Off To War... Recriutment/Discussion

Deskjob

First Post
Lora <3

I <3 Lora.

Simple as that! She is gonna be the meanest greenest soldier in this whole dang army. Haha. (...Lets not get jealous guys) *wink wink

And glaive is perfect. It sounds just like that weapon all the Japanese samurai women where taught to use; the naginata. And!? With whirlwind attack, it will be like... Kapow!!!

...and everyone dead.

Oh, and WalkingDad. I totally look forward to your badass hunter dude.
 
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wysiwyg

First Post
The same is with swaping out you just don't switch this for something better you switch it to make your character more personal to a style concept your playing now somethings aren't switchable I forgot to mention this because it hasn't come up. Any class can get rid of a class feature for a feat /ability/bonus but some class features are only allowed in the base class example:

Rouge:
as base class has trapfinding
if taken as base class may drop trapfinding for something else
if your base class is something else say fighter you may not drop a feat/ability to gain trapfinding

Almost every class has a few some have none will go over as need

Here's my problem: You're assuming that class abilities are equivalent to a feat. In most cases abilities are not as powerful (note I did say most cases). Look at the ranger class. It has 13 class abilities in the first 11 levels, including spell casting. Would it be fair to allow a PC to take the ranger class and be able to replace them for 13 feats plus exchange his spell castings for another 2 feats as well (one given at 5th and one given at 10th), for a total of 15 feats! That’s 2.5 times more feats than a fighter of the same level – and feats are and the fighter class’ forte. Not to mention, that for WD you had even given him more feat-like abilities than the ones he has swapped. Some of those abilities are also other base class abilities (uncanny dodge, the monk's AC bonus), which according to you is a no-no. Some of the new abilities are super feats – the Tough feature gives (as opposed to the regular toughness feat) him as much HP per level as a fighter.

The only thing WD class has in common with a ranger is the fact that they are hunters. In every other aspect, they are fighters. I feel that the class has given an inch and received a mile ito combat. Why not rather make him a fighter, let him take the tracking feat, swap one of his class skills for survival.

I think you should look over the swap rule, and especially WD class features.
 

HolyMan

Thy wounds are healed!
Here's my problem: You're assuming that class abilities are equivalent to a feat. In most cases abilities are not as powerful (note I did say most cases). Look at the ranger class. It has 13 class abilities in the first 11 levels, including spell casting. Would it be fair to allow a PC to take the ranger class and be able to replace them for 13 feats plus exchange his spell castings for another 2 feats as well (one given at 5th and one given at 10th), for a total of 15 feats! That’s 2.5 times more feats than a fighter of the same level – and feats are and the fighter class’ forte. Not to mention, that for WD you had even given him more feat-like abilities than the ones he has swapped. Some of those abilities are also other base class abilities (uncanny dodge, the monk's AC bonus), which according to you is a no-no. Some of the new abilities are super feats – the Tough feature gives (as opposed to the regular toughness feat) him as much HP per level as a fighter.

The only thing WD class has in common with a ranger is the fact that they are hunters. In every other aspect, they are fighters. I feel that the class has given an inch and received a mile ito combat. Why not rather make him a fighter, let him take the tracking feat, swap one of his class skills for survival.

I think you should look over the swap rule, and especially WD class features.
No you are correct you do get more but then if you didn't get alittle more why would you change anything. The change is to play the kind of character you want who plays an archer in full plate you want no acpp penalty to stalking and hiding. The class abilities do swap out for feats the easiest but that doesn't mean you get a combat feat I give skill bonus and other non combats just as much. So if he gets more feats they are character devlopment feats that are the extras. And not all class abilities are a "no-no" some abilities for monks its flurry of blows/strikes /body development/unarmed damage monk has the longest list because they have the most abilities. At my hiome game it was easy to switch there were just 5 of us and played the standards in this setting I can see alot more will be envolved to keep some balance. But balance doesn't mean 1-1 it means getting the style/character even if a 2-1 happens now and again. And you need to remember the extra s I give out will either be skill based or a feat nobody ever takes or uses(i.e. Improved Sheild Bash) Just kool to have but would you raather bash the bugbear or put the point of your spear through him? Now say the bugbear had info you need then bashings a good ideal lucky your pretty good at it. So hard on here to get a round table discussion bare with me please and keep an eye out for things you think or overdone. Look at the Tamor hunter again you'll find he's just a specialized fighter with some woodland skills, the reason i used ranger as a base class was because after breaking down a fighter to get a bunch of new class skills i found thatthey were all on the ranger list. Tough feat balances bad rolls and takes up two feat spots I can't say anything bad about that.

