hewligan
First Post
I have to confess that our main experiences with BD&D (Rules Cyclopedia / Labyrinth Lord) were indeed post-3e. In fact, They've been after several 3.x TPKs in Age of Worms. So it's understandable for us to be paranoid
We also used some houserules:
* "Broken shield": If a character had a shield, he could discard it instead of suffering damage from an attack. This could be done after rolling for damage.
* Max. hps at 1st level.
* PCs are unconscious at 0 hp, dead at -10.
The second and third of these houserules I have been using for years, but the first one is an interesting concept. It certainly addresses part of the problem with the shield just not being powerful enough (why take a shield in 3e or later when you can do double weapon fighting), and also seems to have quite a strong in-game reason for working.
I think I would adjust it a little, just to avoid it becoming unbalanced at higher levels when single foes dealing large amounts of damage with single attacks are more common than the multi-foe lower levels. Perhaps:
* "Broken shield": A character using a shield may elect to discard it in order to reduce the damage from an attack. The first 6 hp of damage are avoided completely, with any damage above this level being halved. This option can be elected after rolling for damage.
And to add my experiences to the thread: I was only lucky enough to play D&D for a few months before our GM, a teacher at high school, died. I then took over GMing, started a gaming group at lunch times (that grew to about 20 people playing all sorts of games), and just winged it. I was always in the school that preferred the story to develop and characters to build, and thus character death was a bit less common than the rules alone would suggest.