Earlier in this thread I had asked for optimization help with a Warlock/Cleric build. I received some great advice and rebuilt it as a Warlock/Ur-Priest. Any additional suggestions and advice would be appreciated.
Warlock 7 / Ur-Priest 2 / Hellfire Warlock 3 / Eldritch Disciple 9
Ability Scores (with 32-point buy)
STR 10
DEX 12
CON 17 (increased from 12 with Manual of Bodily Health +5)
INT 12
WIS 19 (increased from 16 with 3 points from HD increases)
CHA 17 (increased from 15 with 2 points from HD increases)
Feats
Iron Will (prereq for Ur-Priest)
Fiendish Heritage
Noncombatant (flaw)
Nonreactive (flaw)
Fiendish Power
Fiendish Resistance
Spell Focus (Evil) (prereq for Ur-Priest)
Spell Penetration
Fiendish Legacy
Quickened Spell-like Ability (Eldritch Blast)
Undead Leadership
Empower Spell-like Ability (Eldritch Blast)
OPEN (still have feat slot for 21st level not yet picked)
Invocations
Devils Sight
Eldritch Spear
See the Unseen
Eldritch Chain
Fell Flight
Hellrime Blast
Enervating Shadow
Repelling Blast
Vitriolic Blast
Utterdark Blast
Retributive Invisibility
In terms of gear, I am assuming a wealth by level spending limit of 975k for a 21st level PC. I'm planning on purchasing a mithril breastplate, gloves of dex +6, periapt of wisdom +6, and cloak of charisma +6, as well as the Ring of Chaotic Fury from the Epic Level Handbook (and, as referenced above, a Manual of Bodily Health +5). Changes or suggestions for additional gear would be welcome.
On the invocations, am I taking too many of a defensive or perceptive nature? I figure the Ur-Priest spells are going to be mostly for buffing and defense (particularly since his effective caster level is going to be too low to get through tougher spell resistance), but the 24 hour duration of many of the invocations is very attractive. I was also thinking of using a combination of the Devil's Sight with a Darkness spell and/or Enervating Shadow to give me concealment while still letting me see and attack normally.
In general, we run into a lot of creatures with high Spell Resistance and high saving throws and our battles are frequently huge. As an example, we just stormed a mind-flayer nautaloid with 20+ mindflayers on the upper decks with an elder brain (CR 25) and other creatures, and then as we moved into the lower decks encountered another 25 mindflayers and their minions.
Warlock 7 / Ur-Priest 2 / Hellfire Warlock 3 / Eldritch Disciple 9
Ability Scores (with 32-point buy)
STR 10
DEX 12
CON 17 (increased from 12 with Manual of Bodily Health +5)
INT 12
WIS 19 (increased from 16 with 3 points from HD increases)
CHA 17 (increased from 15 with 2 points from HD increases)
Feats
Iron Will (prereq for Ur-Priest)
Fiendish Heritage
Noncombatant (flaw)
Nonreactive (flaw)
Fiendish Power
Fiendish Resistance
Spell Focus (Evil) (prereq for Ur-Priest)
Spell Penetration
Fiendish Legacy
Quickened Spell-like Ability (Eldritch Blast)
Undead Leadership
Empower Spell-like Ability (Eldritch Blast)
OPEN (still have feat slot for 21st level not yet picked)
Invocations
Devils Sight
Eldritch Spear
See the Unseen
Eldritch Chain
Fell Flight
Hellrime Blast
Enervating Shadow
Repelling Blast
Vitriolic Blast
Utterdark Blast
Retributive Invisibility
In terms of gear, I am assuming a wealth by level spending limit of 975k for a 21st level PC. I'm planning on purchasing a mithril breastplate, gloves of dex +6, periapt of wisdom +6, and cloak of charisma +6, as well as the Ring of Chaotic Fury from the Epic Level Handbook (and, as referenced above, a Manual of Bodily Health +5). Changes or suggestions for additional gear would be welcome.
On the invocations, am I taking too many of a defensive or perceptive nature? I figure the Ur-Priest spells are going to be mostly for buffing and defense (particularly since his effective caster level is going to be too low to get through tougher spell resistance), but the 24 hour duration of many of the invocations is very attractive. I was also thinking of using a combination of the Devil's Sight with a Darkness spell and/or Enervating Shadow to give me concealment while still letting me see and attack normally.
In general, we run into a lot of creatures with high Spell Resistance and high saving throws and our battles are frequently huge. As an example, we just stormed a mind-flayer nautaloid with 20+ mindflayers on the upper decks with an elder brain (CR 25) and other creatures, and then as we moved into the lower decks encountered another 25 mindflayers and their minions.