I have reworded this character sheet as to not violate the site rules or the NDA. But this organization is how I prefer the characters to be presented. Please tell me if I understand this character's features correctly and what I'm missing.
In order to collect all the related information from the character sheet, I spent 43 minutes preparing this and reorganizing it all in one place.
The Rogue Halfling can;
Throw a Dagger/Use a Sling [JANAXSTRUShttp://www.enworld.org/forum/members/janaxstrus.html[20ft.]] 4 squares versus armor class at 1d20+5(dexMod:+3, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6? dexMod:+3, noSomeTo-HitBonus?)
Melee Dagger versus armor class at 1d20+3(strMod:+1, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6?, strMod+1, someTo-HitBonus+2)
[[TERRADAVE] Melee Dagger vs ac 1d20+3(finesse dexMod+3)damage 1d6+3(1d4-->1d6? finesse dexMod+3)]
Sneak Attack versus armor class, use every time the rogue has combat advantage and do 1d6 extra damage.
Feats, Powers, Class Features, Racial Traits
someTo-HitBonus+2,
daily X2 reroll any roll and use the higher, (assume the player always smartly chooses the higher roll)
hide behind larger creatures,
roll 2 dice and take the higher when hiding during the rogue's first turn (assume the rogue always hides the first round)
skills
Animal Handling+3,
Commerce+3,
Folklore+3,
Open Locks+3,
Find/Remove Traps+3,
Stealth+3,
Trade Farmer (roll 2 die take the higher roll when asking other farmers for information)
In order to collect all the related information from the character sheet, I spent 43 minutes preparing this and reorganizing it all in one place.
The Rogue Halfling can;
Throw a Dagger/Use a Sling [JANAXSTRUShttp://www.enworld.org/forum/members/janaxstrus.html[20ft.]] 4 squares versus armor class at 1d20+5(dexMod:+3, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6? dexMod:+3, noSomeTo-HitBonus?)
Melee Dagger versus armor class at 1d20+3(strMod:+1, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6?, strMod+1, someTo-HitBonus+2)
[[TERRADAVE] Melee Dagger vs ac 1d20+3(finesse dexMod+3)damage 1d6+3(1d4-->1d6? finesse dexMod+3)]
Sneak Attack versus armor class, use every time the rogue has combat advantage and do 1d6 extra damage.
Feats, Powers, Class Features, Racial Traits
someTo-HitBonus+2,
daily X2 reroll any roll and use the higher, (assume the player always smartly chooses the higher roll)
hide behind larger creatures,
roll 2 dice and take the higher when hiding during the rogue's first turn (assume the rogue always hides the first round)
skills
Animal Handling+3,
Commerce+3,
Folklore+3,
Open Locks+3,
Find/Remove Traps+3,
Stealth+3,
Trade Farmer (roll 2 die take the higher roll when asking other farmers for information)
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