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A little informal sci-fi/setting setting poll...

Which of the following d20 based systems should I use?

  • d20 Modern/Future (since it has everything one need)

    Votes: 4 30.8%
  • Mutants and Masterminds (since it's streamlined and extremely customizable)

    Votes: 2 15.4%
  • StarWars: Saga (since it has most of the things one needs and is simplified)

    Votes: 6 46.2%
  • True20 (since it is streamlined, simplified, and somewhat customizable)

    Votes: 1 7.7%


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Thanee

First Post
I do not know Cowboy Bebop (not an anime fan), though I know of it, but Serenity definitely sounds pretty close already to what you are doing there.


Why not take a look at the Cortex System RPG?

It is the (most recent incarnation of the) system of the actual Serenity RPG (which was the first incarnation of the system), and it is very cool. :D

Might be worth a look.

It's just one book, not very expensive, and includes a free PDF, too. :)


Other than that, I heavily dislike d20 Modern, so that is out (from my point of view only, of course ;)). M&M is great, but not sure how useful it is for such a game, True20 is probably the more closer match (it's basically the same system, or not?).

But from your choices, I think the Star Wars SAGA system would be the most appropriate.

Bye
Thanee
 


Voda Vosa

First Post
I think d20 modern or future has a high flexibility, and can adapt to almost anything you want to throw at it. Robust system I say.
 

Relique du Madde

Adventurer
Looks like my poll is turning out how I expected (a tight race with D20 Moder/Future and Star Wars:Sage) in the lead. I appriaciate the suggestions you all have given me thus far.

As far as my personal tastes go, the decision between Star Wars: Saga and Modern/Future is a difficult one. Although I like the breadth of options and their detail of D20 M/F yet, at the same time I feel that the amount of streamlining done in SWS was misguided or obsessive at times (in the case of some skills and the case of splitting certain sci-fi archetypes between two or more character classes).

Of course, as much as I love True20/M&M, True20 is extremely lacking in many areas when you exclude 3rd Party Publishers (which doesn't bode well considering that M&M and GR's other projects seem to take priority). M&M on the other hand has it's own issues, considering that it's using it for the type of game I had in mind would require me to experiment with a broad variety of options and various limitations/restrictions to insure that things don't to awry to quickly.


But no matter what, I have a difficult choice to make.
 
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Thanee

First Post
Hey Thanee...can I ask what things you dislike about d20 Modern?

By far my biggest dislike is the classes (and yes, I'm aware, that that is exactly what most like about it ;)).

Also the whole level/hp thing just doesn't work for me for any realistic campaigns (which modern and future campaigns often tend to be).

It's cool for D&D-style heroic fantasy, though. :)

Bye
Thanee
 

Relique du Madde

Adventurer
By far my biggest dislike is the classes (and yes, I'm aware, that that is exactly what most like about it ;)).

Also the whole level/hp thing just doesn't work for me for any realistic campaigns (which modern and future campaigns often tend to be).

It's cool for D&D-style heroic fantasy, though. :)

Bye
Thanee

The funny thing is, those are some of my pet peeves also. Wealth is another (when used in certain sci-fi settings).
 

Rhun

First Post
I have to say that I am one of the ones that really likes the classes in d20 Modern. I've been able to build just about any type of character, and I've been able to build the same concept multiple ways.

I agree with you on the Level & Hit Point thing, though. That sort of thing does tend to feel more "right" in a high fantasy game. Still, it works as a decent approximation of the character's skill level and ability to absorb/avoid damage; while not perfect it IS better than some of the other systems I've seen.

Wealth I disliked at first, until I came to understand it better. With that said, I don't actually use it in my games...it makes it too hard to "reward" characters with cash and/or valuable items.
 

kinem

Adventurer
I don't like d20 Modern/Future that much, but it has a big advantage for PBP, which is the online hypertext SRD. That alone makes it the best choice.
 


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