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[Pathfinder] Flames of Littleton (ooc thread)


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Walking Dad

First Post
IME, waiting for each person to post actions in initiative order, followed (presumably) by a DM's response, is a formula for disaster in a PbP game (insofar as anything associated with a PbP game can be a disaster).

My suggestions:

1. Have everyone roll for initiative, and then everyone posts their desired actions. DM adjudicates results, including modding actions where applicable. I do this in my games, and it generally works pretty well.

2. Have everyone post their actions. The order actions are posted in determines initiative. DM adjudicates, et cetera. I've never done this, but I've read that some PbP DMs do.

I would vote method 1 with a small edit:

1. DM rolls for initiative, and then everyone posts their desired actions. DM adjudicates results, including modding actions where applicable. I do this in my games, and it generally works pretty well.
 

VanorDM

Explorer
IME, waiting for each person to post actions in initiative order, followed (presumably) by a DM's response, is a formula for disaster in a PbP game (insofar as anything associated with a PbP game can be a disaster).

Thanks for pointing that out :) I've never run a PbP game before so I'm glad you pointed that out to me. I guess I can see the issue because if one person doesn't post often the whole game can be put on hold until he or she does.

We'll go with the first option, everyone posts what they want to do and I'll adjust according to int order as needed.

Again thanks for the advice. :)

Edit: I missed some of the above posts... Just wanted to address one issue, that being who roles for int.

I've done it both ways in TT games and as a player I've always preferred making my own roles. I've looked at the page we've been using so far and it doesn't seem real easy to cheat the roles there. So I'm fine with everyone making the roles for themselves there.
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Ya know, there is another option:

two rolls. roll one for the monsters (adjust by their inititive modifiers for encounters of mixed types) and one for the playerws. the players then adjust according to their modifier.

just ssain. I have played this way sometime or another i think. back in 1.0 ed and the the modifier was the reaction adjustment back then.
 

Rhun

First Post
Ya know, there is another option:

two rolls. roll one for the monsters (adjust by their inititive modifiers for encounters of mixed types) and one for the playerws. the players then adjust according to their modifier.

Not a bad concept, but with the ability to load up rolls in invisible castle, it really doesn't save much time. Since the initiative modifiers would change the rolls, you'd still end up with initiative counts all over the place.
 



Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I was just making the point that these days it isn't like anyone is really rolling a die for every PC (alright, alright...I actually do sometimes at home, instead of using IC). :D


Aha! Caught ya! I knew something hinky was going on!!
 


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