(AV-ir-yin MALE-awn)
Race: Changeling (Medium Humanoid)
Class: Bard
Level: One
Experience: 95
Alignment: Unaligned
Deity: Oghma
[U]Ability Scores [/U]
STR: 08 (Mod+½Lvl: -1)
CON: 10 (Mod+½Lvl: +0)
DEX: 10 (Mod+½Lvl: +0)
INT: 13 (Mod+½Lvl: +1)
WIS: 16 (Mod+½Lvl: +3)
CHA: 19 (Mod+½Lvl: +4)
[U]Combat[/U]
AC: 13 (10+½Lvl: 10; Armor/Ability: +5)
F: 10 (10+½Lvl: 10; Ability: +1)
R: 12 (10+½Lvl: 10; Ability: +3; Class: +1)
W: 16 (10+½Lvl: 10; Ability: +4; Class: +1; Race: +1)
HP: 22 (Bloodied: 11; Healing Surge: 05; Surges/Day: 07)
Movement: 6 (6 Squares)
[U]Senses[/U]
Passive Insght: 20 (Skill Bonus: +10)
Passive Prcptn: 18 (Skill Bonus: +08)
[U]Attacks[/U]
[I]Dagger[/I]
Increment: 5/10
Melee: +2 (½Lvl: 00; Ability: -1; Proficiency: 03)
Range: +3 (½Lvl: 00; Ability: +0; Proficiency: 03)
Damage: 1d4-1
[I]Longbow[/I]
Increment: 20/40
Range: +2 (½Lvl: 00; Ability: 00; Proficiency: 02)
Damage: 1d10
[U]Racial Abilities[/U]
Shapechanger: You have the Shapechanger Quality
Change Shape: (At-Will, Minor)
Change shape to any medium humanoid (General or Specific)
Changeling Trick: (Encounter, Minor)
Bluff Check vs. Passive Insight, Success gains Combat
Advantage until the end of your next turn.
Mental Defense: +1 to Will Defense/Saving Throws
Skill Bonus: +2 to Bluff/Insight Checks
[U]Class Abilities (Bard)[/U]
Bardic Training: Gain Ritual Caster, use 1 Bard Ritual/Day w/out
expending Components
Bardic Virtue (Prescience): (Encounter, Immediate Interrupt)
When enemy attack hits ally w/in 5 Squares, grant
WIS Modifier (+3) bonus to targeted defense
Majestic Word: (Encounter Power, Close Burst 5)
You or one ally in burst can spend a healing surge
and regain Charisma Bonus (+4) extra HP, slide
target one square.
[I]Special: May use 2/Encounter, but only 1/Round.[/I]
Multiclass Versatility: Choose multiclass abilities from any number of
classes.
Skill Versatility: +1 on Untrained Skill Checks
Song of Rest: On short rest you and allies using Healing Surge
gain CHA Bonus (+4) extra HP.
Words of Friendship: (Encounter Power, Personal)
Gain +5 Bonus to Diplomacy check made before end
of next turn.
[U]Feats[/U]
Friendly Deception: May use Word of Friendship to modify Bluff Check
Ritual Caster: Can Master/Perform Rituals of Character Level or lower.
* Create Campsite
* Traveler’s Chant
[U]Skills[/U]
01 Acrobatics
06 Arcana
00 Athletics
11 Bluff
05 Diplomacy
04 Dungeoneering
01 Endurance
04 Heal
02 History
10 Insight
05 Intimidate
04 Nature
08 Perception
02 Religion
01 Stealth
09 Streetwise
01 Thievery
[U]Powers[/U]
[COLOR="Green"]Changeling Disguise[/COLOR]
[COLOR="Green"]Cutting Words[/COLOR]
[COLOR="Green"]Jinx Shot[/COLOR]
[COLOR="Silver"]Majestic Word[/COLOR]
[COLOR="Silver"]Words of Friendship[/COLOR]
[COLOR="Silver"]Spiteful Glamour[/COLOR]
[COLOR="Silver"]Blunder[/COLOR]
[COLOR="Gold"]Stirring Shout[/COLOR]
[U]Equipment[/U]
Encumbrance: 61/120 lbs.
Money: 14 GP
Leather Armor
Daggers (4)
Longbow (30 Arrows)
Adventurer's Kit
Traveling Drum
Ritual Book