In my experience this sort of setup leads to horrible analysis paralysis...
...Dread does spooky much better than combat / action movie. Plan accordingly.
No problem, let us know how it goes when you have a chance to play.Thanks for all of the insight, they were great pieces of advice all around! I actually put this idea on hold and decided to run one of the modules from the book instead since I've never played in a Dread game on either side of the tower. I was going to run it this weekend but it turned out that we bit off more games than the time we had to chew, so we never got around to it. Alas, I'll have to wait on Dread once again—more’s the pity.
The basis for the game is that the characters are on a reality TV game show where they are trying to (presumably) fix their marriages.
The general consensus of the players was that it was fun as a one-shot but couldn't see making a campaign out of it.
That sounds pretty interesting. Did it have Dread's stereotypical horror/suspense theme mixed into it?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.