AsmodeusDM
First Post
I am currently running a "sandbox" style game, in a Kingmakerish vein using a region of my own device and some basic "realm" rules with the PCs as heroes and would-be leaders.
Difference is that I am using 4e as a game engine.
Well for starters, for all those people who say that 3e sucks because casters can do everything and fighters just have to stand around, but they fixed that in 4e.... you must only be talking about combat.
The reason is because of rituals: the druid and the wizard have 'em the rest don't. And when it comes to sandbox-style play i.e. in a not-precisely-defined-"encounter"-space all their "super kewl" daily attack powers and utility powers dont' mean a thing.
Meanwhile, the druid and wizard are wrecking the region with the simplest of rituals which I can tell:
1. WotC never designed to actually be used
2. If they were designed to be used they were strictly thinking from a 4-5 round combat perspective.
Example?
Using a very simple low-level ritual and for the cost of about 55gp the wizard was able to transcribe an Undead Ward around the entire town that is their homebase. With a very high Arcana check I think only level 18 or higher undead can bypass or effect the warding.
Given that one of their major foes in the region is a lich-queen intent on destroying the cities and towns of the free people, this has essentially made their town immune to her armies.
(it should be noted that the party is about level 6.. and we intend to stop the game around low paragon.. so the highest level foe.. the lich-queen is pegged at 15).
Similarily to those vast hordes of undead.. a simple spell makes the party appear to be "undead to all non-intelligent undead" no save, no attack roll, extremely long duration. This lets them (for about 35gp) infiltrate or bypass almost the entirety of the lich-queens large forces of undead.... sure sure the occasional "smart" undead like a Wight Knight Captain or such will catch on to them... but by and by for no skill check and minimal costs rituals allow them to completely mitigate entire ARMIES.
So yeah... 4E (like 3e before it) is still broken quite easily by:
1. Magic
2. Players who are willing to put their heads together to thing of creative ways to use #1
Difference is that I am using 4e as a game engine.
Well for starters, for all those people who say that 3e sucks because casters can do everything and fighters just have to stand around, but they fixed that in 4e.... you must only be talking about combat.
The reason is because of rituals: the druid and the wizard have 'em the rest don't. And when it comes to sandbox-style play i.e. in a not-precisely-defined-"encounter"-space all their "super kewl" daily attack powers and utility powers dont' mean a thing.
Meanwhile, the druid and wizard are wrecking the region with the simplest of rituals which I can tell:
1. WotC never designed to actually be used
2. If they were designed to be used they were strictly thinking from a 4-5 round combat perspective.
Example?
Using a very simple low-level ritual and for the cost of about 55gp the wizard was able to transcribe an Undead Ward around the entire town that is their homebase. With a very high Arcana check I think only level 18 or higher undead can bypass or effect the warding.
Given that one of their major foes in the region is a lich-queen intent on destroying the cities and towns of the free people, this has essentially made their town immune to her armies.
(it should be noted that the party is about level 6.. and we intend to stop the game around low paragon.. so the highest level foe.. the lich-queen is pegged at 15).
Similarily to those vast hordes of undead.. a simple spell makes the party appear to be "undead to all non-intelligent undead" no save, no attack roll, extremely long duration. This lets them (for about 35gp) infiltrate or bypass almost the entirety of the lich-queens large forces of undead.... sure sure the occasional "smart" undead like a Wight Knight Captain or such will catch on to them... but by and by for no skill check and minimal costs rituals allow them to completely mitigate entire ARMIES.
So yeah... 4E (like 3e before it) is still broken quite easily by:
1. Magic
2. Players who are willing to put their heads together to thing of creative ways to use #1