Curz listens to the others behind him and he is frozen for a moment at what to do.
He puts his hands around the bars of the small window and shakes the door a bit.
"This door is locked. I want it unlocked. I need you to unlock it," he says calmly though his hands are sweating around the bars.
The guard smirks,
"Fat chance of tha-..."
"UNLOCK! This door." Curz
commands, and the word comes about sounding strange and otherworldly, as he shouts it at the man.
[sblock=OOC] Sorry I'm so late to the party.
O.k. I know that Unlock is not one of the five commands the spell says you can give, but I'm hoping that there should be a longer list. With things like, Jump! Open! and of course Unlock
as just a few other options.
GM call I am good either way. If allowed DC 14 Will save.
Not much else he can do. Till his buddy shows up that is.
[/sblock]