"I was just telling the good Chevaliers about the need to confront Evil, no matter where it exists. You see, I am from an ancient order of militant priests. I would consider it an honor if I could join you in your quest to these caves!"
Vellekhyr hears the howls and gibbering of his prison-mate begin to quiet slowly over time. "NO!!! THE BEES! THEY WILL FLY AWAY WITH THE TURTLE!"
After a while, the man is quiet. "In the ancient days, my forefathers were dragons. No... that's not right. My forefathers, they were of Traladar. Turtles. And priests of the order. Maybe druids, men of the spirits and the woods. And definitely turtles!
"There was a legend about the old man of the hills, east of here, north of here, in the uplands. Dragons used to live here. And people of Traladar. There was a time when we ruled this land, and then we offended the gods! The gods! Or did the gods offend us, the turtles? For that, we lost the land to the bees. Buzz! Buzz!
"One of the immortals is said to live in the hills, and I wanted to see him... but I could not find him. I wandered until the men on the horses brought me here. Maybe the old immortal is under the hills? Like a turtle? I will need a shovel! I will bring a shovel next time. Next time!"
The unseen man in the cell next door lapses back into silence.
"Walls offer protection, but they lock away the world. We ask for men to help in our errand. But the evil out there grows, and it grows constantly. Our challenge needs be done, and needs be done soon. You have heard the good Friar. The church is in favour of this mission --" (she hesitates inwardly as she wonders why that might be) "--and I tell you that any favours granted now will be remembered. By me." That last is added almost as an afterthought, but it sounds good, she hopes.
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GM: Alright, I'll think about the Persuasion attempt, with the idea that social skills are not "mind control". I'm not ruling out an attempt, but getting a band of heavy cavalry & knights to ease your initial journey to the caves is a bit much.
OOC - I think you are correct. We'd probably have to go full on Duel of Wits to convince these guys to help with the Caves, and honestly, I don't think we know enough about the situation or the Chevaliers to make a convincing argument.
ooc - I agree. Although I want to try for a less lofty goal: getting some basic gear so we can help out.
"Sir, we will attempt to do as you have suggested. We'll find some evidence. In the meantime, we can be of service by helping clear out the bandits. I'll take Auromos here to the armory and we'll get the basics on loan. Then we'll be able to deal with the problem with minimal casualties."
When Constance starts to speak about her crazy demands again, Ferrantos gives her an intense look, trying to force his thoughts into her head, "Please don't be so religious/crazy."
After an hour of meditative song, blissful without the interjection of his cellmate, the madman's words begin to eat at Vellekhyr. There was a sense to them beneath the delusion. For a time the elf continues his art, but that nagging part of him continues as well. Finally he asks, "why did you seek an immortal?"
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ooc - Since it's beginner's luck, it was double ob for them. My 2 successes gave them an Ob 4, correct? (I'm just wondering for mechanics purposes, trying to learn the game, you now?)
Also, should we keep track of all of our own tests? I'll probably will anyways, since i want to learn the advancement rules as well.
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GM: As I understand it... Double Obs for them, and then add +1D disadvantage for starting earlier than Aurvang with their drinking... So Obs 5, I think.
And, Yes, I'd prefer you to track your own tests. This forum seems to allow Edits for a long time (unlimited time?) after a post. So whatever works best for you, and do let me know if/when you are ready for advancement.
Okay, time to work out what happens with Aurvang, Avros, the Friar, and the remaining Chevaliers...
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