Tenchuu
First Post
Proposal: Adjust Time Experience in two ways:
Part 1: Increase the amount of time experience given per month by a factor of 2. So, instead of a character gaining a level's worth of time experience after 1 year, they would gain it after 6 months.
Part 2: Remove the policy that time experience is only given in whole month increments. Ideally, the charter would list experience-per-day amounts.
The Short Rationale: make gaining experience more fair for all players and easier to track for DMs.
The Long Rationale: Since games run at different paces, players are not gaining EXP evenly/balanced. If you're lucky and you get a fast-paced DM and player group, you will level much faster than someone who is in a group with slow posters. Since it's a living setting, that's kind of unfair. Time experience tries to fix this, but it is inadequate (see examples from R1 here).
For part 2, it would make a DMs job of tracking Time experience easier. By removing the whole month policy, a DM could always grant time experience at the end of each encounter. For example, if the first encounter of a multi-encounter adventure only takes 22 days, it doesn't make sense to wait 8 days to award the time experience (or more likely, wait until the next encounter, or the end of the adventure). It also it more easy for the players to have all rewards given at one time, so updating their sheets is easier.
Part 1: Increase the amount of time experience given per month by a factor of 2. So, instead of a character gaining a level's worth of time experience after 1 year, they would gain it after 6 months.
Part 2: Remove the policy that time experience is only given in whole month increments. Ideally, the charter would list experience-per-day amounts.
The Short Rationale: make gaining experience more fair for all players and easier to track for DMs.
The Long Rationale: Since games run at different paces, players are not gaining EXP evenly/balanced. If you're lucky and you get a fast-paced DM and player group, you will level much faster than someone who is in a group with slow posters. Since it's a living setting, that's kind of unfair. Time experience tries to fix this, but it is inadequate (see examples from R1 here).
For part 2, it would make a DMs job of tracking Time experience easier. By removing the whole month policy, a DM could always grant time experience at the end of each encounter. For example, if the first encounter of a multi-encounter adventure only takes 22 days, it doesn't make sense to wait 8 days to award the time experience (or more likely, wait until the next encounter, or the end of the adventure). It also it more easy for the players to have all rewards given at one time, so updating their sheets is easier.
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