Those troops preferring their longswords surge forward to rally near Bastian and Cormoroy, while the archers make their way in and begin firing in the direction of the southwestern enemies approaching.
[sblock=ooc]I'm going to go ahead and admit that I'm becoming quickly overwhelmed trying to handle large numbers of individuals in the fight. Probably shouldn't have picked the 'general'-y character. In any case, made attack rolls for everyone, though I'm sure some subset can't actually close (melee) or get to targeting range (ranged). Some subset benefit from Cormoroy's Bless, but I didn't apply it since, again, I wasn't entirely sure. No crit confirms on the two that threatened.
Disposition-wise, as above: melee (1-10) to close with the beastmen in the clump near Bastian (charging if possible, add +2 to any such attack) as well as they can. Archers (11-20) to get within firing range and concentrate on the unengaged combatants coming in the southwest corridor. If they somehow manage to drop those targets, reduce any remaining attacks for melee/soft cover and they'll try for the clump in the middle.
Melee attacks;damage;Ranged attacks;damage (1d20+1=18, 1d8=2, 1d20+3=16, 1d8=8, 1d20+1=6, 1d8=6, 1d20+3=16, 1d8=4, 1d20+1=4, 1d8=1, 1d20+3=22, 1d8=7, 1d20+1=6, 1d8=1, 1d20+3=19, 1d8=6, 1d20+1=8, 1d8=7, 1d20+3=11, 1d8=4, 1d20+1=2, 1d8=1, 1d20+3=4, 1d8=7, 1d20+1=21, 1d8=6, 1d20+3=15, 1d8=5, 1d20+1=13, 1d8=5, 1d20+3=13, 1d8=6, 1d20+1=20, 1d8=6, 1d20+3=22, 1d8=2, 1d20+1=16, 1d8=2, 1d20+3=6, 1d8=6)
Parsed to try to cut down on the mess above:
[/sblock]
[sblock=ooc]I'm going to go ahead and admit that I'm becoming quickly overwhelmed trying to handle large numbers of individuals in the fight. Probably shouldn't have picked the 'general'-y character. In any case, made attack rolls for everyone, though I'm sure some subset can't actually close (melee) or get to targeting range (ranged). Some subset benefit from Cormoroy's Bless, but I didn't apply it since, again, I wasn't entirely sure. No crit confirms on the two that threatened.
Disposition-wise, as above: melee (1-10) to close with the beastmen in the clump near Bastian (charging if possible, add +2 to any such attack) as well as they can. Archers (11-20) to get within firing range and concentrate on the unengaged combatants coming in the southwest corridor. If they somehow manage to drop those targets, reduce any remaining attacks for melee/soft cover and they'll try for the clump in the middle.
Melee attacks;damage;Ranged attacks;damage (1d20+1=18, 1d8=2, 1d20+3=16, 1d8=8, 1d20+1=6, 1d8=6, 1d20+3=16, 1d8=4, 1d20+1=4, 1d8=1, 1d20+3=22, 1d8=7, 1d20+1=6, 1d8=1, 1d20+3=19, 1d8=6, 1d20+1=8, 1d8=7, 1d20+3=11, 1d8=4, 1d20+1=2, 1d8=1, 1d20+3=4, 1d8=7, 1d20+1=21, 1d8=6, 1d20+3=15, 1d8=5, 1d20+1=13, 1d8=5, 1d20+3=13, 1d8=6, 1d20+1=20, 1d8=6, 1d20+3=22, 1d8=2, 1d20+1=16, 1d8=2, 1d20+3=6, 1d8=6)
Parsed to try to cut down on the mess above:
Code:
Melee attack rolls: 18, 6, 4, 6, 8, 2, 21, 13, 20, 16
Melee damages: 2, 6, 1, 1, 7, 1, 6, 5, 6, 2
Range attack rolls: 16, 16, 22, 19, 11, 4, 15, 13, 22, 6
Range damages: 8, 4, 7, 6, 4, 7, 5, 6, 2, 6