Note under my swapping out of spells you get to trade in the ability to cast 12+ spells PER DAY for 4 feats thats not even??

wysiwyg is offical co DM (hope he likes the job) duties to be posted as i figure them out right now he's job is to question things so i don't miss anything anyone may ask wysiwyg about a swap out from here on out if he allows it you can have it
 

HolyMan

Thy wounds are healed!
For ML

In regards to Lora:

where you have added +2 skills per houserule coukld read
Skill points: 36 (4base + 4Int mod.)x4 + 4(human bonus)
Skill points per level: 9 (4base + 4Int mod. + 1human bonus)
Skill points max ranks: Class: 4 Cross-class: 2

list Wizard abilities Summon Familar(unused),Spellcasting,Spellbook,etc
weapon prof. are you prof with all simple weapons?

Starting gold is not 120 is 75 sorry

Background is great and make a deity it will be a lesser god/patheon there is not much of a Deities and Demigods done but the beauty of that is you will only know what your characters know instead of having you walk a dark temple (with the player knowledge it is deicated to a good diety)you ll only know what your characters now and you might not be so sure one of the reasons i'm liking pbp
 

Deskjob

First Post
DM wysiwyg

First your totally badass, now your co-DM. Can you get much cooler? No, I didn't think so...

HolyMan you get props. No, not props... +20 exp. Go ahead wysiwyg, give it to him! Give HolyMan his +20(I freakin' rock)exp.
 

HolyMan

Thy wounds are healed!
Sorry deskjob my charcter sheet doesn't have room for +20 exp (wish it did I'm so close to lvl 678,890 trillion- need 13 more pts.) By the way have you made the changes to Shinn so i can recheck i need to get an active characters posted in the RG you want to be first?

Edit: looks like all you need to do is lose size in the AC column and change to DB will be +0 for now
 
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Myth and Legend

First Post
where you have added +2 skills per houserule coukld read
Skill points: 36 (4base + 4Int mod.)x4 + 4(human bonus)
Skill points per level: 9 (4base + 4Int mod. + 1human bonus)
Skill points max ranks: Class: 4 Cross-class: 2
added this

list Wizard abilities Summon Familar(unused),Spellcasting,Spellbook,etc
done, and chose Rat familiar :)

weapon prof. are you prof with all simple weapons?
added block - all simple and martial (due to the Milita feat remember?)

Starting gold is not 120 is 75 sorry
Oh well. Didn't know what to do with this much money any way. Removed the potion for 50 gp and the Bow so she can afford her own spellbook :) I'm sure that a bow can be found somewhre later on.

Background is great and make a deity it will be a lesser god/patheon there is not much of a Deities and Demigods done but the beauty of that is you will only know what your characters know instead of having you walk a dark temple (with the player knowledge it is deicated to a good diety)you ll only know what your characters now and you might not be so sure one of the reasons i'm liking pbp
added a deity.

I'm very happy that Lora is liked so much! :D I'm sure i will enjoy playing her! Though, my fellow players should not expect her to be buckets of sunshine..
 

HolyMan

Thy wounds are healed!
A rat familiar well I hope Ginger and Mogins get along well together.

Everything looks ready to go will be using Invisible Castle for rolling but for now when you have time check in on any discussions posted here and fell free to respond.

And invite a friend that goes for everyone. :lol:
 

Deskjob

First Post
Char sheet changes

Just finished swapping out Size for DB. That was the last change to make. Character sheet should be all fancy-shmancy and good-to-go.

I'm gonna go eat some ice cream now. yum! Keep on rockin' ppls! Peace.
 

wysiwyg

First Post
Co-DM...is that like a 3-star general? Thanks for the promotion. I am only intending to be a secondary arbitrator/advisor, nothing more though.

I have attached the Tamor Hunter as it stands now in a neat format. I still feel that the class is unbalanced, but if you feel that it's not an issue, than it's not - this is your game after all.

Some points to consider about the class:

I think there are too many bonus feats that were given at first level (he has 5!). There is no reason to give him so many. The ranger only had 3 abilities at this level. I think weapon focus & skill focus (intimidate) are redunctant extras that he can pay from his normal 1st level feats.

Also, I noticed that intimidation is something built into the class, even though it's not in the ranger's class skill list. I added intimidation at the cost of: ride, swim (it's a mountainous region that they come from) & handle animal (since mountainous people usually do not have much livestock to look after - unless they look after tamors :lol:).

Is there a reason he needs the monk's AC bonus? The monk has it because of his kung-fu training - I doubt the T/H have that kind of skill. Why can just they not wear light armor instead?

Favourite enemy must, I repeat must stay: The tamor's themselves! The whole class is named after this creature, for heaven's sake!! It might be that it's not the greatest class ability, but that's no reason to discard it, especially for the TAMOR HUNTERS.

Let me know how you feel, and whether I should redraft the attachment.

On a different note: I am actually in the process of immigrating. I am leaving SA on the 4th of July. I am hoping to have a phone line up and running sometimes between 7th-10th July. Instead of having a hiccup in my playing session, my PC (that I have not yet thought of) should maybe only be introduced after I am settled in. This way we won't have our first AWOL before the game even started.
 

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