Leif
Adventurer
I just wanted to make sure that everybody saw this item, which is as interesting as it is troubling....
"Site News
New content for Community Supporter Subscribers! Emerald Press has kindly donated two products available to those with an EN World subscription.
Dark Classes: Assassin Dark Classes: Assassin provides a complete 4e class to restore the assassin class to the game. Designed as a martial striker, the assassin is the epitome of professional killers. This original class from Emerald Press PDF Publishing provides over 70 original powers, three paragon paths (the poisoneer, the suicide striker, and the hood), new feats, NPC template, and rules for creating unique weapons such as flick knives, heavies, or whatever else your twisted imagination can conceive.
Quick Kill There are times in any campaign where you need to take out a guard quickly without alerting anyone else and this can be tricky for higher-level characters squaring off against monsters with incredibly high hit points. It's time for the Quick Kill. Included is the quick kill skill challenge and three encounters to use with (or against) your players."
I'm not sure how I fee about this addition overall, but I think that it's DEFINITELY a NO-GO for this game. I just wanted to make sure thateverybody saw it, and knows that we've got 3pp who are actively expanding the 4E game in new and weird ways.
"Site News
New content for Community Supporter Subscribers! Emerald Press has kindly donated two products available to those with an EN World subscription.
Dark Classes: Assassin Dark Classes: Assassin provides a complete 4e class to restore the assassin class to the game. Designed as a martial striker, the assassin is the epitome of professional killers. This original class from Emerald Press PDF Publishing provides over 70 original powers, three paragon paths (the poisoneer, the suicide striker, and the hood), new feats, NPC template, and rules for creating unique weapons such as flick knives, heavies, or whatever else your twisted imagination can conceive.
Quick Kill There are times in any campaign where you need to take out a guard quickly without alerting anyone else and this can be tricky for higher-level characters squaring off against monsters with incredibly high hit points. It's time for the Quick Kill. Included is the quick kill skill challenge and three encounters to use with (or against) your players."
I'm not sure how I fee about this addition overall, but I think that it's DEFINITELY a NO-GO for this game. I just wanted to make sure thateverybody saw it, and knows that we've got 3pp who are actively expanding the 4E game in new and weird ways.