Old Gumphrey
First Post
I prefer the dead condition over all others, my vote is for *all* striker groups being most efficient.
Although I reserve the caveat of all strikers and one leader (preferably cleric) to make the adventuring day last longer.
Self-fulfilling prophecy again. If you run out of healing surges with a cleric, it's because he wasn't dealing as much damage as anyone else, and replaced his damage with extra healing (which you wouldn't have needed if he was cranking out damage like you).
It really is sad that my favorite archetype is so weak in this edition. My wizard was absolutely creamed by a rogue in one-on-one combat. Controllers are apparently designed to not exist outside of the party anymore. They are more like a 3e bard now, rather than sit back and drizzle on a party bonus, they sit back and drizzle on a little damage. Weak sauce, my wizard died, good riddance those mechanics - hello avenger...
While I've always supported that 1 on 1 fights don't mean anything in game balance, it is pretty annoying that the Wizard is probably the most likely character to get his butt kicked at any given time by any given thing, in exchange for the ability to hit multiple targets with low to mediocre damage, inflicting the same status conditions as all other classes.