SoldierBlue
First Post
Ladies and Gentlemen,
In a previous thread regarding Carrion Hill, an interesting side-bar thread developed regarding the Darklands, and campaign design in general, to which Mr. James Jacobs contributed his own thoughts.
For one, I'm keen on the design principles Mr. Jacobs mentioned - the idea that, while Golarion will be a highly detailed world (2 x APs a year, 6 x Chronicles a year, etc...), there has been an attempt to place two adventure nuggets that are not completely fleshed out to each highly detailed aspect.
I'm keen on where Golarion is headed, although I have my reservations.
First, I'm adverse to the idea of nation-states in fantasy. There is little precedent to the modern nation state in medieval history. Further, in a well-organized nation-state, there should be little room for adventure. So I'm not sure Andoran, Galt, et al are helpful in that respect.
Second, I'm a little disappointed that when you go north in Golarion you meet large bearded chaps with names like Bjorn who ride dragon ships. We can more more imaginative than that, folks. Moreover, I'm always a little disappointed by cultures that are lifted completely from our own planet...
Third, too human-centric. Let's make more room for demi-humans!
Golarion is a growing and developing world, and while the fine folks at Paizo have already enough ideas to take us far into the next decade with regard to Golarion's development, what do we as players want to see, and what don't we want to see?
This could be in terms of politics, cultures, etc, or it could be in respect to design philosophies...
I'm curious what kinds of ideas are out there...
In a previous thread regarding Carrion Hill, an interesting side-bar thread developed regarding the Darklands, and campaign design in general, to which Mr. James Jacobs contributed his own thoughts.
For one, I'm keen on the design principles Mr. Jacobs mentioned - the idea that, while Golarion will be a highly detailed world (2 x APs a year, 6 x Chronicles a year, etc...), there has been an attempt to place two adventure nuggets that are not completely fleshed out to each highly detailed aspect.
I'm keen on where Golarion is headed, although I have my reservations.
First, I'm adverse to the idea of nation-states in fantasy. There is little precedent to the modern nation state in medieval history. Further, in a well-organized nation-state, there should be little room for adventure. So I'm not sure Andoran, Galt, et al are helpful in that respect.
Second, I'm a little disappointed that when you go north in Golarion you meet large bearded chaps with names like Bjorn who ride dragon ships. We can more more imaginative than that, folks. Moreover, I'm always a little disappointed by cultures that are lifted completely from our own planet...
Third, too human-centric. Let's make more room for demi-humans!
Golarion is a growing and developing world, and while the fine folks at Paizo have already enough ideas to take us far into the next decade with regard to Golarion's development, what do we as players want to see, and what don't we want to see?
This could be in terms of politics, cultures, etc, or it could be in respect to design philosophies...
I'm curious what kinds of ideas are out there...