Mishihari Lord
First Post
I dislike daily/encounter/whatever powers and hope they disappear from 5E. This is mainly because they are a meta resource having nothing to do with the in-game fiction. Making decisions about meta resources pulls me out of character stance into author stance which greatly detracts from my immersion.
(Thanks to the posters above whose discussion helped me figure out exactly why I dislike daily etc powers.)
I can tolerate some meta mechanics, but I prefer them to be more abstract and to be explicitly called out as meta mechanics rather than being disguised as standard mechanics.
Here's a top-level of a system I kind of like for fighter mechanics: The fighter can activate a mechanic if he hits an enemy by a required margin. Frex, if a fighter hits a target by at least 7, he can trip, which knocks an opponent prone if he misses a dex check. In order to give the fighter some control of when these kick in he's given a Stamina of 5 per level, a Stamina point can be used at any point to give a +1 to hit, and Stamina refreshes at the same time hit points do.
I like this system for a couple of reasons. It links maneuvers to the fiction. The margins can be varied to give a desired frequency to maneuvers. It gives a little more depth to decisions about when to use Stamina and maneuvers.
(Thanks to the posters above whose discussion helped me figure out exactly why I dislike daily etc powers.)
I can tolerate some meta mechanics, but I prefer them to be more abstract and to be explicitly called out as meta mechanics rather than being disguised as standard mechanics.
Here's a top-level of a system I kind of like for fighter mechanics: The fighter can activate a mechanic if he hits an enemy by a required margin. Frex, if a fighter hits a target by at least 7, he can trip, which knocks an opponent prone if he misses a dex check. In order to give the fighter some control of when these kick in he's given a Stamina of 5 per level, a Stamina point can be used at any point to give a +1 to hit, and Stamina refreshes at the same time hit points do.
I like this system for a couple of reasons. It links maneuvers to the fiction. The margins can be varied to give a desired frequency to maneuvers. It gives a little more depth to decisions about when to use Stamina and maneuvers.