• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Converting Al-Qadim creatures

Status
Not open for further replies.

Shade

Monster Junkie
25% spell resistance translates to CR + 6.

Guardian tasked genies have one face which watches forward and another which watches backward.

While I really like the ubiquitous vision ability, this seems to apply good ol' all-around vision, eh?

Some of their masters, however, occasionally give them protective magical items, which they are expected to use.

Possible support for Use Magic Device.

Habitat/Society: Guardian tasked genies are solitary creatures and dislike social interaction. They speak in very clipped sentences if required to, but they do not encourage questioning. In fact, they are completely humorless about their tasks, following out their routines and procedures with methodical precision. They are perfectly willing to describe what they are guarding and who commanded them to guard it, though they will not tell anyone about what they can do to prevent its theft. (One of the conditions of their service is that they be told everything about the items left in their care.) Guardian genies will not guard living creatures. Guardian genies cannot be bribed and will attack any creature that attempts to do so.

Support for Sense Motive and against Diplomacy.

Guardian tasked genies have no love of death and violence, although they are more than competent at dealing out both. If possible, they will use threats and warnings rather than immediately resorting to magical or physical combat.

Support for Intimidate.

Number 6 said:
And perhaps these skills:
Bluff (for combat purposes like Feint) 17, Climb 17, Intimidate 17, Jump 17, Listen 17, Move Silently 17, Sense Motive (again, for combat purposes) 17, Spot 17, Swim 17, Use Rope 17 (for binding captured intruders... if necessary)

That's a pretty good list. Based on the info above, I'd recommend replacing Swim with Use Magic Device. Probably some Search as well, in case it's treasure is stolen and it needs to track down the thieves. Also, enough Concentration to snap off its SLAs without drawing AoOs. I'd also fancy some Tumble, in case a party tries to cut it off while another member rushes to swipe the treasure. :devil:

Perhaps...

Bluff 15, Climb 5, Concentration 12, Intimidate 17, Jump 10, Listen 17, Move Silently 17, Search 8, Sense Motive 17, Spot 17, Tumble 10, Use Magic Device 15, Use Rope 10
 

log in or register to remove this ad

Cleon

Legend
That's a pretty good list. Based on the info above, I'd recommend replacing Swim with Use Magic Device. Probably some Search as well, in case it's treasure is stolen and it needs to track down the thieves. Also, enough Concentration to snap off its SLAs without drawing AoOs. I'd also fancy some Tumble, in case a party tries to cut it off while another member rushes to swipe the treasure. :devil:

Perhaps...

Bluff 15, Climb 5, Concentration 12, Intimidate 17, Jump 10, Listen 17, Move Silently 17, Search 8, Sense Motive 17, Spot 17, Tumble 10, Use Magic Device 15, Use Rope 10

Surely it would need Survival and Track to "track down the thieves" with a skill.

I'd add some kind of locate object Su power or SLA and redistribute those Search points into Tumble and Jump.

The rest of those skills look OK I guess.
 

Shade

Monster Junkie
Locate object as 1/day SLA?

Revising...

Bluff 15, Climb 5, Concentration 12, Intimidate 17, Jump 14, Listen 17, Move Silently 17, Sense Motive 17, Spot 17, Tumble 14, Use Magic Device 15, Use Rope 10

How's that?
 

Cleon

Legend
Locate object as 1/day SLA?

Revising...

Bluff 15, Climb 5, Concentration 12, Intimidate 17, Jump 14, Listen 17, Move Silently 17, Sense Motive 17, Spot 17, Tumble 14, Use Magic Device 15, Use Rope 10

How's that?

The skills look good.

I'd make the locate object more frequent than that, somewhere around 3/day or 5/day, but restrict it to whatever objects it is set to guard.

Something like 4/day - locate object (guarded items only).
 



Number 6

First Post
I'm with Cleon... big effing creature with the potential for getting massively nasty. ;)


However, I have one reservation about Locate Object as a new SLA for guardian genies.

They are not exactly expected to lose the stuff they were summoned to watch... and considering they are CR 12, they probably ought to either fight to the death, or only run away back to their plane after getting close enough to death that the don't give a damn about any agreements with sha'irs or whoever bound them.

Guardian genies aren't going to let anyone make off with their master's stuff... and if it does happen, that's another contract with their master... and possibly with a different genie (while the guardian stays to guard the rest of the treasure vault, or the exit, or something else).

Just food for thought.
 
Last edited:

Shade

Monster Junkie
While I'm not quite as confident in the genie's abilities to thwart theft, I'm fine with leaving the recovery up to another tasked genie. :)
 

Cleon

Legend
While I'm not quite as confident in the genie's abilities to thwart theft, I'm fine with leaving the recovery up to another tasked genie. :)

Hmm.

I'm OK with dropping locate object. As you say, it's a guardian not a recovery expert.

And I do like the idea of a Tracker or Hunter Tasked Genie, which tracks down item or creatures for its master, either leading others to the object of its hunt or bringing them back to its master...

"Dead or Alive I'll bring the thief to you, just tell me which you want.":devil:
 


Status
Not open for further replies.
Remove ads

Top