Doug McCrae
Legend
I think nerds tend to overestimate the value of consistency.
Bingo. Sometimes, in these discussions, I get the feeling like I'm reading literary criticism written by engineers.I think nerds tend to overestimate the value of consistency.
I think nerds tend to overestimate the value of crying out 'nerd!'I think nerds tend to overestimate the value of consistency.
Oh no! I have had that argument here and saying I won is a bit like saying the Brits won the Somme.You need look no further than the concept of "hit points" to find your proof, I'd argue.
Well, you are mostly.Bingo. Sometimes, in these discussions, I get the feeling like I'm reading literary criticism written by engineers.
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yeah, the "you're thinking too hard about fantasy" line makes lots of sense on a d&d forum, too. it's also a great contribution to the discussionI think nerds tend to overestimate the value of consistency.
yeah, the "you're thinking too hard about fantasy" line makes lots of sense on a d&d forum, too. it's also a great contribution to the discussion
Bingo. Sometimes, in these discussions, I get the feeling like I'm reading literary criticism written by engineers.
Which, come to think of it, is probably what I'm reading.
It's all very system-oriented, and not at all like conversations about believability I've had w/non-nerds.
I just find the 'nerd' label belittling and I think there are better alternatives, like "You're thinking too hard". On the other hard, I don't think the "nerds" (I put it in quotation marks, so that's OK) are thinking too hard in this case. Anyone who reads or watches fantasy can have strong feelings about versimilitude, but only the "nerds" (again, quotation marks) spend extra time voicing their opinions about it on Enworld.yeah, the "you're thinking too hard about fantasy" line makes lots of sense on a d&d forum, too. it's also a great contribution to the discussion
I suspected as much!Well, you are mostly.
Note I'm not knocking literary criticism written by engineers... it can't be any worse than the stuff the French come up with.LOL, well sometimes that's true--in my case especially.
It can, but it's a tough topic. There can be quite a lot of disagreement over what's really real, let alone what's believable, plausible, and/or seemingly real in the context of a fantasy role-playing game. But it is a interesting subject, no matter how often it comes up.And I think that defining "realism" and "believability" creates a framework around which to discuss those other things.