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The Awesomeness that is Hypnotism


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mneme

Explorer
The obvious way to do this is to make sure you go between the monser and the defender (have her roll down his iniitative if she goes before you but after the monster; easy enough with some cooperation).

Thus, if the monster ignores the mark, you can force them to violate it in a rather embarassing manner. If not, you can spend you turn doing something else.
 

DracoSuave

First Post
The obvious way to do this is to make sure you go between the monser and the defender (have her roll down his iniitative if she goes before you but after the monster; easy enough with some cooperation).

Thus, if the monster ignores the mark, you can force them to violate it in a rather embarassing manner. If not, you can spend you turn doing something else.

Tho once you've done this, the monster's can learn that it doesn't matter if it breaks it or not on his turn.

Then the defender's ability to defend shrinks from their being a bucket of defensive measures down to a -2 attack roll that is probably going to be used against the most annoying and squishy target.
 

Kzach

Banned
Banned
Tho once you've done this, the monster's can learn that it doesn't matter if it breaks it or not on his turn.

Then the defender's ability to defend shrinks from their being a bucket of defensive measures down to a -2 attack roll that is probably going to be used against the most annoying and squishy target.

So? It's still increasing the damage output significantly plus adding whatever defender riders there on their mark powers, which otherwise might not get used. It's a damned if he does, damned if he doesn't situation that heavily favours the PC's.
 

fuzzlewump

First Post
So? It's still increasing the damage output significantly plus adding whatever defender riders there on their mark powers, which otherwise might not get used. It's a damned if he does, damned if he doesn't situation that heavily favours the PC's.
Plus, if the defender is a Knight, his mark punishment is an OA :D. Divine Sanction and I think the way Divine Challenge works now would be good too because they don't require actions.

And yeah, if the monster starts breaking it on his turn, I think that means hell yeah for the party. The wizard can delay til after the fighter, and force the monster to violate it again, or alternatively just use another power. If you've successfully taught the monster to break defender marks, party damage output it going to skyrocket while making the monster miss more often with the mark penalty, and then you can spend your turn immobilizing/slowing etc so the monster at least can't get to you, and attacks some other melee combatant.
 

Geffor

First Post
I would be unhappy with making a monster attack itself (even though RAW would allow it). Leaving aside the issue about it being very hard to attack yourself with many weapons, my inclination would be to give a saving throw in line with the restriction on moving a monster into hazardous terrain (as per forced movement, dominated etc.).

Attacking another monster would be perfectly acceptable ;)
 


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