Nifft
Penguin Herder
Over in the other thread, I call this Amortized Pwnage. It's a form of balance that is no longer well thought of, but which seemed to be popular in early editions.On a right-here-and-now basis you're quite right; but what about the long term? You're forgetting the time factor.
The choice you make might show "win" now, but in 6 levels you could be on the short end.
That's probably because balance in combat is easy to talk about, because it's easy to verify.I wrote a lengthy post on this a couple of weeks ago about a problem with the underlying assumption of this statement--because when people talk about balance in this context, 99.9 percent of the time they're talking about "balance in combat."
But all your follow-on assumptions are invalid: I'm not only talking about combat. I'm talking about the ability to solve any obstacle, any conflict, any problem just-plain-better than another PC.
Over in the other thread, I call this Niche Protection. It is another previous attempt at balance which now I think isn't very good.But that's not really balance. That's just multiple points of imbalance.
You suck for six months and then I suck for six months means that someone is sucking ALL THE TIME.
At no point in time, should the mechanics of a game sideline any character through absolutely no fault of his own. Forcing a player to ride the pines because of a choice he made six months ago is very poor game design.
Your example is hilarious. I kind of want someone like that in my campaign now.A little creativity nets you whatever character you want without forcing the DM to rebalance all the encounters around having a wet noodle in the party.
Cheers, -- N