Converting Greyhawk monsters

Shade

Monster Junkie
Yep, I see no problem with that. The camo is for when they are motionless, resembling a pattern in the rug, while the surprise is for when they slither to life after someone walks over 'em. :)
 

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freyar

Extradimensional Explorer
Camouflage (Ex): Since a carpet snake looks like a woven pattern in carpet form, it takes a DC X Spot check to notice it. Anyone with ranks in Craft (weaving or rugmaking) can use one of those skills instead of Spot to notice the snake. In addition, while it is unmerging with the carpet, the carpet snake receives a +20 circumstance bonus to Hide and Move Silently checks.
 



freyar

Extradimensional Explorer
I think so, but I'm not sure what. I get the point that slashing the carpet shouldn't hurt the snake if you don't slash the snake pattern, but I wonder if it makes more sense to hurt the snake if you cut it in half. Also, I don't quite know what to do with the "separating pieces by 20 ft" bit, especially compared to burning.

Perhaps we should just say that destroying the carpet (using normal object damage rules) kills the snakes. I guess the carpets should be immune to bludgeoning.
 

demiurge1138

Inventor of Super-Toast
How does meld with stone treat such things? Damage to the object does damage to the melded, and causes them to fall out, right?
 

freyar

Extradimensional Explorer
Here's the relevant text:

Meld into Stone said:
Minor physical damage to the stone does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage. The stone’s complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save.

Also

The following spells harm you if cast upon the stone that you are occupying: Stone to flesh expels you and deals you 5d6 points of damage. Stone shape deals you 3d6 points of damage but does not expel you. Transmute rock to mud expels you and then slays you instantly unless you make a DC 18 Fortitude save, in which case you are merely expelled. Finally, passwall expels you without damage.

Considering that the snakes only have a few HD and are adapted to melding with the carpet, I'd be fine with reducing the damage to 2d6 or so (and reducing the Fort DC). As for spells, I'm not sure what to use, but that listing can provide some inspiration perhaps. What do you all think?
 

Shade

Monster Junkie
Great idea using meld in stone as inspiration.

Fire damage would seem to be especially useful against a rug, as would slashing weapons. I'm not sure about spells that would expel something from cloth, but I'd think a mending or similar effect cast upon a rug holding a snake would heal it. Thoughts?
 

freyar

Extradimensional Explorer
That sounds about right. Sonic would probably do half damage (like fire does to most objects), and I think carpets should be immune to bludgeoning (maybe 1/2 damage from piercing?). They should have 0 hardness (comparing to cloth and rope). It's 2 hp/inch of thickness, but I'd think a large rug should have more. Maybe 2hp per 5x5ft square? Let's try this just for the mundane damage part:

Minor physical damage to the carpet does no damage to the carpet snake, but damage significant enough that the snake's image cannot fit in the rug expels the snake immediately, doing 2d6 hp of damage to the snake and dazing it for 1 round. Destroying the carpet completely expels the snake as above and kills it instantly unless it succeeds at a DC 15? Fortitude save. A typical rug has hardness 0, 2 hp per 5x5 ft square, and takes normal damage from slashing weapons, fire, and acid, half damage from piercing weapons, electricity, and sonic energy, quarter damage from cold, and no damage from bludgeoning weapons.

If that looks ok, then we can think about magic.
 


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