aboyd
Explorer
A Healing Belt allows any character wearing it to heal 4d8, once per day. It has some other options too, but for now, let's stick with 4d8 1/day. Of course, it can be used every day, forever. It costs 750 gp.
A potion of Cure Serious Wounds, which offers roughly the same healing but only a one time use also costs 750 gp!
A wand of Cure Serious Wounds can heal up to 50 times, but then it's used up forever. It can only be used by spellcasters or high UMD types. It costs 11,250 gp.
I think there is a disparity there that makes me uncomfortable. In addition, I can't see how -- following the Wondrous Item guidelines -- to make a Healing Belt cost 750 gp. The cheapest way I can think of is:
Can anyone explain how -- using normal magic/crafting rules -- you could make a Healing Belt for 750 gp?
I've heard that at one point the "cost to make" a belt was listed as 1000 gp (more than the selling price). I would have expected it to be fixed in such a way as to increase the selling price. However, in my MIC, they fixed it by reducing the cost to make (down to 500 gp). This perplexes me. Help?
* I really think it should be a Cure Serious Wounds spell, to match the amount of hit points healed. That would double the price, roughly. However, the MIC says that the belt is powered by a Cure Moderate Wounds spell, and I'm trying to be generous and figure out how in the world to follow the rules and still get that low price, so Cure Moderate it is.
A potion of Cure Serious Wounds, which offers roughly the same healing but only a one time use also costs 750 gp!
A wand of Cure Serious Wounds can heal up to 50 times, but then it's used up forever. It can only be used by spellcasters or high UMD types. It costs 11,250 gp.
I think there is a disparity there that makes me uncomfortable. In addition, I can't see how -- following the Wondrous Item guidelines -- to make a Healing Belt cost 750 gp. The cheapest way I can think of is:
- +2 to Heal skill = 400 gp as per "skill bonus" line on page 285 of DMG.
- Cure Moderate* spell = 2160 gp as per "command word" line divided by "charges per day" line on page 285 of DMG
Can anyone explain how -- using normal magic/crafting rules -- you could make a Healing Belt for 750 gp?
I've heard that at one point the "cost to make" a belt was listed as 1000 gp (more than the selling price). I would have expected it to be fixed in such a way as to increase the selling price. However, in my MIC, they fixed it by reducing the cost to make (down to 500 gp). This perplexes me. Help?
* I really think it should be a Cure Serious Wounds spell, to match the amount of hit points healed. That would double the price, roughly. However, the MIC says that the belt is powered by a Cure Moderate Wounds spell, and I'm trying to be generous and figure out how in the world to follow the rules and still get that low price, so Cure Moderate it is.