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[OOC] A Paid Trip to Spellhold

Walking Dad

First Post
Sorry to see you go. Both my characters in L4W are currently i-adventure but perhaps there will be a spot for one of them in one of your later adventures.

@VV: Sounds like OPM will get a PM...
 

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Voda Vosa

First Post
I'm reopening recruitment​


For those interested, the information for creating characters is in the first page.
I'll be taking up to three more characters.
 

On Puget Sound

First Post
Can you tell us the classes/ roles/ races currently represented, so we can fill holes rather than duplicate abilities? I'm in. First choice is a half-orc ranger/rogue, but I'm flexible.
 


Pyrex

First Post
So you've got two strikers, a defender and a controller.

While I don't have a background (or even a fully fleshed concept yet...) I'd be interested in filling the Leader role with an Ardent (preview version from PH3 is in the builder).
 

Voda Vosa

First Post
Good, might be nice to see that class in action.
Oh, by the way, make it level 3, as after this little fight is over, everyone is getting up to level 3
 

Pyrex

First Post
Will do. Once I've had a chance to read some of what's been going on I'll post at least a partial build & background tomorrow for discussion.
 

On Puget Sound

First Post
Chizz

Chizz gazed across the stone floor at his weapons. Six feet away, but they might as well be at the bottom of the ocean. He strained once again at the ropes around his wrists, but even his orc blood didn't give him the strength to break those bonds.

It had been a bad two weeks. When Chizz set out from the Nelanther Isles aboard the Drunken Dolphin, he was pleased to have found work aboard one of a very few Nelanther ships that was not a pirate. Ok, they were smugglers, but Chizz was fine with that. He just didn't like killing people who didn't deserve it, having spent so much of his life killing people who did.

Tweaking the noses of the rulers of Amn (by breaking their laws) and the Shadowthieves (by breaking their monopoly), on the other hand, suited Chizz quite well. And if the miserable city dwellers wanted a bit of lotus dust to ease their worries, Chizz would help bring it to them.

And now the Dolphin was underwater, sunk in a storm that seemed to come from nowhere. The crew and cargo were missing or dead. And Chizz was in the hands of people he guessed were Shadowthieves, with no idea what they had planned for him.

Suddenly there was a loud noise beyond the door. A fight! Would these enemies of his enemies be yet more enemies? He cursed softly as he tried to wriggle closer to his knives. If he could reach one with his teeth....

====== Created Using Wizards of the Coast D&D Character Builder ======
Chizz, level 3
Half-Orc, Ranger|Rogue
Hybrid Ranger: Hybrid Ranger Fortitude
Hybrid Talent: Rogue Tactics
Rogue Tactics: Brutal Scoundrel
Background: Nelanther Isles (Nelanther Isles Benefit)

FINAL ABILITY SCORES
Str 18, Con 12, Dex 18, Int 8, Wis 12, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 16, Int 8, Wis 12, Cha 10.


AC: 18 Fort: 17 Reflex: 17 Will: 13
HP: 34 Surges: 7 Surge Value: 8

TRAINED SKILLS
Athletics +11, Stealth +10, Thievery +10, Acrobatics +11, Endurance +9, Perception +7

UNTRAINED SKILLS
Arcana, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History, Insight +2, Intimidate +3, Nature +2, Religion, Streetwise +1

FEATS
Level 1: Hybrid Talent
Level 2: Weapon Proficiency (Katar)

POWERS
Hybrid at-will 1: Duelist's Flurry
Hybrid at-will 1: Twin Strike
Hybrid encounter 1: Off-Hand Strike
Hybrid daily 1: Duelist's Prowess
Hybrid utility 2: Fast Hands
Hybrid encounter 3: Nasty Backswing

ITEMS
Adventurer's Kit, Paired Katar +1 (2), Duelist's Bow Longbow +1, Amulet of Protection +1, Arrows (60), Potion of Healing (heroic tier), Rat Killer's Coat Leather Armor +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 
Last edited:


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