Here's the B8, B1-9, And AC9 version - as far as I can tell they are identical (text is actually take from AC9).
CHAMELEON MAN
Armour Class 9
Hit Dice: 2*
Move: 120' (40')
Attacks: 1 weapon
Damage: By weapon
No. Appearing: 2-8 (5-20)
Save As: Fighter 2
Morale: 7
Treasure Type: (Q+S) E
Intelligence: 10
Alignment: Neutral
XP Value: 25
Chameleon men usually live in deep caverns or in dense forests far
from civilization. They are 7 feet tall and quite thin, with spindly arms
and legs. They move with a gangling, awkward stride. They have
multi-coloured skin with tiger-like stripes of red, blue, green, yellow,
brawn, orange, black and white.
Each round a chameleon man can vanish and reappear in another
place up to 120 feet away from the spot where he vanished. This
vanishing move is instantaneous. The control of this ability is so
precise that they never reappear in mid-air or inside solid objects.
However, since the ability is instantaneous, a chameleon man cannot
reappear in the exact spot where someone else is standing when the
chameleon man vanishes. If several chameleon men use this ability in
the same area, they all reappear without bumping into each other.
A chameleon man cannot attack in the same round that he uses this
ability, because of the amount of mental concentration required to
vanish. A group of chameleon men will usually work in concert, using
their vanishing ability to surround opponents.
The warriors of this race are usually armed with daggers, spears or
clubs. They never wear armour, however, since they cannot carry
much weight when vanishing. Chameleon men leaders, known as
"Lords of Shade and Hue", have 4 hit dice and have 1d20+10
bodyguards who always accompany them. (HD 2). Both leaders and
bodyguards have a morale of 9.