Converting Forgotten Realms monsters

Status
Not open for further replies.

log in or register to remove this ad



demiurge1138

Inventor of Super-Toast
That weight seems reasonably to me, although I'm sure Cleon will swing by soon enough with elaborate density and mass calculations. ;)
 

Cleon

Legend
That weight seems reasonably to me, although I'm sure Cleon will swing by soon enough with elaborate density and mass calculations. ;)

Ahem.:cool:

I think somewhere around 5000 pounds is a reasonable average.

EDIT: Oh, and I'd go for Challenge Rating 7. They aren't two CRs better than an average Xorn.
 
Last edited:


Shade

Monster Junkie
Dumathoin’s main statue dominates the room at the western end. It has a 30’ wide base, and stands 54’ tall. Smaller representations, only 18’ tall, flank the temple entrance area and the two exits at the western end; each pair exhibits Dumathoin in his glorified aspects of mining and underground exploration, while the main statue glorifies his pure mountain dwarf aspects.

Mithral Guardian:
AC 3; MV 9; HD 12; THAC0 9; #AT 1; Dmg 3d12 (fists); SA Negates darkness; SD 10’ R silence, gains hp from magic missiles & lightning; SW +2 magical weapons; MR Nil; SZ H (18.); ML Fearless (20); Int Non- (0); AL Neutral good; XP 7,500.

Notes:
SA.The mithral guardians automatically dispel any magical darkness.
SD.The mithral guardian acts as a metal statue until activated; they are immune to all but magical weapons of +2 or greater bonuses. While active, it is surrounded by a silence 15’ radius spell. When attacked by lightning bolts, shocking grasp, or magic missiles, the mithral guardians use the damage to repair themselves.

Originally appeared in Undermountain: The Lost Level (1996).
 

freyar

Extradimensional Explorer
Ok, so these are the 18 ft ones. Want to do an advanced 54 ft one also?

Compared to golems, 12HD seems low for Huge size. Want to bump that?
 

Shade

Monster Junkie
Yes to all that. We should bump them to the 22-25 HD range, which is the cutoff for Huge for the stone and iron golems.

Bumping an iron golem to Huge yields...

Str 41, Dex 7, Con —, Int —, Wis 11, Cha 1

Mithral has the same hps as steel, but its hardness is 5 better, suggesting to me we boost the DR by 5.

Mithral also weighs half as much as steel, so these are probably sufficiently lighter than an (upsized) iron golem.
 

freyar

Extradimensional Explorer
That all sounds fair to me. 24HD?

I kind of like 2 fist/slam attacks at 3d12+Str, which is just slightly better than what I think a Huge iron golem gets (4d8+Str, though I don't know precisely how to advance 2d10).

Want to give them full magic immunity as well as healing from specified spells?

There seems a slight contradiction in the radius of the silence aura. I'd say go with 15 ft since these should be tough.
 

Status
Not open for further replies.
Remove ads

Top