It might still be more appropriate than all-around vision, though, since as you pointed out earlier, it's probably more supernatural in origin.
Those are good suggestions for the SLAs.
The guardian genie already has:
2/day - alarm, see invisibility, sepia snake sigil, shout, silence, & guards and wards
1/day - Blade barrier
...at least those are the SLAs from the 2nd-edition version. So it already has alarm and sepia snake sigil.
For possible additional/alternative SLAs we might want to list: fear, glyph of warding (unless we use it as a substitute for wyvern watch), shield other (if ordered to protect a creature or person), repulsion, or status.
Which sourcebook does Hold the Line come from? I'd like to check that out.
Apparently the blindness is contagious:Blast it, I must be going blind. I went to the trouble of looking through the AD&D entry just before I posted that and plain didn't see them.
D'oh! That's a double-dumbass on me!The AD&D description specifically says "they will not guard living creatures", so I wouldn't give them shield other.
Thanks for the link. That's a damn nice feat... and suits the guardian genie quite well....The salient point is Hold the Line is in the SRD, so we can use it freely.
Feats: Combat Expertise, Combat Reflexes, Improved Initiative (B), Improved Sunder, Hold the Line, Power Attack
Which sourcebook does Hold the Line come from? I'd like to check that out.
While scanning the original details again (meekly)... the green fire breath:
It's once per day and deals quite a lot of damage (14d6)... but it looks like Red Dragons fire breath does a number of dice (d10s) of damage equal to half it's Hit Dice. Should we use this as a guide (and make it 7d6, which averages at 24 points of damage), or say "to Hell with it, these bastards breathe vicious fire!" but only on d6s (14d6, averaging 49 points)?
Considering it is only once per day, I suspect enough folks will want this to be the full 14d6... which seems reasonable.
While scanning the original details again (meekly)... the green fire breath:
It's once per day and deals quite a lot of damage (14d6)... but it looks like Red Dragons fire breath does a number of dice (d10s) of damage equal to half it's Hit Dice. Should we use this as a guide (and make it 7d6, which averages at 24 points of damage), or say "to Hell with it, these bastards breathe vicious fire!" but only on d6s (14d6, averaging 49 points)?
Considering it is only once per day, I suspect enough folks will want this to be the full 14d6... which seems reasonable.
I like all that except Improved Sunder. Nothing really gives me a "break weapons" vibe with these guys. Weapon Focus (longsword) perhaps? Or, if you're a rat bastard DM like me, how about Improved Critical (longsword)? That gets 'em closer to the scimitar's threat range.
The hearing of guardian genies is acute enough to pick up a feather falling onto a stone at a hundred paces; this, combined with their 360-degree vision, makes them impossible to surprise.
Guardian tasked genies are unaffected by all illusion/ phantasm and enchantment/charm spells. All other magic ffects them normally if it overcomes their magic resistance.
They target spell-casters before all others.
Guardian genies have a 20% chance to possess powers in addition to the ones listed above and a 30% chance to have powers that simply replace 1-4 of the above powers. Examples might include flight, detect lie, the ability to shape glyphs of warding or explosive runes, hold portal, dimension door, and other abilities that might be expected to help a guardian.