Stormwrack's got us covered.
Monstrous Crab, Large
Large Vermin (Aquatic)
Hit Dice: 6d8+9 (36 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 18 (–1 size, +9 natural), touch 9, flat-footed 18
Base Attack/Grapple: +4/+17
Attack: Claw +8 melee (1d8+5)
Full Attack: 2 claws +8 melee (1d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict 2d8+5, improved grab
Special Qualities: Amphibious, low-light vision, scent, vermin traits
Saves: Fort +6, Ref +2, Will +2
Abilities: Str 21, Dex 11, Con 12, Int —, Wis 11, Cha 2
Skills: Hide +0, Spot +4
Feats: ToughnessB
Environment: Temperate aquatic
Organization: Solitary or colony (2–5)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7–11 HD (Large)
Level Adjustment: -
Monstrous Crab, Huge
Huge Vermin (Aquatic)
12d8+27 (81 hp)
Initiative: +0
30 ft. (6 squares)
Armor Class: 22 (–2 size, +14 natural), touch 8, flat-footed 22
Base Attack/Grapple: +9/+28
Attack: Claw +14 melee (2d6+7)
Full Attack: 2 claws +14 melee (2d6+7)
Space/Reach: 15 ft./15 ft.
Special Attacks: Constrict 4d6+7, improved grab
Special Qualities: Amphibious, low-light vision, scent, vermin traits
Saves: Fort +10, Ref +4, Will +4
Abilities: Str 25, Dex 11, Con 14, Int —, Wis 11, Cha 2
Skills: Hide –4, Spot +4
Feats: ToughnessB
Environment: Temperate aquatic
Organization: Solitary or colony (2–5)
Challenge Rating: 7
Treasure: e None
Alignment: tral Always neutral
Advancement: 13–23 HD (Huge)
Level Adjustment: -