Jack99
Adventurer
A weekend in the Abyss..
If you are my player, do not read any further
Every year, my players and I leave for a weekend, to a cabin deep in the woods (okay, maybe not that far from civilization) and game our hearts out. Or rather, we play as much as our old bodies can handle. Which usually ends up being around 25-30 hours over the course of the weekend.
That weekend is coming closer (16th October-18th October) and only now do I know what will happen. There has been quite a few forks in the campaign lately, and I didn't want to prepare for something that wouldn't happen.
In order to make a ritual that will enable them to enter the memories and mind of a god, they need 3 things - aside from the two parts of the ritual, which they should have by then. The first thing they are told (by the ritual text) to get, is the heart of Grazz't.
Yeah..
That might be a tad rough for level 19 players, so I figured that they via some intel gathering could figure out that the heart of the Aspect of Grazz't would (probably) do.
I always try to make this weekend extra-special. The one two years ago had a horror-theme, and with the help of many posters from this board, I managed to scare the out of my friends, who are usually quite blasé about things. Last year was so-so, mostly because I couldn't get the campaign timed right, so they were stuck inside H2 - it was great fun, but not *special*. So this year, I want to make the weekend's adventure extra-extra-special .
Overview
So basically, if you have any ideas for a plot, for an awesome encounter, a cool place to visit or an interesting NPC that they will remember for years to come, let me know.
Thanks in advance.
If you are my player, do not read any further
Every year, my players and I leave for a weekend, to a cabin deep in the woods (okay, maybe not that far from civilization) and game our hearts out. Or rather, we play as much as our old bodies can handle. Which usually ends up being around 25-30 hours over the course of the weekend.
That weekend is coming closer (16th October-18th October) and only now do I know what will happen. There has been quite a few forks in the campaign lately, and I didn't want to prepare for something that wouldn't happen.
In order to make a ritual that will enable them to enter the memories and mind of a god, they need 3 things - aside from the two parts of the ritual, which they should have by then. The first thing they are told (by the ritual text) to get, is the heart of Grazz't.
Yeah..
That might be a tad rough for level 19 players, so I figured that they via some intel gathering could figure out that the heart of the Aspect of Grazz't would (probably) do.
I always try to make this weekend extra-special. The one two years ago had a horror-theme, and with the help of many posters from this board, I managed to scare the out of my friends, who are usually quite blasé about things. Last year was so-so, mostly because I couldn't get the campaign timed right, so they were stuck inside H2 - it was great fun, but not *special*. So this year, I want to make the weekend's adventure extra-extra-special .
Overview
- We are playing 4e D&D:
- The group is level 20, aiming for them to ding 21 after completing their quest.
- The plot should be completable in 25 hours
- The goal is to get the heart of Grazz't, or rather the heart of the aspect of Grazz't (negotiable)).
- Preferably the plot/adventure should take place in the Abyss.
- The group consists of human fighter/cleric, a tiefling wizard/cleric, a elven cleric/ranger, a half-elf going on eladrin warlock/bard and a human rogue.
So basically, if you have any ideas for a plot, for an awesome encounter, a cool place to visit or an interesting NPC that they will remember for years to come, let me know.
Thanks in advance.
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