Majoru Oakheart
Adventurer
Well, the adventure is kind of complex. Most of the monsters there weren't actually minions of the Archmage. They were all guardians put there by a rival family. The archmage had already gotten past them and left them there to guard him. Most of them were not intelligent. They were golems, oozes, and mindless undead. The couple that were intelligent were completely insane or not friends with the archmage.I find it hard to beleive that the party did this over the course of 2-3 weeks and he never noticed. or at the very least no minion ran up screaming aobut the killers sweeping through the dungeon.
The adventure is Return to Maure Castle by Rob Kuntz. I ran it because I figured it was written by one of the old school authors to put a bit of old school feeling back into my game.
I disagree. I think level should imply combat strength. If you are level 20, you should fight at level 20 strength. If people get the jump on you, maybe you fight closer to level 18 or 17 strength. If you are super prepared maybe closer to 22nd level strength.Well, yeah. Such an easy kill shouldn't generate much XP, though.
But I think being level 20 should mean a dagger thrown at your back by a level 1 fighter should be the kind of thing you wave your hand at without turning your head away from the book you are reading and it stops in mid air and flies back into the person who threw it, killing them. And this is from completely unprepared for the attack.
No one is prepared for combat 24 hours a day. And the mage in question had been looking at rocks for 20 or 30 years underground without a single disturbance. He knew how to fight, but wasn't expecting one.OTOH if your M-U 20 is actually supposed to be combat experienced, to have come up the hard way, PC style, then he's not going to behave like the one in that adventure.
Besides, he didn't have time to act. The battle went: "PCs walk around the corner into the room with the archmage, Initiative, PCs cast spells, Archmage dies."
Yes, it was 3e. The same thing happens in 2e/1e, but you are right, it was less broken. Casters did die VERY easily in 1e/2e. But most things died very easily in those editions. Most of the time it didn't matter if the players came up with a cool trick that instantly killed the enemy or used their sword. The enemy died to either in one round.Is that in 3e? 3e's balance is broken. In 1e when the Cleric is casting Harm (if he can get it off, not easy), the Fighter is wearing his girdle of storm giant strength and attacking 5/2 (3/round for Cavalier) for godawful damage, they can easily kill an M-U in one round, other classes in 2.