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What kinds of New Settings do you want?

Gold Roger

First Post
Swashbuckling high sea would be great.

Mind, I only want the setting to dissect and cannibalize it, like a mad scientist treats a corpse. It's all part of the homebrewing fun.

A setting along the line of classical and earlier Greece and Persia would be nice to mine as well.
 

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Yora

Legend
Check out Dawnforge from Fantasy Flight Games. It is exactly what you describe. It's one of my favorite settings and I wish it had gotten more love back when it was released.
I found it rather disappointing. It's more a proof of concept paper than an actual interesting and unique setting. Felt very generic to me, with just the character races having more drastic bonuses and penalties (I think, it's been a few years).
 

Starman

Adventurer
I found it rather disappointing. It's more a proof of concept paper than an actual interesting and unique setting. Felt very generic to me, with just the character races having more drastic bonuses and penalties (I think, it's been a few years).

Well everything was powered up to give a more epic feel and to allow more playable races (minotaurs, ogres, doppelgangers, lizardfolk). I liked it because it took many of the common D&D setting tropes (war between dwarves and giants, war between drow and high elves) and took it back to the beginning. It was all just starting and it gave players a chance to really affect the path the world was going to take. I liked how it made many classic monsters unique creatures.

I think it was meant to be somewhat generic because it was riffing on many classic D&D themes. I thought it had enough of it's own flavor to make it exciting (really like the ogres and minotaurs), but diff'rent strokes and all that.
 

Pour

First Post
Sign me up for a setting where you can walk hand-in-hand with your creator gods, primordials, spirits, and demons and still have things to do and aspire to, a sort of mythic age.

I'd also like a setting where evil won (that isn't blasted like Athas), as in there is no good, just all evil, all the time, and the idea of lawful, neutral, and chaotic means something for the health of the vile world. Think Hexxen and Heretic here.

Colonial setting would be excellent. I'd love a fantasy spanning 1400s-1700s, explorers, colonies, conquering, and ultimately revolting.

Even a good Renaissance setting would rock, just as the age of darkness is turning into one of learning, art, and brutal politicking, when kings and emperors emerge everywhere and the true power is in blood, titles, secrets, and coin.

And Ravnica. It's this generation's Planescape if given the chance.

Throw in the Shadowbane setting too, for good measure. God what an amazing lore that game had...
 

Madmage

First Post
As much as I'd like to critisize the Games Workshop business model, I think they have done one thing right in that they have 2 annually supported game lines (WHFB & WH40K) and generally rotate a 3rd game (blood bowl, necromunda, space hulk, etc) in support for long time fans and to introduce new players into a game where material isn't profitable enough for long term support. With the tremendous amount of backlog settings, I think a similar model might work for WOTC too. Were I given the reins of the brand the "big 2" would have to be 1 High Fantasy (Forgotten Realms) and 1 high adventure setting (Dragonlance or a new setting). While they might seem to be fairly similar on the surface, there is a distinction.


FR is such a vast world that other than on a Divine cataclysm scale (Time of Troubles & the lame Spellplague), even "Realms Shattering Events" don't have an enormous impact on the world beyond their immediate actions. Characters defeating the "big bad" of the Dalelands doesn't mean much to people in Amn and vice-versa. Magic abounds, elements of high fantasy exist in surplus, and it's a rich and vibrant setting that would be a huge waste to piss on... as much as I'd argue it was already done with 4E but there's a great core and a proven market for it.

I took Dragonlance as the example of high adventure to highlight as a setting where the metaplot is centered around a group of heroes and their actions. How this plays out on the table, is you center the player characters as being those heroes and your setting books are basically highly detailed adventure modules that bleed into each other.

Even if Dragonlance wasnt the setting of choice but a new creation, it might look something like this. Let's take the colonial game example a few posters described in this thread: The "old world" has been embroiled in centuries of warfare having depleted much of its (magical) resources, as the upper hierarchy has polarized into a very rigid status quo. It's just not possible for people to rise up through the ranks of society. Play up the oppressive natures of these realms where despair or malaise comes from the fact everyone has one time or another been affected by the constant struggles, war has ravaged and plundered the land, and what few great resources left are in the hands of a select few that use it as a method to keep themselves in power. Lo and behold, the PCs are hired in what might be the standard fetch quest and it turns out they find clues or hints of another continent. This first adventure should really hammer the dark feel of the original continent and how difficult life is there and try to nudge the players to want to leave for brighter horizons. Future books are based on players setting out on the voyage, landing on the new continent, setting a beachhead, etc. The books themselves detail these new areas but has an overarching storyline based on how the old world powers view this new development but also a sinister secret on why this continent was forgotten about so long ago, or what have you. It puts a firm emphasis on the actions of the PCs being integral or central to the metaplot.

The first campaign book gives you the mechanics portion of the setting with a general overview of the various old world nations, a fully fleshed out starting quest hub, and the main story adventure along with minor adventure hooks, npc descriptions and detailed descriptions to assist DMs with setting the tone or giving enough for players to go off the beaten path and not leave the DM scrambling.

The third rotating setting would follow the 4E model of releasing 2-3 books in a single year for a campaign. Here they can feel free to insert Birthright, Dark Sun, Ravenloft, etc and exploit their backlog just by compiling setting information, (re)-introducing mechanics that were part of those worlds, and maybe throw old time players a bone with some new fluff too. So essentially 1 big campaign setting book, a player's guide, and an adventure and away you go.
 


Aeolius

Adventurer
I do not want WotC to release a new setting for 5e. I want WotC to release a World Builder's Guide, alongside the DMG, PH, and MM. Provide DM's with a common framework in which to place their custom worlds. Devise the means by which custom races, classes, magics, and more might easily integrate into whatever online offerings accompany 5e.

Then host a new Setting Search.
 

GX.Sigma

Adventurer
I do not want WotC to release a new setting for 5e. I want WotC to release a World Builder's Guide, alongside the DMG, PH, and MM. Provide DM's with a common framework in which to place their custom worlds. Devise the means by which custom races, classes, magics, and more might easily integrate into whatever online offerings accompany 5e.
They mentioned including something like that into the DMG. No reason it should be a separate book.
 

Wiseblood

Adventurer
I want a world designed with dragonborn and tieflings in mind. I don't care for these races but I know many who do. I hate to see them shoehorned into campaign settings such as with the garbage that was submitted as the new canon for FR. Don't mess up a setting to add races of dubious merit. Or drop the freaks back into the MM and be done with it.
 

Grimmjow

First Post
i do want to see all the old ones, i dont think she should get rid of them, but i think it would be cool to have an anime like one, with samurai being the big thing and such.
 

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