Leif's Homebrew 4E, OOC1

Leif

Adventurer
So, evidently, WD is the only voice calling for a continuation of the current battle. Sorry, Dad, but I think you're outvoted! :p So, we'll just assume a total victory for the party, and pick up the action with any search/investigation that you care to conduct.
 

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Leif

Adventurer
Those who wish to do so, may re-build your characters to the content of your little pea-pickin' hearts! Please post the new versions to this thread, pending approval for making the changes to the RG.
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
Those who wish to do so, may re-build your characters to the content of your little pea-pickin' hearts! Please post the new versions to this thread, pending approval for making the changes to the RG.

New build for Aimhirghin (didn't realize so much new stuff had come out for the Bard!)

What's our total Exp now?

Code:
(AV-ir-yin MALE-awn)

Race: Changeling (Medium Humanoid)

Class: Bard
Level: One
Experience: 95

Alignment: Unaligned
Deity: Oghma

[U]Ability Scores [/U]
STR: 08     (Mod+½Lvl: -1)
CON: 10     (Mod+½Lvl: +0)
DEX: 10     (Mod+½Lvl: +0)
INT: 13     (Mod+½Lvl: +1)
WIS: 16     (Mod+½Lvl: +3)
CHA: 19     (Mod+½Lvl: +4)

[U]Combat[/U]
 AC: 13     (10+½Lvl: 10; Armor/Ability: +5)
  F: 10     (10+½Lvl: 10; Ability: +1)
  R: 12     (10+½Lvl: 10; Ability: +3; Class: +1)
  W: 16     (10+½Lvl: 10; Ability: +4; Class: +1; Race: +1)

 HP: 22     (Bloodied: 11; Healing Surge: 05; Surges/Day: 07)

Movement: 6     (6 Squares)

[U]Senses[/U]
Passive Insght: 20     (Skill Bonus: +10)
Passive Prcptn: 18     (Skill Bonus: +08)

[U]Attacks[/U]
[I]Dagger[/I]
Increment: 5/10
    Melee: +2     (½Lvl: 00; Ability: -1; Proficiency: 03)
    Range: +3     (½Lvl: 00; Ability: +0; Proficiency: 03)
   Damage: 1d4-1

[I]Longbow[/I]
Increment: 20/40
    Range: +2     (½Lvl: 00; Ability: 00; Proficiency: 02)
   Damage: 1d10

[U]Racial Abilities[/U]
    Shapechanger: You have the Shapechanger Quality
    Change Shape: (At-Will, Minor)
                  Change shape to any medium humanoid (General or Specific)
Changeling Trick: (Encounter, Minor)
                  Bluff Check vs. Passive Insight, Success gains Combat
                  Advantage until the end of your next turn.
  Mental Defense: +1 to Will Defense/Saving Throws
     Skill Bonus: +2 to Bluff/Insight Checks

[U]Class Abilities (Bard)[/U]
           Bardic Training: Gain Ritual Caster, use 1 Bard Ritual/Day w/out
                            expending Components
Bardic Virtue (Prescience): (Encounter, Immediate Interrupt)
                            When enemy attack hits ally w/in 5 Squares, grant
                            WIS Modifier (+3) bonus to targeted defense
             Majestic Word: (Encounter Power, Close Burst 5)
                            You or one ally in burst can spend a healing surge
                            and regain Charisma Bonus (+4) extra HP, slide
                            target one square.
                            [I]Special: May use 2/Encounter, but only 1/Round.[/I]
    Multiclass Versatility: Choose multiclass abilities from any number of
                            classes.
         Skill Versatility: +1 on Untrained Skill Checks
              Song of Rest: On short rest you and allies using Healing Surge
                            gain CHA Bonus (+4) extra HP.
       Words of Friendship: (Encounter Power, Personal)
                            Gain +5 Bonus to Diplomacy check made before end
                            of next turn.

[U]Feats[/U]
Friendly Deception: May use Word of Friendship to modify Bluff Check
     Ritual Caster: Can Master/Perform Rituals of Character Level or lower.
                    *     Create Campsite
                    *     Traveler’s Chant


[U]Skills[/U]
01 Acrobatics
06 Arcana
00 Athletics
11 Bluff
05 Diplomacy
04 Dungeoneering
01 Endurance
04 Heal
02 History
10 Insight
05 Intimidate
04 Nature
08 Perception
02 Religion
01 Stealth
09 Streetwise
01 Thievery


[U]Powers[/U]
[COLOR="Green"]Changeling Disguise[/COLOR]
[COLOR="Green"]Cutting Words[/COLOR]
[COLOR="Green"]Jinx Shot[/COLOR]

[COLOR="Silver"]Majestic Word[/COLOR]
[COLOR="Silver"]Words of Friendship[/COLOR]
[COLOR="Silver"]Spiteful Glamour[/COLOR]
[COLOR="Silver"]Blunder[/COLOR]

[COLOR="Gold"]Stirring Shout[/COLOR]

[U]Equipment[/U]
Encumbrance: 61/120 lbs.

Money: 14 GP

Leather Armor
Daggers (4)
Longbow (30 Arrows)
Adventurer's Kit
Traveling Drum
Ritual Book

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 13     F: 10     R: 12     W: 16     HP: 22

[U]Senses[/U]
Passive Insght: 20            Passive Prcptn: 18

[U]Attacks[/U]
Dagger                Longbow
Increment: 5/10       Increment: 20/40
    Melee: +2
   Ranged: +3            Ranged: +2
   Damage: 1d4-1         Damage: 1d10

[U]Powers[/U]
[COLOR="Green"]Changeling Disguise[/COLOR]
[COLOR="Green"]Cutting Words[/COLOR]
[COLOR="Green"]Jinx Shot[/COLOR]

[COLOR="Silver"]Changeling Trick[/COLOR]
[COLOR="Silver"]Focused Sound[/COLOR]
[COLOR="Silver"]Majestic Word[/COLOR]
[COLOR="Silver"]Words of Friendship[/COLOR]

[COLOR="Gold"]Arrow of Warning[/COLOR]
[/sblock]
 



Leif

Adventurer
Well, yes, Dad, waiting until the party levels-up was my thought. But if letting Mowgli do it now is the only way to keep him interested in this game, then I'm willing to do that. And, if I let him to so, then I have to let everybody else as well. You are invited to try to slow him down if you can.
 

Walking Dad

First Post
Well, yes, Dad, waiting until the party levels-up was my thought. But if letting Mowgli do it now is the only way to keep him interested in this game, then I'm willing to do that. And, if I let him to so, then I have to let everybody else as well. You are invited to try to slow him down if you can.

I will try...

[sblock=Mowgli]
Good work ;)
[/sblock]
 

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