The big problem I see is WoTC making short term decisions over long term ones. This is based on several things they did.
They sell off GenCon, then realize they want a Con, so they make Winter Fantasy the official one for D&D.
They spin off Dragon and Dungeon licensed to Paizo, then they revoke the licenses for that.
They create the OGL, then revoke it, and before that change strategies (licensing out stuff like monster IP for Tome of Horrors and stuff like campaign settings, then reversing their stances).
I see them making a lot of short term decisions that appear to be biting them in the rear. And while I can see layoffs as a possibility to keep profit flowing, I think a constant rotation of creative types will not be good for the company long term.