Glyfair
Explorer
I just finished reading the most recent article from RoleplayingTips.com (it's not online yet). The theme is introducing new characters to a campaign.
I noticed one running theme in the early tips deal with "punishing" players for switching characters. Essentially the GM wants to make sure that people don't drop a character just because they are bored with them.
Has this been a big issue in your games? Even when I had players who tended to be like this (one would easily go through 5-6 characters before the game started in 3.5), it wasn't too much of a problem. Even when it started to disrupt the game, I never really needed to use mechanical methods to discourage it.
Has it been a problem in your games?
I noticed one running theme in the early tips deal with "punishing" players for switching characters. Essentially the GM wants to make sure that people don't drop a character just because they are bored with them.
Has this been a big issue in your games? Even when I had players who tended to be like this (one would easily go through 5-6 characters before the game started in 3.5), it wasn't too much of a problem. Even when it started to disrupt the game, I never really needed to use mechanical methods to discourage it.
Has it been a problem in your games?