I disagree. A sword has a much longer reach and is far more effective by that fact. If daggers were so effective, you could just equip an army with daggers and win against an enemy army that is fully armored.
A sword going through an inch of steel is going to do a lot less damage coming out the other side than one going through a piece of cloth.
Utter nonsense. You don't try to push a sword through a inch of steel. That simply doesn't work. You hit him where the armor does not protect him, eye slits, joints, etc. And thats also the reason why the dagger is more dangerous to the full plate than a sword. It can get in a lot more gaps than a sword does.
Thats the reason wrestling/grappling also was a important part of the training of a knight, because you had to defend against people who get inside your reach and try to pin you down so they could putt a dagger through your eye slits.
The question, then, is what makes for a better game. And overall, I like the idea of almost all attacks doing at least something.
I don't, and not only because I like my games to at least try to resemble reality instead of slipping into total nonsense for gamist reasons. So what now?
Also, while brute force was also used to penetrate armor sometimes, if you succeeded you didn't only bruise the one inside it because the armor absorbs the hit. No, such a hit shatters bones. And other brute force weapons like a halberd or hooked hammer are even more lethal when they manage to pierce the armor. Nothing gets absorbed there.
[ame=http://www.youtube.com/watch?v=NqC_squo6X4&feature=related]How to Mount a Horse in Armor and Other Chivalric Problems - YouTube[/ame]
Last edited: