I think there are some small grains of truth in the blog post, but also a lot of assumptions that aren't consistently true across the board. Outsider's post hits on a lot more relevant reasons - some groups just aren't welcoming to women.
Currently, both my gaming groups are about 1/3 female. One of them has a female DM. The LFR night at the locale store has several regular female gamers, most of which regularly DM. Of them, some get more into the RP elements of the game, but others are eager to just dive into the hack-and-slash of things.
Here's the thing. Your conclusion is that "the shift towards more mechanical and procedural tabletop RPGs has ‘closed the door’ to many potential female players."
It would follow, then, that the current number of female gamers must be much smaller than how many used to game back in the day, right? Yet I don't sense that is the case. I think the game has become more welcoming in many ways, and imagine the number has grown - perhaps not by leaps and bounds, but certainly enough for your statement to just not hold true.
If you have evidence to the contrary, of course, by all means present it.
Currently, both my gaming groups are about 1/3 female. One of them has a female DM. The LFR night at the locale store has several regular female gamers, most of which regularly DM. Of them, some get more into the RP elements of the game, but others are eager to just dive into the hack-and-slash of things.
Here's the thing. Your conclusion is that "the shift towards more mechanical and procedural tabletop RPGs has ‘closed the door’ to many potential female players."
It would follow, then, that the current number of female gamers must be much smaller than how many used to game back in the day, right? Yet I don't sense that is the case. I think the game has become more welcoming in many ways, and imagine the number has grown - perhaps not by leaps and bounds, but certainly enough for your statement to just not hold true.
If you have evidence to the contrary, of course, by all means present it.