrike*|,
mage armor, magic missile*, ray of enfeeblement§, shocking grasp*;
2nd - Ashnar's athleticate augmentation, Ashnar's fiery shackles
x2, Ashnar's l. pyromagical enhancement,
protection from arrows, scorching ray*|;
3rd - Ashnar's shield swarm, fireball*|, dispel magic, lightning bolt*, protection from energy
4th - Dimension door, mnemonic enhancer, wall of fire*|, wall of ice*
Spells cast into necromantic nexus (see character sheet)
0 - disrupt undead§
1st - cause fear§
2nd - false life§
3rd - ray of exhaustion§
Spell cast into arcane storage amulet (see character sheet): false life§
* Evocation spell
§ Necromancy spell
| Bonus spell slot; for Evocation spells only
[/sblock]
"
Don't cluster."
Ashnar handles a set of manacles and focuses a spell through them, hoping to ensnare the behir in
fiery shackles (Reflex DC 18 negates). Whether she succeeds or not, she takes a few steps away so that she doesn't easily line up with the behir and any of her companions. If the spell succeeds, she takes a quick glance on how it looks in persona, being the first time it is being cast in a combat situation.